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- getDate function now uses enum for different modes
- Fixed Black Market (#1195) - Fixed one-week bonuses removed eveyr day (#976)
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@ -717,31 +717,31 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
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map->addBlockVisTiles(cur);
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}
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int CGameState::getDate(int mode) const
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int CGameState::getDate(Date::EDateType mode) const
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{
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int temp;
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switch (mode)
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{
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case 0: //day number
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case Date::DAY:
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return day;
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break;
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case 1: //day of week
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case Date::DAY_OF_WEEK: //day of week
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temp = (day)%7; // 1 - Monday, 7 - Sunday
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if (temp)
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return temp;
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else return 7;
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break;
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case 2: //current week
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case Date::WEEK: //current week
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temp = ((day-1)/7)+1;
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if (!(temp%4))
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return 4;
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else
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return (temp%4);
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break;
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case 3: //current month
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case Date::MONTH: //current month
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return ((day-1)/28)+1;
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break;
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case 4: //day of month
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case Date::DAY_OF_MONTH: //day of month
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temp = (day)%28;
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if (temp)
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return temp;
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