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Fix. Don't skip usual condition.
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@ -3312,8 +3312,9 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
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case Obj::TAVERN:
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case Obj::TAVERN:
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{//TODO: make AI actually recruit heroes
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{//TODO: make AI actually recruit heroes
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//TODO: only on request
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//TODO: only on request
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return (ai->myCb->getHeroesInfo().size() < VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) &&
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if ((ai->myCb->getHeroesInfo().size() >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) ||
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(ai->myCb->getResourceAmount()[Res::GOLD] - GOLD_RESERVE >= GameConstants::HERO_GOLD_COST);
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(ai->myCb->getResourceAmount()[Res::GOLD] - GOLD_RESERVE < GameConstants::HERO_GOLD_COST))
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return false;
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}
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}
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case Obj::BOAT:
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case Obj::BOAT:
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return false;
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return false;
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