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Depth neutral implementation of CSDL_Ext::rotate01 and CSDL_Ext::hFlip.
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@@ -257,80 +257,36 @@ inline void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, const int & x, const int
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SDL_UpdateRect(ekran, x, y, 1, 1);
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}
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///**************/
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///Reverses the toRot surface by the vertical axis
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///**************/
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// Vertical flip
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SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
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{
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SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
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//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
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if(toRot->format->BytesPerPixel!=1)
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
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CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
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}
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}
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}
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}
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else
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
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(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
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}
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const int bpl = ret->pitch;
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const int bpp = ret->format->BytesPerPixel;
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for(int i=0; i<ret->h; i++) {
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char *src = (char *)toRot->pixels + i*bpl;
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char *dst = (char *)ret->pixels + i*bpl;
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for(int j=0; j<ret->w; j++) {
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for (int k=0; k<bpp; k++) {
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dst[j*bpp + k] = src[(ret->w-j-1)*bpp + k];
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}
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}
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}
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return ret;
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}
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// Horizontal flip
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SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
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{
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SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
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//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
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if(ret->format->BytesPerPixel!=1)
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
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//int k=2;
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/*
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#if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
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#else
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*/
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CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
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//#endif
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}
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}
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}
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}
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else
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
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(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
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}
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}
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}
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int bpl = ret->pitch;
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for(int i=0; i<ret->h; i++) {
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memcpy((char *)ret->pixels + i*bpl, (char *)toRot->pixels + (ret->h-i-1)*bpl, bpl);
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}
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return ret;
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};
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