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* added fast graphical cursor :)
* building structures should work
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@@ -131,7 +131,7 @@ void CGameState::apply(IPack * pack)
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case 104:
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{
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SetResources *sr = static_cast<SetResources*>(pack);
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for(int i=0;sr->res.size();i++)
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for(int i=0;i<sr->res.size();i++)
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players[sr->player].resources[i] = sr->res[i];
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break;
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}
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