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Merge remote-tracking branch 'upstream/develop' into battle-dialog
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@ -460,7 +460,7 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
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auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
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{
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return stack->type->AIValue;
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return stack->type->getAIValue();
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});
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if(best != stacks.end()) //should be always but to be safe...
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@ -733,7 +733,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
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// if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
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// for 1.2 release & later next line should be moved into 'else' block
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icon->setFrame(unit->creatureIconIndex(), 0);
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if (unit->unitType()->idNumber == CreatureID::ARROW_TOWERS)
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if (unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
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icon->setFrame(owner->getSiegeShooterIconID(), 1);
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amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
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