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Fixed scholar skill icon in the scholar dialog
The icon was for one level higher than the actuall skill level, especially problematic for expert where right-clicking the icon woould cause a crash
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@ -2762,21 +2762,21 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
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{
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{
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const CGHeroInstance * h1 = getHero(fromHero);
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const CGHeroInstance * h1 = getHero(fromHero);
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const CGHeroInstance * h2 = getHero(toHero);
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const CGHeroInstance * h2 = getHero(toHero);
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int h1_scholarLevel = h1->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
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int h1_scholarSpellLevel = h1->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
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int h2_scholarLevel = h2->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
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int h2_scholarSpellLevel = h2->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
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if (h1_scholarLevel < h2_scholarLevel)
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if (h1_scholarSpellLevel < h2_scholarSpellLevel)
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{
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{
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std::swap (h1,h2);//1st hero need to have higher scholar level for correct message
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std::swap (h1,h2);//1st hero need to have higher scholar level for correct message
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std::swap(fromHero, toHero);
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std::swap(fromHero, toHero);
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}
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}
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int ScholarLevel = std::max(h1_scholarLevel, h2_scholarLevel);//heroes can trade up to this level
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int ScholarSpellLevel = std::max(h1_scholarSpellLevel, h2_scholarSpellLevel);//heroes can trade up to this level
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if (!ScholarLevel || !h1->hasSpellbook() || !h2->hasSpellbook())
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if (!ScholarSpellLevel || !h1->hasSpellbook() || !h2->hasSpellbook())
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return;//no scholar skill or no spellbook
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return;//no scholar skill or no spellbook
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int h1Lvl = std::min(ScholarLevel, h1->maxSpellLevel()),
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int h1Lvl = std::min(ScholarSpellLevel, h1->maxSpellLevel()),
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h2Lvl = std::min(ScholarLevel, h2->maxSpellLevel());//heroes can receive this levels
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h2Lvl = std::min(ScholarSpellLevel, h2->maxSpellLevel());//heroes can receive this levels
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ChangeSpells cs1;
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ChangeSpells cs1;
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cs1.learn = true;
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cs1.learn = true;
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@ -2795,9 +2795,11 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
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if (!cs1.spells.empty() || !cs2.spells.empty())//create a message
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if (!cs1.spells.empty() || !cs2.spells.empty())//create a message
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{
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{
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int ScholarSkillLevel = std::max(h1->getSecSkillLevel(SecondarySkill::SCHOLAR),
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h2->getSecSkillLevel(SecondarySkill::SCHOLAR));
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InfoWindow iw;
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InfoWindow iw;
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iw.player = h1->tempOwner;
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iw.player = h1->tempOwner;
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iw.components.push_back(Component(Component::SEC_SKILL, 18, ScholarLevel, 0));
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iw.components.push_back(Component(Component::SEC_SKILL, 18, ScholarSkillLevel, 0));
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iw.text.addTxt(MetaString::GENERAL_TXT, 139);//"%s, who has studied magic extensively,
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iw.text.addTxt(MetaString::GENERAL_TXT, 139);//"%s, who has studied magic extensively,
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iw.text.addReplacement(h1->name);
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iw.text.addReplacement(h1->name);
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