mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Moved all once-per-hero visitable (sans Tree) to config
This commit is contained in:
@@ -198,15 +198,7 @@ class DLL_LINKAGE CRewardableObject : public CArmedInstance
|
||||
/// grants reward to hero
|
||||
void grantRewardBeforeLevelup(const CVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
protected:
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
{
|
||||
SELECT_FIRST, // first reward that matches limiters
|
||||
SELECT_PLAYER, // player can select from all allowed rewards
|
||||
SELECT_RANDOM // reward will be selected from allowed randomly
|
||||
};
|
||||
|
||||
public:
|
||||
enum EVisitMode
|
||||
{
|
||||
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
||||
@@ -216,6 +208,15 @@ protected:
|
||||
VISIT_PLAYER // every player can visit object once
|
||||
};
|
||||
|
||||
protected:
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
{
|
||||
SELECT_FIRST, // first reward that matches limiters
|
||||
SELECT_PLAYER, // player can select from all allowed rewards
|
||||
SELECT_RANDOM // reward will be selected from allowed randomly
|
||||
};
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero) const;
|
||||
|
||||
@@ -247,6 +248,8 @@ protected:
|
||||
bool canRefuse;
|
||||
|
||||
public:
|
||||
EVisitMode getVisitMode() const;
|
||||
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
Reference in New Issue
Block a user