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Fix damage estimation in UI when target has VULNERABLE_FROM_BACK bonus

This commit is contained in:
Ivan Savenko
2025-06-24 11:18:40 +03:00
parent 517d17a032
commit c00ce0eaae

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@ -530,6 +530,7 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
int distance = attacker->position.isValid() ? owner.getBattle()->battleGetDistances(attacker, attacker->getPosition())[attackFromHex.toInt()] : 0;
DamageEstimation retaliation;
BattleAttackInfo attackInfo(attacker, targetStack, distance, false );
attackInfo.attackerPos = attackFromHex;
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(attackInfo, &retaliation);
estimation.kills.max = std::min<int64_t>(estimation.kills.max, targetStack->getCount());
estimation.kills.min = std::min<int64_t>(estimation.kills.min, targetStack->getCount());