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Fix damage estimation in UI when target has VULNERABLE_FROM_BACK bonus
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@ -530,6 +530,7 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
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int distance = attacker->position.isValid() ? owner.getBattle()->battleGetDistances(attacker, attacker->getPosition())[attackFromHex.toInt()] : 0;
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DamageEstimation retaliation;
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BattleAttackInfo attackInfo(attacker, targetStack, distance, false );
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attackInfo.attackerPos = attackFromHex;
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DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(attackInfo, &retaliation);
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estimation.kills.max = std::min<int64_t>(estimation.kills.max, targetStack->getCount());
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estimation.kills.min = std::min<int64_t>(estimation.kills.min, targetStack->getCount());
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