Stacks of armed instance are now unique_ptr

This commit is contained in:
Ivan Savenko
2025-04-27 14:57:30 +03:00
parent bdae7285ae
commit c02a8a84fd
33 changed files with 101 additions and 115 deletions
+2 -2
View File
@@ -227,12 +227,12 @@ ResourceSet NewTurnProcessor::generatePlayerIncome(PlayerColor playerID, bool ne
{
bool hasCrystalGenCreature = false;
for (const auto & hero : state.getHeroes())
for(auto stack : hero->stacks)
for(const auto & stack : hero->stacks)
if(stack.second->hasBonusOfType(BonusType::SPECIAL_CRYSTAL_GENERATION))
hasCrystalGenCreature = true;
for(const auto & town : state.getTowns())
for(auto stack : town->stacks)
for(const auto & stack : town->stacks)
if(stack.second->hasBonusOfType(BonusType::SPECIAL_CRYSTAL_GENERATION))
hasCrystalGenCreature = true;