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Stacks of armed instance are now unique_ptr

This commit is contained in:
Ivan Savenko
2025-03-17 21:11:06 +00:00
parent bdae7285ae
commit c02a8a84fd
33 changed files with 101 additions and 115 deletions

View File

@ -227,12 +227,12 @@ ResourceSet NewTurnProcessor::generatePlayerIncome(PlayerColor playerID, bool ne
{
bool hasCrystalGenCreature = false;
for (const auto & hero : state.getHeroes())
for(auto stack : hero->stacks)
for(const auto & stack : hero->stacks)
if(stack.second->hasBonusOfType(BonusType::SPECIAL_CRYSTAL_GENERATION))
hasCrystalGenCreature = true;
for(const auto & town : state.getTowns())
for(auto stack : town->stacks)
for(const auto & stack : town->stacks)
if(stack.second->hasBonusOfType(BonusType::SPECIAL_CRYSTAL_GENERATION))
hasCrystalGenCreature = true;