mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-28 03:57:02 +02:00
vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN to 0, there is no need for separate bonus.
This commit is contained in:
parent
ba2a35464a
commit
c07e74250b
@ -393,7 +393,6 @@ void MoraleLuckBox::set(const IBonusBearer * node)
|
|||||||
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
|
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
|
||||||
|
|
||||||
if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
|
if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
|
||||||
|| node->hasBonusOfType(Bonus::BLOCK_MORALE)
|
|
||||||
|| node->hasBonusOfType(Bonus::NON_LIVING)))
|
|| node->hasBonusOfType(Bonus::NON_LIVING)))
|
||||||
{
|
{
|
||||||
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
|
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
|
||||||
|
@ -111,6 +111,7 @@ const std::set<std::string> deprecatedBonusSet = {
|
|||||||
"KING1",
|
"KING1",
|
||||||
"KING2",
|
"KING2",
|
||||||
"KING3",
|
"KING3",
|
||||||
|
"BLOCK_MORALE",
|
||||||
};
|
};
|
||||||
|
|
||||||
///CBonusProxy
|
///CBonusProxy
|
||||||
@ -663,8 +664,7 @@ CSelector IBonusBearer::anaffectedByMoraleSelector =
|
|||||||
Selector::type()(Bonus::NON_LIVING)
|
Selector::type()(Bonus::NON_LIVING)
|
||||||
.Or(Selector::type()(Bonus::UNDEAD))
|
.Or(Selector::type()(Bonus::UNDEAD))
|
||||||
.Or(Selector::type()(Bonus::SIEGE_WEAPON))
|
.Or(Selector::type()(Bonus::SIEGE_WEAPON))
|
||||||
.Or(Selector::type()(Bonus::NO_MORALE))
|
.Or(Selector::type()(Bonus::NO_MORALE));
|
||||||
.Or(Selector::type()(Bonus::BLOCK_MORALE));
|
|
||||||
|
|
||||||
CSelector IBonusBearer::moraleSelector = Selector::type()(Bonus::MORALE);
|
CSelector IBonusBearer::moraleSelector = Selector::type()(Bonus::MORALE);
|
||||||
CSelector IBonusBearer::luckSelector = Selector::type()(Bonus::LUCK);
|
CSelector IBonusBearer::luckSelector = Selector::type()(Bonus::LUCK);
|
||||||
|
@ -190,7 +190,6 @@ public:
|
|||||||
BONUS_NAME(WATER_WALKING) /*value - penalty percentage*/ \
|
BONUS_NAME(WATER_WALKING) /*value - penalty percentage*/ \
|
||||||
BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
|
BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
|
||||||
BONUS_NAME(STACK_HEALTH) \
|
BONUS_NAME(STACK_HEALTH) \
|
||||||
BONUS_NAME(BLOCK_MORALE) \
|
|
||||||
BONUS_NAME(BLOCK_LUCK) \
|
BONUS_NAME(BLOCK_LUCK) \
|
||||||
BONUS_NAME(FIRE_SPELLS) \
|
BONUS_NAME(FIRE_SPELLS) \
|
||||||
BONUS_NAME(AIR_SPELLS) \
|
BONUS_NAME(AIR_SPELLS) \
|
||||||
|
@ -6571,10 +6571,7 @@ void CGameHandler::runBattle()
|
|||||||
|
|
||||||
//check for bad morale => freeze
|
//check for bad morale => freeze
|
||||||
int nextStackMorale = next->MoraleVal();
|
int nextStackMorale = next->MoraleVal();
|
||||||
if (nextStackMorale < 0 &&
|
if (nextStackMorale < 0)
|
||||||
!(NBonus::hasOfType(gs->curB->battleGetFightingHero(0), Bonus::BLOCK_MORALE)
|
|
||||||
|| NBonus::hasOfType(gs->curB->battleGetFightingHero(1), Bonus::BLOCK_MORALE)) //checking if gs->curB->heroes have (or don't have) morale blocking bonuses)
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
if (getRandomGenerator().nextInt(23) < -2 * nextStackMorale)
|
if (getRandomGenerator().nextInt(23) < -2 * nextStackMorale)
|
||||||
{
|
{
|
||||||
@ -6762,10 +6759,7 @@ void CGameHandler::runBattle()
|
|||||||
&& !next->waited()
|
&& !next->waited()
|
||||||
&& !next->fear
|
&& !next->fear
|
||||||
&& next->alive()
|
&& next->alive()
|
||||||
&& nextStackMorale > 0
|
&& nextStackMorale > 0)
|
||||||
&& !(NBonus::hasOfType(gs->curB->battleGetFightingHero(0), Bonus::BLOCK_MORALE)
|
|
||||||
|| NBonus::hasOfType(gs->curB->battleGetFightingHero(1), Bonus::BLOCK_MORALE)) //checking if gs->curB->heroes have (or don't have) morale blocking bonuses
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
if(getRandomGenerator().nextInt(23) < nextStackMorale) //this stack hasn't got morale this turn
|
if(getRandomGenerator().nextInt(23) < nextStackMorale) //this stack hasn't got morale this turn
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user