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Pathfinder now uses IGameInfoCallback instead of CGameState
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@@ -100,7 +100,6 @@ public:
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BattleField battleGetBattlefieldType(int3 tile, vstd::RNG & randomGenerator);
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PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const override;
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bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile
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void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const override;
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std::vector<const CGObjectInstance*> guardingCreatures (int3 pos) const;
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