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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Pathfinder now uses IGameInfoCallback instead of CGameState

This commit is contained in:
Ivan Savenko
2025-05-15 21:23:54 +03:00
parent fe2f5f9217
commit c0850f41b3
26 changed files with 139 additions and 128 deletions

View File

@@ -219,9 +219,9 @@ struct DLL_LINKAGE PathNodeInfo
PathNodeInfo();
virtual void setNode(const CGameState & gs, CGPathNode * n);
virtual void setNode(const IGameInfoCallback & gameInfo, CGPathNode * n);
void updateInfo(CPathfinderHelper * hlp, const CGameState & gs);
void updateInfo(CPathfinderHelper * hlp, const IGameInfoCallback & gameInfo);
bool isNodeObjectVisitable() const;
};
@@ -237,7 +237,7 @@ struct DLL_LINKAGE CDestinationNodeInfo : public PathNodeInfo
CDestinationNodeInfo();
void setNode(const CGameState & gs, CGPathNode * n) override;
void setNode(const IGameInfoCallback & gameInfo, CGPathNode * n) override;
virtual bool isBetterWay() const;
};