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Pathfinder now uses IGameInfoCallback instead of CGameState
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@@ -45,7 +45,7 @@ public:
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virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) = 0;
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virtual void initialize(const PathfinderOptions & options, const CGameState * gs) = 0;
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virtual void initialize(const PathfinderOptions & options, const IGameInfoCallback & gameInfo) = 0;
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};
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VCMI_LIB_NAMESPACE_END
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