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Moved roll for week type to NewTurnProcessor
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@@ -30,6 +30,7 @@ public:
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ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek);
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SetAvailableCreatures generateTownGrowth(const CGTownInstance * town, EWeekType weekType, CreatureID creatureWeek, bool firstDay);
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RumorState pickNewRumor();
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std::tuple<EWeekType, CreatureID> pickWeekType(bool newMonth);
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void onPlayerTurnStarted(PlayerColor color);
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void onPlayerTurnEnded(PlayerColor color);
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