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Change callback interface
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@ -231,7 +231,7 @@ public:
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void changeObjPos(ObjectInstanceID objid, int3 newPos) override {};
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void sendAndApply(CPackForClient * pack) override {};
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void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {};
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void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos) override {};
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void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {};
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void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
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void changeFogOfWar(std::unordered_set<int3, ShashInt3> & tiles, PlayerColor player, bool hide) override {}
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@ -28,6 +28,11 @@ class CStackBasicDescriptor;
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class CGCreature;
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struct ShashInt3;
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namespace spells
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{
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class Caster;
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}
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#if SCRIPTING_ENABLED
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namespace scripting
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{
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@ -133,7 +138,7 @@ public:
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virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) = 0;
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virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
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virtual void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos) = 0;
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virtual void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) = 0;
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};
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class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback
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@ -6282,14 +6282,14 @@ bool CGameHandler::moveStack(const StackLocation &src, const StackLocation &dst,
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return true;
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}
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void CGameHandler::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
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void CGameHandler::castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos)
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{
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const CSpell * s = spellID.toSpell();
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if(!s)
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return;
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AdventureSpellCastParameters p;
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p.caster = hero;
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p.caster = caster;
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p.pos = pos;
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s->adventureCast(spellEnv, p);
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@ -275,7 +275,7 @@ public:
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void moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging);
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const ObjectInstanceID putNewObject(Obj ID, int subID, int3 pos);
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void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos);
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void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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