mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
This commit is contained in:
@ -11,11 +11,10 @@
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, const std::map<PlayerColor, CPlayerSettings> & players, int randomSeed) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed), players(players)
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CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed)
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{
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gen.seed(randomSeed);
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validateOptions();
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gen.seed(randomSeed);
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}
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CMapGenerator::~CMapGenerator()
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@ -25,7 +24,7 @@ CMapGenerator::~CMapGenerator()
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std::unique_ptr<CMap> CMapGenerator::generate()
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{
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finalizeMapGenOptions();
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mapGenOptions.finalize(gen);
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//TODO select a template based on the map gen options or adapt it if necessary
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@ -40,165 +39,6 @@ std::unique_ptr<CMap> CMapGenerator::generate()
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return std::move(map);
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}
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void CMapGenerator::validateOptions() const
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{
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int playersCnt = 0;
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int compOnlyPlayersCnt = 0;
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BOOST_FOREACH(const auto & pair, players)
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{
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if(pair.second.getPlayerType() == CPlayerSettings::COMP_ONLY)
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{
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++compOnlyPlayersCnt;
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}
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else
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{
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++playersCnt;
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}
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}
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if(mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
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{
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if(playersCnt != PlayerColor::PLAYER_LIMIT_I)
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{
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throw std::runtime_error(std::string("If the count of players is random size, ")
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+ "the count of the items in the players map should equal PlayerColor::PLAYER_LIMIT.");
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}
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if(playersCnt == mapGenOptions.getPlayersCnt())
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{
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throw std::runtime_error(std::string("If the count of players is random size, ")
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+ "all items in the players map should be either of player type AI or HUMAN.");
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}
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}
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else
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{
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if(mapGenOptions.getCompOnlyPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
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{
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if(playersCnt != mapGenOptions.getPlayersCnt() || compOnlyPlayersCnt != mapGenOptions.getCompOnlyPlayersCnt())
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{
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throw std::runtime_error(std::string("The count of players and computer only players in the players map ")
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+ "doesn't conform with the specified map gen options.");
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}
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}
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else
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{
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if(playersCnt != mapGenOptions.getPlayersCnt() || (playersCnt == mapGenOptions.getPlayersCnt()
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&& compOnlyPlayersCnt != PlayerColor::PLAYER_LIMIT_I - playersCnt))
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{
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throw std::runtime_error(std::string("If the count of players is fixed and the count of comp only players random, ")
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+ "the items in the players map should equal PlayerColor::PLAYER_LIMIT.");
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}
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}
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}
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if(countHumanPlayers() < 1)
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{
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throw std::runtime_error("1 human player is required at least");
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}
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BOOST_FOREACH(const auto & pair, players)
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{
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if(pair.first != pair.second.getColor())
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{
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throw std::runtime_error("The color of an item in player settings and the key of it has to be the same.");
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}
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}
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}
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void CMapGenerator::finalizeMapGenOptions()
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{
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if(mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
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{
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mapGenOptions.setPlayersCnt(gen.getInteger(countHumanPlayers(), PlayerColor::PLAYER_LIMIT_I));
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// Remove AI players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() == mapGenOptions.getPlayersCnt())
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{
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break;
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}
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const CPlayerSettings & pSettings = it->second;
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if(pSettings.getPlayerType() == CPlayerSettings::AI)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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}
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if(mapGenOptions.getTeamsCnt() == CMapGenOptions::RANDOM_SIZE)
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{
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mapGenOptions.setTeamsCnt(gen.getInteger(0, mapGenOptions.getPlayersCnt() - 1));
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}
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if(mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
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{
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mapGenOptions.setCompOnlyPlayersCnt(gen.getInteger(0, 8 - mapGenOptions.getPlayersCnt()));
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int totalPlayersCnt = mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
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// Remove comp only players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() <= totalPlayersCnt)
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{
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break;
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}
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const CPlayerSettings & pSettings = it->second;
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if(pSettings.getPlayerType() == CPlayerSettings::COMP_ONLY)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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// Add some comp only players if necessary
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int compOnlyPlayersToAdd = totalPlayersCnt - players.size();
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for(int i = 0; i < compOnlyPlayersToAdd; ++i)
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{
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CPlayerSettings pSettings;
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pSettings.setPlayerType(CPlayerSettings::COMP_ONLY);
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pSettings.setColor(getNextPlayerColor());
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players[pSettings.getColor()] = pSettings;
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}
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}
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if(mapGenOptions.getCompOnlyTeamsCnt() == CMapGenOptions::RANDOM_SIZE)
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{
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mapGenOptions.setCompOnlyTeamsCnt(gen.getInteger(0, std::max(mapGenOptions.getCompOnlyPlayersCnt() - 1, 0)));
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}
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// There should be at least 2 players (1-player-maps aren't allowed)
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if(mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt() < 2)
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{
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CPlayerSettings pSettings;
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pSettings.setPlayerType(CPlayerSettings::AI);
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pSettings.setColor(getNextPlayerColor());
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players[pSettings.getColor()] = pSettings;
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mapGenOptions.setPlayersCnt(2);
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}
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// 1 team isn't allowed
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if(mapGenOptions.getTeamsCnt() == 1 && mapGenOptions.getCompOnlyPlayersCnt() == 0)
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{
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mapGenOptions.setTeamsCnt(0);
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}
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if(mapGenOptions.getWaterContent() == EWaterContent::RANDOM)
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{
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mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2)));
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}
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if(mapGenOptions.getMonsterStrength() == EMonsterStrength::RANDOM)
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{
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mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2)));
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}
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}
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std::string CMapGenerator::getMapDescription() const
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{
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const std::string waterContentStr[3] = { "none", "normal", "islands" };
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@ -212,14 +52,14 @@ std::string CMapGenerator::getMapDescription() const
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ss << static_cast<int>(mapGenOptions.getCompOnlyPlayersCnt()) << ", water " << waterContentStr[mapGenOptions.getWaterContent()];
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ss << ", monster " << monsterStrengthStr[mapGenOptions.getMonsterStrength()] << ", second expansion map";
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BOOST_FOREACH(const auto & pair, players)
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BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
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{
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const CPlayerSettings & pSettings = pair.second;
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if(pSettings.getPlayerType() == CPlayerSettings::HUMAN)
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const auto & pSettings = pair.second;
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if(pSettings.getPlayerType() == EPlayerType::HUMAN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
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}
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if(pSettings.getStartingTown() != CPlayerSettings::RANDOM_TOWN)
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if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
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<< " town choice is " << ETownType::names[pSettings.getStartingTown()];
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@ -265,12 +105,12 @@ void CMapGenerator::addPlayerInfo()
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}
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// Team numbers are assigned randomly to every player
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BOOST_FOREACH(const auto & pair, players)
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BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
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{
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const CPlayerSettings & pSettings = pair.second;
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const auto & pSettings = pair.second;
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PlayerInfo player;
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player.canComputerPlay = true;
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int j = pSettings.getPlayerType() == CPlayerSettings::COMP_ONLY ? 1 : 0;
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int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
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if(j == 0)
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{
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player.canHumanPlay = true;
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@ -285,14 +125,6 @@ void CMapGenerator::addPlayerInfo()
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+ (mapGenOptions.getCompOnlyTeamsCnt() == 0 ? mapGenOptions.getCompOnlyPlayersCnt() : mapGenOptions.getCompOnlyTeamsCnt());
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}
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int CMapGenerator::countHumanPlayers() const
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{
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return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
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{
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return pair.second.getPlayerType() == CMapGenerator::CPlayerSettings::HUMAN;
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}));
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}
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void CMapGenerator::genTerrain()
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{
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map->initTerrain(); //FIXME nicer solution
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@ -304,13 +136,15 @@ void CMapGenerator::genTowns()
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{
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//FIXME mock gen
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const int3 townPos[2] = { int3(17, 13, 0), int3(25,13, 0) };
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const TFaction townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
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const int townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
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for(auto it = players.begin(); it != players.end(); ++it)
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for(size_t i = 0; i < map->players.size(); ++i)
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{
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PlayerColor owner = it->first;
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int pos = std::distance(players.begin(), it);
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int side = pos % 2;
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auto & playerInfo = map->players[i];
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if(!playerInfo.canAnyonePlay()) break;
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PlayerColor owner(i);
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int side = i % 2;
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CGTownInstance * town = new CGTownInstance();
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town->ID = Obj::TOWN;
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town->subID = townTypes[side];
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@ -318,15 +152,14 @@ void CMapGenerator::genTowns()
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town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
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town->builtBuildings.insert(BuildingID::FORT);
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town->builtBuildings.insert(BuildingID::DEFAULT);
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mapMgr->insertObject(town, townPos[side].x, townPos[side].y + (pos / 2) * 5, false);
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mapMgr->insertObject(town, townPos[side].x, townPos[side].y + (i / 2) * 5, false);
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// Update player info
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PlayerInfo & pInfo = map->players[owner.getNum()];
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pInfo.allowedFactions.clear();
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pInfo.allowedFactions.insert(townTypes[side]);
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pInfo.hasMainTown = true;
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pInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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pInfo.generateHeroAtMainTown = true;
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playerInfo.allowedFactions.clear();
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playerInfo.allowedFactions.insert(townTypes[side]);
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playerInfo.hasMainTown = true;
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playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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playerInfo.generateHeroAtMainTown = true;
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}
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}
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@ -341,65 +174,3 @@ void CMapGenerator::addHeaderInfo()
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map->difficulty = 1;
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addPlayerInfo();
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}
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PlayerColor CMapGenerator::getNextPlayerColor() const
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{
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for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
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{
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if(!players.count(i))
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{
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return i;
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}
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}
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throw std::runtime_error("Shouldn't happen. No free player color exists.");
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}
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CMapGenerator::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(AI)
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{
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}
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PlayerColor CMapGenerator::CPlayerSettings::getColor() const
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{
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return color;
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}
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void CMapGenerator::CPlayerSettings::setColor(PlayerColor value)
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{
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if(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT)
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{
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color = value;
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}
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else
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{
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throw std::runtime_error("The color of the player is not in a valid range.");
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}
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}
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int CMapGenerator::CPlayerSettings::getStartingTown() const
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{
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return startingTown;
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}
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void CMapGenerator::CPlayerSettings::setStartingTown(int value)
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{
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if(value >= -1 && value < static_cast<int>(VLC->townh->towns.size()))
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{
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startingTown = value;
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}
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else
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{
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throw std::runtime_error("The starting town of the player is not in a valid range.");
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}
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}
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CMapGenerator::CPlayerSettings::EPlayerType CMapGenerator::CPlayerSettings::getPlayerType() const
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{
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return playerType;
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}
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void CMapGenerator::CPlayerSettings::setPlayerType(EPlayerType value)
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{
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playerType = value;
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}
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