1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h

This commit is contained in:
beegee1
2013-04-14 18:52:05 +00:00
parent b1428bcd24
commit c10266ed97
14 changed files with 400 additions and 832 deletions

View File

@ -11,11 +11,10 @@
#include "../CTownHandler.h"
#include "../StringConstants.h"
CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, const std::map<PlayerColor, CPlayerSettings> & players, int randomSeed) :
mapGenOptions(mapGenOptions), randomSeed(randomSeed), players(players)
CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed) :
mapGenOptions(mapGenOptions), randomSeed(randomSeed)
{
gen.seed(randomSeed);
validateOptions();
gen.seed(randomSeed);
}
CMapGenerator::~CMapGenerator()
@ -25,7 +24,7 @@ CMapGenerator::~CMapGenerator()
std::unique_ptr<CMap> CMapGenerator::generate()
{
finalizeMapGenOptions();
mapGenOptions.finalize(gen);
//TODO select a template based on the map gen options or adapt it if necessary
@ -40,165 +39,6 @@ std::unique_ptr<CMap> CMapGenerator::generate()
return std::move(map);
}
void CMapGenerator::validateOptions() const
{
int playersCnt = 0;
int compOnlyPlayersCnt = 0;
BOOST_FOREACH(const auto & pair, players)
{
if(pair.second.getPlayerType() == CPlayerSettings::COMP_ONLY)
{
++compOnlyPlayersCnt;
}
else
{
++playersCnt;
}
}
if(mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
{
if(playersCnt != PlayerColor::PLAYER_LIMIT_I)
{
throw std::runtime_error(std::string("If the count of players is random size, ")
+ "the count of the items in the players map should equal PlayerColor::PLAYER_LIMIT.");
}
if(playersCnt == mapGenOptions.getPlayersCnt())
{
throw std::runtime_error(std::string("If the count of players is random size, ")
+ "all items in the players map should be either of player type AI or HUMAN.");
}
}
else
{
if(mapGenOptions.getCompOnlyPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
{
if(playersCnt != mapGenOptions.getPlayersCnt() || compOnlyPlayersCnt != mapGenOptions.getCompOnlyPlayersCnt())
{
throw std::runtime_error(std::string("The count of players and computer only players in the players map ")
+ "doesn't conform with the specified map gen options.");
}
}
else
{
if(playersCnt != mapGenOptions.getPlayersCnt() || (playersCnt == mapGenOptions.getPlayersCnt()
&& compOnlyPlayersCnt != PlayerColor::PLAYER_LIMIT_I - playersCnt))
{
throw std::runtime_error(std::string("If the count of players is fixed and the count of comp only players random, ")
+ "the items in the players map should equal PlayerColor::PLAYER_LIMIT.");
}
}
}
if(countHumanPlayers() < 1)
{
throw std::runtime_error("1 human player is required at least");
}
BOOST_FOREACH(const auto & pair, players)
{
if(pair.first != pair.second.getColor())
{
throw std::runtime_error("The color of an item in player settings and the key of it has to be the same.");
}
}
}
void CMapGenerator::finalizeMapGenOptions()
{
if(mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
{
mapGenOptions.setPlayersCnt(gen.getInteger(countHumanPlayers(), PlayerColor::PLAYER_LIMIT_I));
// Remove AI players only from the end of the players map if necessary
for(auto itrev = players.end(); itrev != players.begin();)
{
auto it = itrev;
--it;
if(players.size() == mapGenOptions.getPlayersCnt())
{
break;
}
const CPlayerSettings & pSettings = it->second;
if(pSettings.getPlayerType() == CPlayerSettings::AI)
{
players.erase(it);
}
else
{
--itrev;
}
}
}
if(mapGenOptions.getTeamsCnt() == CMapGenOptions::RANDOM_SIZE)
{
mapGenOptions.setTeamsCnt(gen.getInteger(0, mapGenOptions.getPlayersCnt() - 1));
}
if(mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
{
mapGenOptions.setCompOnlyPlayersCnt(gen.getInteger(0, 8 - mapGenOptions.getPlayersCnt()));
int totalPlayersCnt = mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
// Remove comp only players only from the end of the players map if necessary
for(auto itrev = players.end(); itrev != players.begin();)
{
auto it = itrev;
--it;
if(players.size() <= totalPlayersCnt)
{
break;
}
const CPlayerSettings & pSettings = it->second;
if(pSettings.getPlayerType() == CPlayerSettings::COMP_ONLY)
{
players.erase(it);
}
else
{
--itrev;
}
}
// Add some comp only players if necessary
int compOnlyPlayersToAdd = totalPlayersCnt - players.size();
for(int i = 0; i < compOnlyPlayersToAdd; ++i)
{
CPlayerSettings pSettings;
pSettings.setPlayerType(CPlayerSettings::COMP_ONLY);
pSettings.setColor(getNextPlayerColor());
players[pSettings.getColor()] = pSettings;
}
}
if(mapGenOptions.getCompOnlyTeamsCnt() == CMapGenOptions::RANDOM_SIZE)
{
mapGenOptions.setCompOnlyTeamsCnt(gen.getInteger(0, std::max(mapGenOptions.getCompOnlyPlayersCnt() - 1, 0)));
}
// There should be at least 2 players (1-player-maps aren't allowed)
if(mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt() < 2)
{
CPlayerSettings pSettings;
pSettings.setPlayerType(CPlayerSettings::AI);
pSettings.setColor(getNextPlayerColor());
players[pSettings.getColor()] = pSettings;
mapGenOptions.setPlayersCnt(2);
}
// 1 team isn't allowed
if(mapGenOptions.getTeamsCnt() == 1 && mapGenOptions.getCompOnlyPlayersCnt() == 0)
{
mapGenOptions.setTeamsCnt(0);
}
if(mapGenOptions.getWaterContent() == EWaterContent::RANDOM)
{
mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2)));
}
if(mapGenOptions.getMonsterStrength() == EMonsterStrength::RANDOM)
{
mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2)));
}
}
std::string CMapGenerator::getMapDescription() const
{
const std::string waterContentStr[3] = { "none", "normal", "islands" };
@ -212,14 +52,14 @@ std::string CMapGenerator::getMapDescription() const
ss << static_cast<int>(mapGenOptions.getCompOnlyPlayersCnt()) << ", water " << waterContentStr[mapGenOptions.getWaterContent()];
ss << ", monster " << monsterStrengthStr[mapGenOptions.getMonsterStrength()] << ", second expansion map";
BOOST_FOREACH(const auto & pair, players)
BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
{
const CPlayerSettings & pSettings = pair.second;
if(pSettings.getPlayerType() == CPlayerSettings::HUMAN)
const auto & pSettings = pair.second;
if(pSettings.getPlayerType() == EPlayerType::HUMAN)
{
ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
}
if(pSettings.getStartingTown() != CPlayerSettings::RANDOM_TOWN)
if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
{
ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
<< " town choice is " << ETownType::names[pSettings.getStartingTown()];
@ -265,12 +105,12 @@ void CMapGenerator::addPlayerInfo()
}
// Team numbers are assigned randomly to every player
BOOST_FOREACH(const auto & pair, players)
BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
{
const CPlayerSettings & pSettings = pair.second;
const auto & pSettings = pair.second;
PlayerInfo player;
player.canComputerPlay = true;
int j = pSettings.getPlayerType() == CPlayerSettings::COMP_ONLY ? 1 : 0;
int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
if(j == 0)
{
player.canHumanPlay = true;
@ -285,14 +125,6 @@ void CMapGenerator::addPlayerInfo()
+ (mapGenOptions.getCompOnlyTeamsCnt() == 0 ? mapGenOptions.getCompOnlyPlayersCnt() : mapGenOptions.getCompOnlyTeamsCnt());
}
int CMapGenerator::countHumanPlayers() const
{
return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
{
return pair.second.getPlayerType() == CMapGenerator::CPlayerSettings::HUMAN;
}));
}
void CMapGenerator::genTerrain()
{
map->initTerrain(); //FIXME nicer solution
@ -304,13 +136,15 @@ void CMapGenerator::genTowns()
{
//FIXME mock gen
const int3 townPos[2] = { int3(17, 13, 0), int3(25,13, 0) };
const TFaction townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
const int townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
for(auto it = players.begin(); it != players.end(); ++it)
for(size_t i = 0; i < map->players.size(); ++i)
{
PlayerColor owner = it->first;
int pos = std::distance(players.begin(), it);
int side = pos % 2;
auto & playerInfo = map->players[i];
if(!playerInfo.canAnyonePlay()) break;
PlayerColor owner(i);
int side = i % 2;
CGTownInstance * town = new CGTownInstance();
town->ID = Obj::TOWN;
town->subID = townTypes[side];
@ -318,15 +152,14 @@ void CMapGenerator::genTowns()
town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
mapMgr->insertObject(town, townPos[side].x, townPos[side].y + (pos / 2) * 5, false);
mapMgr->insertObject(town, townPos[side].x, townPos[side].y + (i / 2) * 5, false);
// Update player info
PlayerInfo & pInfo = map->players[owner.getNum()];
pInfo.allowedFactions.clear();
pInfo.allowedFactions.insert(townTypes[side]);
pInfo.hasMainTown = true;
pInfo.posOfMainTown = town->pos - int3(2, 0, 0);
pInfo.generateHeroAtMainTown = true;
playerInfo.allowedFactions.clear();
playerInfo.allowedFactions.insert(townTypes[side]);
playerInfo.hasMainTown = true;
playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
playerInfo.generateHeroAtMainTown = true;
}
}
@ -341,65 +174,3 @@ void CMapGenerator::addHeaderInfo()
map->difficulty = 1;
addPlayerInfo();
}
PlayerColor CMapGenerator::getNextPlayerColor() const
{
for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
{
if(!players.count(i))
{
return i;
}
}
throw std::runtime_error("Shouldn't happen. No free player color exists.");
}
CMapGenerator::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(AI)
{
}
PlayerColor CMapGenerator::CPlayerSettings::getColor() const
{
return color;
}
void CMapGenerator::CPlayerSettings::setColor(PlayerColor value)
{
if(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT)
{
color = value;
}
else
{
throw std::runtime_error("The color of the player is not in a valid range.");
}
}
int CMapGenerator::CPlayerSettings::getStartingTown() const
{
return startingTown;
}
void CMapGenerator::CPlayerSettings::setStartingTown(int value)
{
if(value >= -1 && value < static_cast<int>(VLC->townh->towns.size()))
{
startingTown = value;
}
else
{
throw std::runtime_error("The starting town of the player is not in a valid range.");
}
}
CMapGenerator::CPlayerSettings::EPlayerType CMapGenerator::CPlayerSettings::getPlayerType() const
{
return playerType;
}
void CMapGenerator::CPlayerSettings::setPlayerType(EPlayerType value)
{
playerType = value;
}