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Laserlicht 2024-07-26 21:02:25 +02:00 committed by GitHub
parent 6e68dee955
commit c103d2a9f7
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@ -760,7 +760,7 @@ void CServerHandler::startCampaignScenario(HighScoreParameter param, std::shared
endGameplay();
auto & epilogue = ourCampaign->scenario(*ourCampaign->lastScenario()).epilog;
auto finisher = [this, ourCampaign, campaignScoreCalculator]()
auto finisher = [ourCampaign, campaignScoreCalculator]()
{
if(ourCampaign->campaignSet != "" && ourCampaign->isCampaignFinished())
{