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- New animation system:
-- New files: hch/CAnimation.h/cpp -- Class CAnimation capable to load file partially and/or keep data in compressed state -- Buttons now use CAnimation instead of CDefHandler - build system regenerated to include new files - fixed several gcc warnings - updated README.linux
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@ -4,6 +4,7 @@
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "AdventureMapButton.h"
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#include "../hch/CAnimation.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CDefHandler.h"
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@ -3914,9 +3915,9 @@ CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInt
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animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
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setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
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std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
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setToDefault->imgs[0]->fixButtonPos();
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exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
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std::swap(exit->imgs[0][0], exit->imgs[0][1]);
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exit->imgs[0]->fixButtonPos();
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//printing texts to background
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 242, 32, FONT_BIG, tytulowy, background); //window title
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