mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-29 21:56:54 +02:00
Fixed and cleanup
This commit is contained in:
parent
186cd7a163
commit
c11a660d21
@ -167,6 +167,10 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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{
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CSDL_Ext::setDefaultColorKeyPresize(ret);
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}
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else if (ret->format->Amask)
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{
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SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
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}
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else // always set
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{
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CSDL_Ext::setDefaultColorKey(ret);
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@ -141,7 +141,6 @@ Graphics::Graphics()
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std::vector<Task> tasks; //preparing list of graphics to load
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tasks += std::bind(&Graphics::loadFonts,this);
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tasks += std::bind(&Graphics::loadPaletteAndColors,this);
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tasks += std::bind(&Graphics::loadHeroFlags,this);
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tasks += std::bind(&Graphics::initializeBattleGraphics,this);
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tasks += std::bind(&Graphics::loadErmuToPicture,this);
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tasks += std::bind(&Graphics::initializeImageLists,this);
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@ -151,7 +150,6 @@ Graphics::Graphics()
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#else
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loadFonts();
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loadPaletteAndColors();
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loadHeroFlags();
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initializeBattleGraphics();
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loadErmuToPicture();
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initializeImageLists();
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@ -165,34 +163,10 @@ void Graphics::load()
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heroMoveArrows = std::make_shared<CAnimation>("ADAG");
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heroMoveArrows->preload();
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loadHeroAnims();//todo: remove
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loadHeroAnimations();
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loadHeroFlagAnimations();
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}
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void Graphics::loadHeroAnims()
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{
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}, {1,13},
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{2,14}, {3,15}
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};
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for(auto & elem : CGI->heroh->classes.heroClasses)
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{
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for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
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{
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if (!heroAnims.count(templ.animationFile))
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heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
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}
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}
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boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
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boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
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boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
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}
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void Graphics::loadHeroAnimations()
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{
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for(auto & elem : CGI->heroh->classes.heroClasses)
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@ -274,43 +248,6 @@ std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string &
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return anim;
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}
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CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
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{
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CDefEssential *anim = CDefHandler::giveDefEss(name);
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int pom = 0; //how many groups has been rotated
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for(int o=7; pom<6; ++o)
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{
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for(int p=0;p<6;p++)
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{
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if(anim->ourImages[o].groupNumber == rotations[p].first)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
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nci.groupNumber = rotations[p].second;
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nci.imName = std::string();
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anim->ourImages.push_back(nci);
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if(pom>2) //we need only one frame for groups 13/14/15
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break;
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}
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if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
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o+=8;
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else //there is only one frame of 1/2/3
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o+=1;
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++pom;
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if(p==2 && pom<4) //group1 starts at index 1
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o = 1;
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}
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}
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}
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for(auto & elem : anim->ourImages)
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{
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CSDL_Ext::alphaTransform(elem.bitmap);
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}
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return anim;
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}
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std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
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{
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//first - group number to be rotated, second - group number after rotation
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@ -332,7 +269,6 @@ std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
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for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
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{
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anim->duplicateImage(sourceGroup, frame, targetGroup);
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IImage * image = anim->getImage(frame, targetGroup);
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image->verticalFlip();
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}
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@ -372,98 +308,6 @@ std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
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return anim;
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}
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void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr)
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{
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for(int i=0;i<8;i++)
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(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}
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};
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for(int q=0; q<8; ++q)
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{
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std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
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for(size_t o=0; o<curImgs.size(); ++o)
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{
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for(auto & rotation : rotations)
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{
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if(curImgs[o].groupNumber==rotation.first)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
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nci.groupNumber = rotation.second;
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nci.imName = std::string();
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curImgs.push_back(nci);
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}
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o+=8;
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}
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}
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}
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for(size_t o=0; o<curImgs.size(); ++o)
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{
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if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
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nci.groupNumber = 12 + curImgs[o].groupNumber;
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nci.imName = std::string();
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curImgs.push_back(nci);
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}
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o+=8;
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}
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}
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for(auto & curImg : curImgs)
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{
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CSDL_Ext::setDefaultColorKey(curImg.bitmap);
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SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
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}
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}
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}
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void Graphics::loadHeroFlags()
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{
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CStopWatch th;
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std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
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{
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{
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&Graphics::flags1,
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{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
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"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
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},
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{
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&Graphics::flags2,
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{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
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"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
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},
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{
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&Graphics::flags3,
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{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
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"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
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},
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{
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&Graphics::flags4,
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{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
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"AF05.DEF","AF06.DEF","AF07.DEF"}
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}
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};
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for(auto p: pr)
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{
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loadHeroFlagsDetail(p);
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}
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logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
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}
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void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
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{
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if(sur->format->palette)
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@ -517,26 +361,6 @@ void Graphics::loadFonts()
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}
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}
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CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
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{
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if (obj->appearance.animationFile.empty())
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{
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logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
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return nullptr;
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}
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return advmapobjGraphics[obj->appearance.animationFile];
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}
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CDefEssential * Graphics::getDef( const ObjectTemplate & info )
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{
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if (info.animationFile.empty())
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{
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logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
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return nullptr;
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}
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return advmapobjGraphics[info.animationFile];
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}
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std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance* obj)
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{
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return getAnimation(obj->appearance);
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@ -40,11 +40,6 @@ class Graphics
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void initializeBattleGraphics();
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void loadPaletteAndColors();
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void loadHeroFlags(); //deprecated
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void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr); //deprecated
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void loadHeroAnims();//deprecated
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CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);//deprecated
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void loadHeroAnimations();
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//loads animation and adds required rotated frames
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@ -71,7 +66,6 @@ public:
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SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
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SDL_Color * neutralColorPalette;
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std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //DEPRECATED flags blitted on heroes when ,
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std::shared_ptr<CAnimation> heroMoveArrows;
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// [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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@ -86,16 +80,11 @@ public:
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//all other objects (not hero or boat)
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std::map< std::string, std::shared_ptr<CAnimation> > mapObjectAnimations;
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std::map<std::string, CDefEssential *> heroAnims; // DEPRECATED [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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std::vector<CDefEssential *> boatAnims; // DEPRECATED [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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CDefHandler * FoWfullHide; //for Fog of War
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CDefHandler * FoWpartialHide; //for For of War
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std::map<std::string, JsonNode> imageLists;
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std::map<std::string, CDefEssential *> advmapobjGraphics; // DEPRECATED
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CDefEssential * getDef(const CGObjectInstance * obj); // DEPRECATED
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CDefEssential * getDef(const ObjectTemplate & info); // DEPRECATED
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//towns
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std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
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//for battles
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@ -23,10 +23,137 @@
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*
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*/
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class SDLImageLoader;
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class CompImageLoader;
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typedef std::map <size_t, std::vector <JsonNode> > source_map;
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typedef std::map<size_t, IImage* > image_map;
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typedef std::map<size_t, image_map > group_map;
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/// Class for def loading, methods are based on CDefHandler
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/// After loading will store general info (palette and frame offsets) and pointer to file itself
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class CDefFile
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{
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private:
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struct SSpriteDef
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{
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ui32 size;
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ui32 format; /// format in which pixel data is stored
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ui32 fullWidth; /// full width and height of frame, including borders
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ui32 fullHeight;
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ui32 width; /// width and height of pixel data, borders excluded
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ui32 height;
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si32 leftMargin;
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si32 topMargin;
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} PACKED_STRUCT;
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//offset[group][frame] - offset of frame data in file
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std::map<size_t, std::vector <size_t> > offset;
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std::unique_ptr<ui8[]> data;
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std::unique_ptr<SDL_Color[]> palette;
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public:
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CDefFile(std::string Name);
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~CDefFile();
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//load frame as SDL_Surface
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template<class ImageLoader>
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void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
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const std::map<size_t, size_t> getEntries() const;
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};
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/*
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* Wrapper around SDL_Surface
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*/
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class SDLImage : public IImage
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{
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public:
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//Surface without empty borders
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SDL_Surface * surf;
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//size of left and top borders
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Point margins;
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//total size including borders
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Point fullSize;
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public:
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//Load image from def file
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SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
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//Load from bitmap file
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SDLImage(std::string filename, bool compressed=false);
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//Create using existing surface, extraRef will increase refcount on SDL_Surface
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SDLImage(SDL_Surface * from, bool extraRef);
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~SDLImage();
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void draw(SDL_Surface * where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
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void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
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SDL_Surface * scaleFast(float scale) const override;
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void playerColored(PlayerColor player) override;
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void setFlagColor(PlayerColor player) override;
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int width() const override;
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int height() const override;
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void verticalFlip() override;
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friend class SDLImageLoader;
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};
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/*
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* RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
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* primary purpose is not high compression ratio but fast drawing.
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* Consist of repeatable segments with format similar to H3 def compression:
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* 1st byte:
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* if (byte == 0xff)
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* raw data, opaque and semi-transparent data always in separate blocks
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* else
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* RLE-compressed image data with this color
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* 2nd byte = size of segment
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* raw data (if any)
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*/
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class CompImage : public IImage
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{
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//x,y - margins, w,h - sprite size
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Rect sprite;
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//total size including borders
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Point fullSize;
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//RLE-d data
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ui8 * surf;
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//array of offsets for each line
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ui32 * line;
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//palette
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SDL_Color *palette;
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//Used internally to blit one block of data
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template<int bpp, int dir>
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void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
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void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
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public:
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//Load image from def file
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CompImage(const CDefFile *data, size_t frame, size_t group=0);
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//TODO: load image from SDL_Surface
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CompImage(SDL_Surface * surf);
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~CompImage();
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void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
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void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
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SDL_Surface * scaleFast(float scale) const override;
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void playerColored(PlayerColor player) override;
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void setFlagColor(PlayerColor player) override;
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int width() const override;
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int height() const override;
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void verticalFlip() override;
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friend class CompImageLoader;
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};
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class SDLImageLoader
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{
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SDLImage * image;
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@ -572,26 +699,6 @@ IImage::IImage():
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}
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void IImage::draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src) const
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{
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int x = 0, y = 0;
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if(dest)
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{
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x = dest->x;
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y = dest->y;
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}
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if(src)
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{
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Rect srcTemp(*src);
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draw(where, x, y, &srcTemp);
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}
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else
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{
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draw(where, x, y);
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}
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}
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bool IImage::decreaseRef()
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{
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refCount--;
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@ -661,7 +768,7 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha
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draw(where, &destRect, src);
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}
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void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src) const
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void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
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{
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if (!surf)
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return;
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@ -700,15 +807,9 @@ void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src) const
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
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}
|
||||
else if(surf->format->Amask == 0)
|
||||
{
|
||||
SDL_BlitSurface(surf, &sourceRect, where, &destRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
|
||||
SDL_BlitSurface(surf, &sourceRect, where, &destRect);
|
||||
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -781,6 +882,12 @@ CompImage::CompImage(SDL_Surface * surf)
|
||||
}
|
||||
|
||||
void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
|
||||
{
|
||||
Rect dest(posX,posY, width(), height());
|
||||
draw(where, &dest, src, alpha);
|
||||
}
|
||||
|
||||
void CompImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
|
||||
{
|
||||
int rotation = 0; //TODO
|
||||
//rotation & 2 = horizontal rotation
|
||||
@ -795,11 +902,18 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
|
||||
sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
|
||||
|
||||
//Starting point on SDL surface
|
||||
Point dest(posX+sourceRect.x, posY+sourceRect.y);
|
||||
Point dst(sourceRect.x,sourceRect.y);
|
||||
|
||||
if (dest)
|
||||
{
|
||||
dst.x += dest->x;
|
||||
dst.y += dest->y;
|
||||
}
|
||||
|
||||
if (rotation & 2)
|
||||
dest.y += sourceRect.h;
|
||||
dst.y += sourceRect.h;
|
||||
if (rotation & 4)
|
||||
dest.x += sourceRect.w;
|
||||
dst.x += sourceRect.w;
|
||||
|
||||
sourceRect -= sprite.topLeft();
|
||||
|
||||
@ -830,10 +944,10 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
|
||||
//Calculate position for blitting: pixels + Y + X
|
||||
ui8* blitPos = (ui8*) where->pixels;
|
||||
if (rotation & 4)
|
||||
blitPos += (dest.y - currY) * where->pitch;
|
||||
blitPos += (dst.y - currY) * where->pitch;
|
||||
else
|
||||
blitPos += (dest.y + currY) * where->pitch;
|
||||
blitPos += dest.x * bpp;
|
||||
blitPos += (dst.y + currY) * where->pitch;
|
||||
blitPos += dst.x * bpp;
|
||||
|
||||
//Blit blocks that must be fully visible
|
||||
while (currX + size < sourceRect.w)
|
||||
@ -851,6 +965,7 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SDL_Surface * CompImage::scaleFast(float scale) const
|
||||
{
|
||||
//todo: CompImage::scaleFast
|
||||
@ -1018,6 +1133,7 @@ IImage * CAnimation::getFromExtraDef(std::string filename)
|
||||
pos = filename.find(':', pos);
|
||||
if (pos != -1)
|
||||
{
|
||||
pos++;
|
||||
group = frame;
|
||||
frame = atoi(filename.c_str()+pos);
|
||||
}
|
||||
@ -1065,7 +1181,7 @@ bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
|
||||
}
|
||||
else //load from separate file
|
||||
{
|
||||
std::string filename = source[group][frame].Struct().find("file")->second.String();
|
||||
std::string filename = source[group][frame]["file"].String();
|
||||
|
||||
IImage * img = getFromExtraDef(filename);
|
||||
if (!img)
|
||||
@ -1214,13 +1330,14 @@ void CAnimation::duplicateImage(const size_t sourceGroup, const size_t sourceFra
|
||||
|
||||
if(clone.getType() == JsonNode::DATA_NULL)
|
||||
{
|
||||
clone["file"].String() = name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
|
||||
std::string temp = name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
|
||||
clone["file"].String() = temp;
|
||||
}
|
||||
|
||||
source[targetGroup].push_back(clone);
|
||||
|
||||
if(preloaded)
|
||||
load(source[targetGroup].size()-1, targetGroup);
|
||||
load(sourceFrame, targetGroup);
|
||||
}
|
||||
|
||||
void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
|
||||
|
@ -15,43 +15,8 @@
|
||||
*/
|
||||
|
||||
struct SDL_Surface;
|
||||
class SDLImageLoader;
|
||||
class CompImageLoader;
|
||||
class JsonNode;
|
||||
|
||||
/// Class for def loading, methods are based on CDefHandler
|
||||
/// After loading will store general info (palette and frame offsets) and pointer to file itself
|
||||
class CDefFile
|
||||
{
|
||||
private:
|
||||
|
||||
struct SSpriteDef
|
||||
{
|
||||
ui32 size;
|
||||
ui32 format; /// format in which pixel data is stored
|
||||
ui32 fullWidth; /// full width and height of frame, including borders
|
||||
ui32 fullHeight;
|
||||
ui32 width; /// width and height of pixel data, borders excluded
|
||||
ui32 height;
|
||||
si32 leftMargin;
|
||||
si32 topMargin;
|
||||
} PACKED_STRUCT;
|
||||
//offset[group][frame] - offset of frame data in file
|
||||
std::map<size_t, std::vector <size_t> > offset;
|
||||
|
||||
std::unique_ptr<ui8[]> data;
|
||||
std::unique_ptr<SDL_Color[]> palette;
|
||||
|
||||
public:
|
||||
CDefFile(std::string Name);
|
||||
~CDefFile();
|
||||
|
||||
//load frame as SDL_Surface
|
||||
template<class ImageLoader>
|
||||
void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
|
||||
|
||||
const std::map<size_t, size_t> getEntries() const;
|
||||
};
|
||||
class CDefFile;
|
||||
|
||||
/*
|
||||
* Base class for images, can be used for non-animation pictures as well
|
||||
@ -62,8 +27,8 @@ class IImage
|
||||
public:
|
||||
|
||||
//draws image on surface "where" at position
|
||||
virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const=0;
|
||||
virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src) const;
|
||||
virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
|
||||
virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
|
||||
|
||||
virtual SDL_Surface * scaleFast(float scale) const = 0;
|
||||
|
||||
@ -86,95 +51,6 @@ public:
|
||||
virtual ~IImage() {};
|
||||
};
|
||||
|
||||
/*
|
||||
* Wrapper around SDL_Surface
|
||||
*/
|
||||
class SDLImage : public IImage
|
||||
{
|
||||
public:
|
||||
//Surface without empty borders
|
||||
SDL_Surface * surf;
|
||||
//size of left and top borders
|
||||
Point margins;
|
||||
//total size including borders
|
||||
Point fullSize;
|
||||
|
||||
public:
|
||||
//Load image from def file
|
||||
SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
|
||||
//Load from bitmap file
|
||||
SDLImage(std::string filename, bool compressed=false);
|
||||
//Create using existing surface, extraRef will increase refcount on SDL_Surface
|
||||
SDLImage(SDL_Surface * from, bool extraRef);
|
||||
~SDLImage();
|
||||
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src) const override;
|
||||
SDL_Surface * scaleFast(float scale) const override;
|
||||
|
||||
void playerColored(PlayerColor player) override;
|
||||
void setFlagColor(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
void verticalFlip() override;
|
||||
|
||||
friend class SDLImageLoader;
|
||||
};
|
||||
|
||||
/*
|
||||
* RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
|
||||
* primary purpose is not high compression ratio but fast drawing.
|
||||
* Consist of repeatable segments with format similar to H3 def compression:
|
||||
* 1st byte:
|
||||
* if (byte == 0xff)
|
||||
* raw data, opaque and semi-transparent data always in separate blocks
|
||||
* else
|
||||
* RLE-compressed image data with this color
|
||||
* 2nd byte = size of segment
|
||||
* raw data (if any)
|
||||
*/
|
||||
class CompImage : public IImage
|
||||
{
|
||||
//x,y - margins, w,h - sprite size
|
||||
Rect sprite;
|
||||
//total size including borders
|
||||
Point fullSize;
|
||||
|
||||
//RLE-d data
|
||||
ui8 * surf;
|
||||
//array of offsets for each line
|
||||
ui32 * line;
|
||||
//palette
|
||||
SDL_Color *palette;
|
||||
|
||||
//Used internally to blit one block of data
|
||||
template<int bpp, int dir>
|
||||
void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
|
||||
void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
|
||||
|
||||
public:
|
||||
//Load image from def file
|
||||
CompImage(const CDefFile *data, size_t frame, size_t group=0);
|
||||
//TODO: load image from SDL_Surface
|
||||
CompImage(SDL_Surface * surf);
|
||||
~CompImage();
|
||||
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
|
||||
SDL_Surface * scaleFast(float scale) const override;
|
||||
|
||||
void playerColored(PlayerColor player) override;
|
||||
void setFlagColor(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
void verticalFlip() override;
|
||||
|
||||
friend class CompImageLoader;
|
||||
};
|
||||
|
||||
|
||||
/// Class for handling animation
|
||||
class CAnimation
|
||||
{
|
||||
|
@ -292,35 +292,6 @@ void CMapHandler::borderAndTerrainBitmapInit()
|
||||
delete bord;
|
||||
}
|
||||
|
||||
static void processDef (const ObjectTemplate & objTempl) //deprecated
|
||||
{
|
||||
if(objTempl.id == Obj::EVENT)
|
||||
{
|
||||
graphics->advmapobjGraphics[objTempl.animationFile] = nullptr;
|
||||
return;
|
||||
}
|
||||
CDefEssential * ourDef = graphics->getDef(objTempl);
|
||||
if(!ourDef) //if object has already set handler (eg. heroes) it should not be overwritten
|
||||
{
|
||||
if(objTempl.animationFile.size())
|
||||
{
|
||||
graphics->advmapobjGraphics[objTempl.animationFile] = CDefHandler::giveDefEss(objTempl.animationFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warnStream() << "No def name for " << objTempl.id << " " << objTempl.subid;
|
||||
return;
|
||||
}
|
||||
ourDef = graphics->getDef(objTempl);
|
||||
|
||||
}
|
||||
//alpha transformation
|
||||
for(auto & elem : ourDef->ourImages)
|
||||
{
|
||||
CSDL_Ext::alphaTransform(elem.bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
void CMapHandler::initObjectRects()
|
||||
{
|
||||
//initializing objects / rects
|
||||
@ -388,9 +359,6 @@ void CMapHandler::init()
|
||||
CStopWatch th;
|
||||
th.getDiff();
|
||||
|
||||
graphics->advmapobjGraphics["AB01_.DEF"] = graphics->boatAnims[0];
|
||||
graphics->advmapobjGraphics["AB02_.DEF"] = graphics->boatAnims[1];
|
||||
graphics->advmapobjGraphics["AB03_.DEF"] = graphics->boatAnims[2];
|
||||
// Size of visible terrain.
|
||||
int mapW = conf.go()->ac.advmapW;
|
||||
int mapH = conf.go()->ac.advmapH;
|
||||
@ -880,18 +848,6 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!graphics->getDef(obj))
|
||||
processDef(obj->appearance);
|
||||
if (!graphics->getDef(obj))
|
||||
{
|
||||
if (!obj->appearance.animationFile.empty())
|
||||
logGlobal->errorStream() << "Failed to load image " << obj->appearance.animationFile;
|
||||
else
|
||||
logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!canDrawObject(obj))
|
||||
continue;
|
||||
|
||||
@ -1162,14 +1118,6 @@ IImage * CMapHandler::CMapBlitter::findFlagBitmapInternal(std::shared_ptr<CAnima
|
||||
return animation->getImage((anim / 4) % animation->size(group), group);
|
||||
}
|
||||
|
||||
int CMapHandler::CMapBlitter::findAnimIndexByGroup(const CDefEssential * def, int groupNum) const
|
||||
{
|
||||
auto iter = std::find_if(def->ourImages.begin(), def->ourImages.end(), [&](const Cimage &img){ return img.groupNumber == groupNum; });
|
||||
if (iter == def->ourImages.end())
|
||||
return -1;
|
||||
return static_cast<int>(iter - def->ourImages.begin());
|
||||
}
|
||||
|
||||
CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findObjectBitmap(const CGObjectInstance * obj, int anim) const
|
||||
{
|
||||
if (!obj)
|
||||
@ -1322,12 +1270,18 @@ bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
|
||||
|
||||
bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = false */)
|
||||
{
|
||||
if (!graphics->getDef(obj))
|
||||
processDef(obj->appearance);
|
||||
auto animation = graphics->getAnimation(obj);
|
||||
|
||||
SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
|
||||
const int tilesW = bitmap->w/32;
|
||||
const int tilesH = bitmap->h/32;
|
||||
if(!animation)
|
||||
return false;
|
||||
|
||||
IImage * bitmap = animation->getImage(0);
|
||||
|
||||
if(!bitmap)
|
||||
return false;
|
||||
|
||||
const int tilesW = bitmap->width()/32;
|
||||
const int tilesH = bitmap->height()/32;
|
||||
|
||||
for(int fx=0; fx<tilesW; ++fx)
|
||||
{
|
||||
@ -1364,7 +1318,6 @@ bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = fals
|
||||
if(i == curt.objects.end())
|
||||
curt.objects.insert(i, toAdd);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -281,7 +281,6 @@ class CMapHandler
|
||||
IImage * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
|
||||
IImage * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int group, ui8 dir) const;
|
||||
IImage * findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const;
|
||||
int findAnimIndexByGroup(const CDefEssential * def, int groupNum) const; //deprecated
|
||||
|
||||
public:
|
||||
CMapBlitter(CMapHandler * p) : parent(p) {}
|
||||
@ -289,7 +288,6 @@ class CMapHandler
|
||||
void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
|
||||
/// helper method that chooses correct bitmap(s) for given object
|
||||
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
|
||||
|
||||
};
|
||||
|
||||
class CMapNormalBlitter : public CMapBlitter
|
||||
|
Loading…
x
Reference in New Issue
Block a user