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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Some rewordings according to review

This commit is contained in:
krs
2023-03-28 22:46:39 +03:00
parent f8fe56e8b3
commit c180878dc6

View File

@@ -52,11 +52,11 @@
"vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities", "vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities",
"vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.", "vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.",
"vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost", "vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost",
"vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information", "vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information. (Instead of viewing it only while you hold down ALT key)",
"vcmi.adventureOptions.showGrid.hover" : "Show Grid", "vcmi.adventureOptions.showGrid.hover" : "Show Grid",
"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.", "vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
"vcmi.adventureOptions.mapSwipe.hover" : "Map Panning", "vcmi.adventureOptions.mapSwipe.hover" : "Map Swipe/Panning",
"vcmi.adventureOptions.mapSwipe.help" : "{Map Panning}\n\nYou can move the map by holding down the left mouse button while moving the mouse. On touchscreen devices, you can use a finger swipe gesture", "vcmi.adventureOptions.mapSwipe.help" : "{Map Swipe/Panning}\n\nOn touchscreen devices, you can move the map by swiping with your finger. To pan the map using the mouse, hold down the left or middle mouse button and move the mouse.",
"vcmi.adventureOptions.mapScrollSpeed1.hover": "", "vcmi.adventureOptions.mapScrollSpeed1.hover": "",
"vcmi.adventureOptions.mapScrollSpeed5.hover": "", "vcmi.adventureOptions.mapScrollSpeed5.hover": "",
"vcmi.adventureOptions.mapScrollSpeed6.hover": "", "vcmi.adventureOptions.mapScrollSpeed6.hover": "",
@@ -81,8 +81,7 @@
"vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous", "vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous",
"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music", "vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle", "vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle",
"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to allow actions during the battle intro music",
"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to skip battle intro music",
"vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).", "vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).",
"vcmi.battleWindow.damageEstimation.meleeKills" : "Attack %CREATURE (%DAMAGE, %KILLS).", "vcmi.battleWindow.damageEstimation.meleeKills" : "Attack %CREATURE (%DAMAGE, %KILLS).",
@@ -158,7 +157,7 @@
"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike", "core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice", "core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations", "core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
"core.bonus.ADDITIONAL_RETALIATION.description": "May Retaliate ${val} extra times", "core.bonus.ADDITIONAL_RETALIATION.description": "May retaliate ${val} extra times",
"core.bonus.AIR_IMMUNITY.name": "Air immunity", "core.bonus.AIR_IMMUNITY.name": "Air immunity",
"core.bonus.AIR_IMMUNITY.description": "Immune to all spells from the school of Air magic", "core.bonus.AIR_IMMUNITY.description": "Immune to all spells from the school of Air magic",
"core.bonus.ATTACKS_ALL_ADJACENT.name": "Attack all around", "core.bonus.ATTACKS_ALL_ADJACENT.name": "Attack all around",
@@ -166,7 +165,7 @@
"core.bonus.BLOCKS_RETALIATION.name": "No retaliation", "core.bonus.BLOCKS_RETALIATION.name": "No retaliation",
"core.bonus.BLOCKS_RETALIATION.description": "Enemy cannot retaliate", "core.bonus.BLOCKS_RETALIATION.description": "Enemy cannot retaliate",
"core.bonus.BLOCKS_RANGED_RETALIATION.name": "No ranged retaliation", "core.bonus.BLOCKS_RANGED_RETALIATION.name": "No ranged retaliation",
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot Retaliate by using a ranged attack", "core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot retaliate by using a ranged attack",
"core.bonus.CATAPULT.name": "Catapult", "core.bonus.CATAPULT.name": "Catapult",
"core.bonus.CATAPULT.description": "Attacks siege walls", "core.bonus.CATAPULT.description": "Attacks siege walls",
"core.bonus.CATAPULT_EXTRA_SHOTS.name": "Additional siege attacks", "core.bonus.CATAPULT_EXTRA_SHOTS.name": "Additional siege attacks",