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Some rewordings according to review
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@@ -52,11 +52,11 @@
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"vcmi.adventureOptions.numericQuantities.hover" : "Numeric Creature Quantities",
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"vcmi.adventureOptions.numericQuantities.help" : "{Numeric Creature Quantities}\n\nShow the approximate quantities of enemy creatures in the numeric A-B format.",
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"vcmi.adventureOptions.forceMovementInfo.hover" : "Always Show Movement Cost",
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"vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information",
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"vcmi.adventureOptions.forceMovementInfo.help" : "{Always Show Movement Cost}\n\nAlways show movement points data in status bar information. (Instead of viewing it only while you hold down ALT key)",
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"vcmi.adventureOptions.showGrid.hover" : "Show Grid",
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"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
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"vcmi.adventureOptions.mapSwipe.hover" : "Map Panning",
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"vcmi.adventureOptions.mapSwipe.help" : "{Map Panning}\n\nYou can move the map by holding down the left mouse button while moving the mouse. On touchscreen devices, you can use a finger swipe gesture",
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"vcmi.adventureOptions.mapSwipe.hover" : "Map Swipe/Panning",
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"vcmi.adventureOptions.mapSwipe.help" : "{Map Swipe/Panning}\n\nOn touchscreen devices, you can move the map by swiping with your finger. To pan the map using the mouse, hold down the left or middle mouse button and move the mouse.",
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"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed5.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed6.hover": "",
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@@ -81,8 +81,7 @@
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"vcmi.battleOptions.animationsSpeed6.help": "Set animation speed to instantaneous",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to skip battle intro music",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to allow actions during the battle intro music",
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"vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).",
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"vcmi.battleWindow.damageEstimation.meleeKills" : "Attack %CREATURE (%DAMAGE, %KILLS).",
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@@ -158,7 +157,7 @@
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"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
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"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
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"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
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"core.bonus.ADDITIONAL_RETALIATION.description": "May Retaliate ${val} extra times",
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"core.bonus.ADDITIONAL_RETALIATION.description": "May retaliate ${val} extra times",
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"core.bonus.AIR_IMMUNITY.name": "Air immunity",
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"core.bonus.AIR_IMMUNITY.description": "Immune to all spells from the school of Air magic",
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"core.bonus.ATTACKS_ALL_ADJACENT.name": "Attack all around",
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@@ -166,7 +165,7 @@
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"core.bonus.BLOCKS_RETALIATION.name": "No retaliation",
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"core.bonus.BLOCKS_RETALIATION.description": "Enemy cannot retaliate",
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"core.bonus.BLOCKS_RANGED_RETALIATION.name": "No ranged retaliation",
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"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot Retaliate by using a ranged attack",
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"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot retaliate by using a ranged attack",
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"core.bonus.CATAPULT.name": "Catapult",
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"core.bonus.CATAPULT.description": "Attacks siege walls",
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"core.bonus.CATAPULT_EXTRA_SHOTS.name": "Additional siege attacks",
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