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* small improvements
* probably working getting visitable objects at certain position (to be tested)
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@@ -79,6 +79,7 @@ public:
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int getCost(int3 & a, int3 & b, const CHeroInstance * hero);
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std::vector< std::string > getObjDescriptions(int3 pos); //returns desriptions of objects blocking given position
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std::vector< CObjectInstance * > getVisitableObjs(int3 pos); //returns vector of visitable objects at certain position
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void init();
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SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap = CGI->mh->visibility);
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SDL_Surface * terrBitmap(int x, int y);
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