1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Do not animate events such as new monsters

This commit is contained in:
Ivan Savenko
2024-05-02 22:16:41 +03:00
parent 68bd54ae99
commit c19992ee5b

View File

@ -277,6 +277,9 @@ bool MapViewController::isEventInstant(const CGObjectInstance * obj, const Playe
if (!isEventVisible(obj, initiator))
return true;
if (!initiator.isValidPlayer())
return true; // skip effects such as new monsters on new month
if(initiator != LOCPLINT->playerID && settings["adventure"]["enemyMoveTime"].Float() <= 0)
return true; // instant movement speed
@ -324,7 +327,7 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
return false;
// do not focus on actions of other players except for AI with simturns off
if (obj->getOwner() != LOCPLINT->playerID && obj->getOwner().isValidPlayer())
if (obj->getOwner() != LOCPLINT->playerID)
{
if (LOCPLINT->makingTurn)
return false;