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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

fix formatting #3

This commit is contained in:
Opuszek
2025-07-14 22:53:17 +02:00
parent 3177d25042
commit c1ef3c42a9

View File

@@ -432,7 +432,7 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfBallistaOrTowers(const CBattle
const CreatureID stackCreatureId = next->unitType()->getId();
if ((stackCreatureId == CreatureID::ARROW_TOWERS || stackCreatureId == CreatureID::BALLISTA)
&& (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
&& (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
{
BattleAction attack;
attack.actionType = EActionType::SHOOT;
@@ -557,7 +557,6 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfFirstAidTent(const CBattleInfo
return false;
}
bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, const CStack * next)
{
//check for good morale