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bugfixing:
#124 - level-up code will now use ping-pong mode #145 - switched skills positions, 1st skill will be selected #545 - replaced images in reward dialog of seer hut
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@ -2489,11 +2489,7 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
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}
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}
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if(comps.size() > 1)
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{
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ok->block(true);
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}
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else if(comps.size() == 1)
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if(comps.size())
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{
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comps[0]->select(true);
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}
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