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Load sound file from 2nd CD.
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@ -16,9 +16,10 @@
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# unrar: sudo apt-get install unrar
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# Data files needed:
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# data1.cab and data1.hdr from the original CDROM
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# data1.cab and data1.hdr from the original 1st CDROM
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# Heroes3.snd from the original 2nd CDROM
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# the WoG release v3.58f: allinone_358f.zip
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# the VCMI distribution: vcmi_085.zip
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# the VCMI distribution: vcmi_085b.rar
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# Usage: put this script and the 4 data files into the same directory
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# and run the script.
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@ -60,6 +61,8 @@ find . -name "*.ASI" | xargs rm -f
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mv Program_Files/* $DESTDIR
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cd ..
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# Copy Heroes3.snd from 2nd CDROM and rename it to avoid a name conflict.
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cp Heroes3.snd $DESTDIR/Data/Heroes3-cd2.snd
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# Extract Data from WoG
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# 39753248 allinone_358f.zip
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@ -106,7 +109,8 @@ rm -rf temp
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mkdir temp
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cd temp
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unzip ../vcmi_085.zip
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#unzip ../vcmi_085.zip
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unrar ../vcmi_085b.rar
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find . -name "*.dll" | xargs rm -f
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find . -name "*.DLL" | xargs rm -f
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@ -75,7 +75,7 @@ CSoundHandler::CSoundHandler()
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// Vectors for helper(s)
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pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
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soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
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horseSounds += // must be the same order as terrains (see EtrrainType);
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horseSounds += // must be the same order as terrains (see EterrainType);
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soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
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soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
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soundBase::horseSubterranean, soundBase::horseLava,
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@ -89,6 +89,7 @@ void CSoundHandler::init()
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if (initialized) {
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// Load sounds
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sndh.add_file(std::string(DATA_DIR "/Data/Heroes3.snd"));
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sndh.add_file(std::string(DATA_DIR "/Data/Heroes3-cd2.snd"));
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sndh.add_file(std::string(DATA_DIR "/Data/H3ab_ahd.snd"));
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}
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}
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