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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Server now consists from library and separate executable projects

This commit is contained in:
Ivan Savenko 2024-02-10 19:57:23 +02:00
parent dc8d48a3b6
commit c2286e5126
8 changed files with 111 additions and 85 deletions

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@ -41,41 +41,50 @@ if(NOT CMAKE_BUILD_TYPE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
endif()
set(buildLobby OFF)
set(singleProcess OFF)
set(staticAI OFF)
if(ANDROID)
set(staticAI ON)
set(singleProcess ON)
endif()
# Platform-independent options
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
if(NOT ANDROID)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_EDITOR "Enable compilation of map editor" ON)
endif()
option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
option(ENABLE_SERVER "Enable compilation of dedicated server" ON)
option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
# Compilation options
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
option(ENABLE_COLORIZED_COMPILER_OUTPUT "Colorize compilation output (Clang/GNU)." ON)
option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
# Platform-specific options
if(ANDROID)
set(ENABLE_STATIC_AI_LIBS ON)
else()
option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ON)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
endif()
if(APPLE_IOS)
set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
set(ENABLE_SINGLE_APP_BUILD ON)
else()
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
endif()
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
option(ENABLE_COLORIZED_COMPILER_OUTPUT "Colorize compilation output (Clang/GNU)." ON)
if(APPLE_IOS OR ANDROID)
option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF) # Used for Snap packages and also useful for debugging
option(ENABLE_LOBBY "Enable compilation of lobby server" OFF)
set(ENABLE_SINGLE_APP_BUILD ON)
set(ENABLE_EDITOR OFF)
set(COPY_CONFIG_ON_BUILD OFF)
else()
option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
option(ENABLE_EDITOR "Enable compilation of map editor" ON)
option(ENABLE_SINGLE_APP_BUILD "Builds client and launcher as single executable" OFF)
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
endif()
if(ENABLE_COLORIZED_COMPILER_OUTPUT)
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
@ -85,20 +94,6 @@ if(ENABLE_COLORIZED_COMPILER_OUTPUT)
endif()
endif()
# Used for Snap packages and also useful for debugging
if(NOT APPLE_IOS AND NOT ANDROID)
option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(buildLobby ON)
endif()
if(NOT APPLE_IOS AND NOT ANDROID)
option(ENABLE_LOBBY "Enable compilation of lobby server" ${buildLobby})
endif()
option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
if(ENABLE_CCACHE)
find_program(CCACHE ccache REQUIRED)
endif()
@ -133,11 +128,6 @@ if(ENABLE_ERM AND NOT ENABLE_LUA)
set(ENABLE_LUA ON)
endif()
# We don't want to deploy assets into build directory for android/iOS build
if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
set(COPY_CONFIG_ON_BUILD OFF)
endif()
############################################
# Miscellaneous options #
############################################
@ -614,16 +604,16 @@ add_subdirectory_with_folder("AI" AI)
include(VCMI_lib)
add_subdirectory(lib)
if(ENABLE_SINGLE_APP_BUILD)
add_subdirectory(lib_server)
endif()
add_subdirectory(server)
if(ENABLE_ERM)
add_subdirectory(scripting/erm)
endif()
if(ENABLE_LUA)
add_subdirectory(scripting/lua)
endif()
if(NOT TARGET minizip::minizip)
add_subdirectory_with_folder("3rdparty" lib/minizip)
add_library(minizip::minizip ALIAS minizip)
@ -632,14 +622,21 @@ endif()
if(ENABLE_LAUNCHER)
add_subdirectory(launcher)
endif()
if(ENABLE_EDITOR)
add_subdirectory(mapeditor)
endif()
if(ENABLE_LOBBY)
add_subdirectory(lobby)
endif()
add_subdirectory(client)
add_subdirectory(server)
if(ENABLE_SERVER)
add_subdirectory(serverapp)
endif()
if(ENABLE_TEST)
enable_testing()
add_subdirectory(test)

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@ -13,6 +13,6 @@ if(ENABLE_STATIC_AI_LIBS)
else()
add_main_lib(${VCMI_LIB_TARGET} SHARED)
endif()
if(ENABLE_SINGLE_APP_BUILD)
target_compile_definitions(${VCMI_LIB_TARGET} PUBLIC VCMI_LIB_NAMESPACE=LIB_CLIENT)
endif()
target_compile_definitions(${VCMI_LIB_TARGET} PUBLIC VCMI_LIB_NAMESPACE=VCMI)

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@ -1,3 +0,0 @@
add_main_lib(vcmi_lib_server STATIC)
target_compile_definitions(vcmi_lib_server PUBLIC VCMI_LIB_NAMESPACE=LIB_SERVER)
target_compile_definitions(vcmi_lib_server PUBLIC VCMI_DLL_STATIC=1)

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@ -1,4 +1,4 @@
set(server_SRCS
set(libserver_SRCS
StdInc.cpp
battles/BattleActionProcessor.cpp
@ -15,7 +15,6 @@ set(server_SRCS
processors/PlayerMessageProcessor.cpp
processors/TurnOrderProcessor.cpp
EntryPoint.cpp
CGameHandler.cpp
GlobalLobbyProcessor.cpp
ServerSpellCastEnvironment.cpp
@ -25,7 +24,7 @@ set(server_SRCS
TurnTimerHandler.cpp
)
set(server_HEADERS
set(libserver_HEADERS
StdInc.h
battles/BattleActionProcessor.h
@ -51,45 +50,28 @@ set(server_HEADERS
TurnTimerHandler.h
)
assign_source_group(${server_SRCS} ${server_HEADERS})
assign_source_group(${libserver_SRCS} ${libserver_HEADERS})
if(ENABLE_SINGLE_APP_BUILD)
add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
target_compile_definitions(vcmiserver PUBLIC VCMI_DLL_STATIC=1)
set(server_LIBS vcmi_lib_server)
else()
if(ANDROID)
add_library(vcmiserver SHARED ${server_SRCS} ${server_HEADERS})
else()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
endif()
set(server_LIBS vcmi)
endif()
add_library(libserver STATIC ${libserver_SRCS} ${libserver_HEADERS})
set(libserver_LIBS vcmi)
if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
set(server_LIBS execinfo ${server_LIBS})
set(libserver_LIBS execinfo ${libserver_LIBS})
endif()
target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
target_include_directories(vcmiserver
target_link_libraries(libserver PRIVATE ${libserver_LIBS} minizip::minizip)
target_include_directories(libserver
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
if(WIN32)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
OUTPUT_NAME "VCMI_libserver"
PROJECT_LABEL "VCMI_libserver"
)
endif()
vcmi_set_output_dir(vcmiserver "")
enable_pch(vcmiserver)
if(NOT ENABLE_SINGLE_APP_BUILD)
if(ANDROID)
install(TARGETS vcmiserver DESTINATION ${LIB_DIR})
else()
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()
endif()
vcmi_set_output_dir(libserver "")
enable_pch(libserver)

34
serverapp/CMakeLists.txt Normal file
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@ -0,0 +1,34 @@
set(appserver_SRCS
StdInc.cpp
EntryPoint.cpp
)
set(appserver_HEADERS
StdInc.h
)
assign_source_group(${appserver_SRCS} ${appserver_HEADERS})
add_executable(vcmiserver ${appserver_SRCS} ${appserver_HEADERS})
set(appserver_LIBS vcmi)
if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
set(appserver_LIBS execinfo ${appserver_LIBS})
endif()
target_link_libraries(vcmiserver PRIVATE ${appserver_LIBS} minizip::minizip libserver)
target_include_directories(vcmiserver
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
if(WIN32)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
)
endif()
vcmi_set_output_dir(vcmiserver "")
enable_pch(vcmiserver)
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})

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@ -9,7 +9,7 @@
*/
#include "StdInc.h"
#include "CVCMIServer.h"
#include "../server/CVCMIServer.h"
#include "../lib/CConsoleHandler.h"
#include "../lib/logging/CBasicLogConfigurator.h"

2
serverapp/StdInc.cpp Normal file
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@ -0,0 +1,2 @@
// Creates the precompiled header
#include "StdInc.h"

14
serverapp/StdInc.h Normal file
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@ -0,0 +1,14 @@
/*
* StdInc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Global.h"
VCMI_LIB_USING_NAMESPACE