mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
Server now consists from library and separate executable projects
This commit is contained in:
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dc8d48a3b6
commit
c2286e5126
@ -41,41 +41,50 @@ if(NOT CMAKE_BUILD_TYPE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
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endif()
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set(buildLobby OFF)
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set(singleProcess OFF)
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set(staticAI OFF)
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if(ANDROID)
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set(staticAI ON)
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set(singleProcess ON)
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endif()
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# Platform-independent options
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option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
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if(NOT ANDROID)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_EDITOR "Enable compilation of map editor" ON)
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endif()
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option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
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option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
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option(ENABLE_SERVER "Enable compilation of dedicated server" ON)
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option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
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# Compilation options
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option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
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option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
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option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
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option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
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option(ENABLE_COLORIZED_COMPILER_OUTPUT "Colorize compilation output (Clang/GNU)." ON)
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option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
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# Platform-specific options
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if(ANDROID)
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set(ENABLE_STATIC_AI_LIBS ON)
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else()
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option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ON)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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endif()
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if(APPLE_IOS)
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set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
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set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
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set(ENABLE_SINGLE_APP_BUILD ON)
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else()
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option(ENABLE_TEST "Enable compilation of unit tests" OFF)
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option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
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endif()
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option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
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option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
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option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
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option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
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option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
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option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
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option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
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option(ENABLE_COLORIZED_COMPILER_OUTPUT "Colorize compilation output (Clang/GNU)." ON)
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if(APPLE_IOS OR ANDROID)
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option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF) # Used for Snap packages and also useful for debugging
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option(ENABLE_LOBBY "Enable compilation of lobby server" OFF)
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set(ENABLE_SINGLE_APP_BUILD ON)
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set(ENABLE_EDITOR OFF)
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set(COPY_CONFIG_ON_BUILD OFF)
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else()
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option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
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option(ENABLE_EDITOR "Enable compilation of map editor" ON)
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option(ENABLE_SINGLE_APP_BUILD "Builds client and launcher as single executable" OFF)
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option(ENABLE_TEST "Enable compilation of unit tests" OFF)
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endif()
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if(ENABLE_COLORIZED_COMPILER_OUTPUT)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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@ -85,20 +94,6 @@ if(ENABLE_COLORIZED_COMPILER_OUTPUT)
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endif()
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endif()
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# Used for Snap packages and also useful for debugging
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if(NOT APPLE_IOS AND NOT ANDROID)
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option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(buildLobby ON)
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endif()
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if(NOT APPLE_IOS AND NOT ANDROID)
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option(ENABLE_LOBBY "Enable compilation of lobby server" ${buildLobby})
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endif()
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option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
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if(ENABLE_CCACHE)
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find_program(CCACHE ccache REQUIRED)
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endif()
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@ -133,11 +128,6 @@ if(ENABLE_ERM AND NOT ENABLE_LUA)
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set(ENABLE_LUA ON)
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endif()
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# We don't want to deploy assets into build directory for android/iOS build
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if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
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set(COPY_CONFIG_ON_BUILD OFF)
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endif()
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############################################
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# Miscellaneous options #
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############################################
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@ -614,16 +604,16 @@ add_subdirectory_with_folder("AI" AI)
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include(VCMI_lib)
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add_subdirectory(lib)
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if(ENABLE_SINGLE_APP_BUILD)
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add_subdirectory(lib_server)
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endif()
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add_subdirectory(server)
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if(ENABLE_ERM)
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add_subdirectory(scripting/erm)
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endif()
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if(ENABLE_LUA)
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add_subdirectory(scripting/lua)
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endif()
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if(NOT TARGET minizip::minizip)
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add_subdirectory_with_folder("3rdparty" lib/minizip)
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add_library(minizip::minizip ALIAS minizip)
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@ -632,14 +622,21 @@ endif()
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if(ENABLE_LAUNCHER)
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add_subdirectory(launcher)
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endif()
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if(ENABLE_EDITOR)
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add_subdirectory(mapeditor)
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endif()
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if(ENABLE_LOBBY)
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add_subdirectory(lobby)
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endif()
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add_subdirectory(client)
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add_subdirectory(server)
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if(ENABLE_SERVER)
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add_subdirectory(serverapp)
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endif()
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if(ENABLE_TEST)
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enable_testing()
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add_subdirectory(test)
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@ -13,6 +13,6 @@ if(ENABLE_STATIC_AI_LIBS)
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else()
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add_main_lib(${VCMI_LIB_TARGET} SHARED)
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endif()
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if(ENABLE_SINGLE_APP_BUILD)
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target_compile_definitions(${VCMI_LIB_TARGET} PUBLIC VCMI_LIB_NAMESPACE=LIB_CLIENT)
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endif()
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target_compile_definitions(${VCMI_LIB_TARGET} PUBLIC VCMI_LIB_NAMESPACE=VCMI)
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@ -1,3 +0,0 @@
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add_main_lib(vcmi_lib_server STATIC)
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target_compile_definitions(vcmi_lib_server PUBLIC VCMI_LIB_NAMESPACE=LIB_SERVER)
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target_compile_definitions(vcmi_lib_server PUBLIC VCMI_DLL_STATIC=1)
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@ -1,4 +1,4 @@
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set(server_SRCS
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set(libserver_SRCS
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StdInc.cpp
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battles/BattleActionProcessor.cpp
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@ -15,7 +15,6 @@ set(server_SRCS
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processors/PlayerMessageProcessor.cpp
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processors/TurnOrderProcessor.cpp
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EntryPoint.cpp
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CGameHandler.cpp
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GlobalLobbyProcessor.cpp
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ServerSpellCastEnvironment.cpp
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@ -25,7 +24,7 @@ set(server_SRCS
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TurnTimerHandler.cpp
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)
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set(server_HEADERS
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set(libserver_HEADERS
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StdInc.h
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battles/BattleActionProcessor.h
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@ -51,45 +50,28 @@ set(server_HEADERS
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TurnTimerHandler.h
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)
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assign_source_group(${server_SRCS} ${server_HEADERS})
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assign_source_group(${libserver_SRCS} ${libserver_HEADERS})
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if(ENABLE_SINGLE_APP_BUILD)
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add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
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target_compile_definitions(vcmiserver PUBLIC VCMI_DLL_STATIC=1)
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set(server_LIBS vcmi_lib_server)
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else()
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if(ANDROID)
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add_library(vcmiserver SHARED ${server_SRCS} ${server_HEADERS})
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else()
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add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
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endif()
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set(server_LIBS vcmi)
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endif()
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add_library(libserver STATIC ${libserver_SRCS} ${libserver_HEADERS})
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set(libserver_LIBS vcmi)
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
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set(server_LIBS execinfo ${server_LIBS})
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set(libserver_LIBS execinfo ${libserver_LIBS})
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endif()
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target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
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target_include_directories(vcmiserver
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target_link_libraries(libserver PRIVATE ${libserver_LIBS} minizip::minizip)
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target_include_directories(libserver
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(WIN32)
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set_target_properties(vcmiserver
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PROPERTIES
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OUTPUT_NAME "VCMI_server"
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PROJECT_LABEL "VCMI_server"
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OUTPUT_NAME "VCMI_libserver"
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PROJECT_LABEL "VCMI_libserver"
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)
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endif()
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vcmi_set_output_dir(vcmiserver "")
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enable_pch(vcmiserver)
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if(NOT ENABLE_SINGLE_APP_BUILD)
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if(ANDROID)
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install(TARGETS vcmiserver DESTINATION ${LIB_DIR})
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else()
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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endif()
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endif()
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vcmi_set_output_dir(libserver "")
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enable_pch(libserver)
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34
serverapp/CMakeLists.txt
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34
serverapp/CMakeLists.txt
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@ -0,0 +1,34 @@
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set(appserver_SRCS
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StdInc.cpp
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EntryPoint.cpp
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)
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set(appserver_HEADERS
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StdInc.h
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)
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assign_source_group(${appserver_SRCS} ${appserver_HEADERS})
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add_executable(vcmiserver ${appserver_SRCS} ${appserver_HEADERS})
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set(appserver_LIBS vcmi)
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
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set(appserver_LIBS execinfo ${appserver_LIBS})
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endif()
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target_link_libraries(vcmiserver PRIVATE ${appserver_LIBS} minizip::minizip libserver)
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target_include_directories(vcmiserver
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(WIN32)
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set_target_properties(vcmiserver
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PROPERTIES
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OUTPUT_NAME "VCMI_server"
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PROJECT_LABEL "VCMI_server"
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)
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endif()
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vcmi_set_output_dir(vcmiserver "")
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enable_pch(vcmiserver)
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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@ -9,7 +9,7 @@
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*/
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#include "StdInc.h"
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#include "CVCMIServer.h"
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#include "../server/CVCMIServer.h"
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#include "../lib/CConsoleHandler.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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2
serverapp/StdInc.cpp
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2
serverapp/StdInc.cpp
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@ -0,0 +1,2 @@
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// Creates the precompiled header
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#include "StdInc.h"
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14
serverapp/StdInc.h
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14
serverapp/StdInc.h
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@ -0,0 +1,14 @@
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/*
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* StdInc.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../Global.h"
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VCMI_LIB_USING_NAMESPACE
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