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Remove custom casts
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@@ -156,9 +156,4 @@ void IShipyard::getBoatCost(TResources & cost) const
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cost[EGameResID::GOLD] = 1000;
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}
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const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
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{
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return dynamic_cast<const IShipyard *>(obj);
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}
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VCMI_LIB_NAMESPACE_END
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