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https://github.com/vcmi/vcmi.git
synced 2025-01-02 00:10:22 +02:00
Remove custom casts
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parent
0d74959a33
commit
c23953eac5
@ -1407,7 +1407,7 @@ void AIGateway::tryRealize(Goals::Trade & g) //trade
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int accquiredResources = 0;
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if(const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(g.objid), false))
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{
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if(const IMarket * m = IMarket::castFrom(obj, false))
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if(const auto * m = dynamic_cast<const IMarket*>(obj))
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{
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auto freeRes = cb->getResourceAmount(); //trade only resources which are not reserved
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for(auto it = ResourceSet::nziterator(freeRes); it.valid(); it++)
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@ -131,7 +131,7 @@ namespace AIPathfinding
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{
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if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
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{
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if(const IShipyard * shipyard = IShipyard::castFrom(obj))
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if(const auto * shipyard = dynamic_cast<const IShipyard *>(obj))
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shipyards.push_back(shipyard);
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}
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}
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@ -124,7 +124,9 @@ TSubgoal CollectRes::whatToDoToTrade()
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ai->retrieveVisitableObjs(visObjs, true);
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for(const CGObjectInstance * obj : visObjs)
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{
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if(const IMarket * m = IMarket::castFrom(obj, false); m && m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
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const auto * m = dynamic_cast<const IMarket*>(obj);
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if(m && m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
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{
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if(obj->ID == Obj::TOWN)
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{
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@ -58,7 +58,7 @@ namespace AIPathfinding
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{
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if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
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{
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if(const IShipyard * shipyard = IShipyard::castFrom(obj))
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if(const auto * shipyard = dynamic_cast<const IShipyard *>(obj))
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shipyards.push_back(shipyard);
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}
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}
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@ -2134,7 +2134,7 @@ void VCAI::tryRealize(Goals::Trade & g) //trade
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int accquiredResources = 0;
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if(const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(g.objid), false))
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{
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if(const IMarket * m = IMarket::castFrom(obj, false))
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if(const auto * m = dynamic_cast<const IMarket*>(obj))
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{
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auto freeRes = ah->freeResources(); //trade only resources which are not reserved
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for(auto it = ResourceSet::nziterator(freeRes); it.valid(); it++)
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7
Global.h
7
Global.h
@ -695,8 +695,11 @@ namespace vstd
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template<typename Floating1, typename Floating2>
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bool isAlmostEqual(const Floating1 & left, const Floating2 & right)
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{
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const auto relativeEpsilon = std::max(std::abs(left), std::abs(right)) * 0.00001;
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return std::abs(left - right) <= relativeEpsilon;
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using Floating = decltype(left + right);
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constexpr Floating epsilon(0.00001);
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const Floating relativeEpsilon = std::max(std::abs(left), std::abs(right)) * epsilon;
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const Floating value = std::abs(left - right);
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return value <= relativeEpsilon;
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}
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///compile-time version of std::abs for ints for int3, in clang++15 std::abs is constexpr
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@ -958,7 +958,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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case EOpenWindowMode::SHIPYARD_WINDOW:
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{
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assert(pack.queryID == QueryID::NONE);
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const IShipyard *sy = IShipyard::castFrom(cl.getObj(ObjectInstanceID(pack.object)));
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const auto * sy = dynamic_cast<const IShipyard *>(cl.getObj(ObjectInstanceID(pack.object)));
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callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
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}
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break;
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@ -974,7 +974,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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case EOpenWindowMode::UNIVERSITY_WINDOW:
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{
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//displays University window (when hero enters University on adventure map)
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const IMarket *market = IMarket::castFrom(cl.getObj(ObjectInstanceID(pack.object)));
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const auto * market = dynamic_cast<const IMarket*>(cl.getObj(ObjectInstanceID(pack.object)));
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const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
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callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero, pack.queryID);
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}
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@ -984,7 +984,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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//displays Thieves' Guild window (when hero enters Den of Thieves)
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const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
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const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
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const IMarket *market = IMarket::castFrom(obj);
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const auto *market = dynamic_cast<const IMarket*>(obj);
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callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero, pack.queryID);
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}
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break;
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@ -852,7 +852,7 @@ Rect AdventureMapInterface::terrainAreaPixels() const
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const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
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{
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const IShipyard *ret = IShipyard::castFrom(obj);
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const auto *ret = dynamic_cast<const IShipyard *>(obj);
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if(!ret ||
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obj->tempOwner != currentPlayerID ||
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@ -154,20 +154,6 @@ std::vector<TradeItemBuy> IMarket::availableItemsIds(EMarketMode mode) const
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return ret;
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}
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const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
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{
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auto * imarket = dynamic_cast<const IMarket *>(obj);
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if(verbose && !imarket)
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{
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logGlobal->error("Cannot cast to IMarket");
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if(obj)
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{
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logGlobal->error("Object type %s", obj->typeName);
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}
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}
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return imarket;
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}
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IMarket::IMarket()
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{
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}
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@ -29,8 +29,6 @@ public:
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bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
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std::vector<EMarketMode> availableModes() const;
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static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
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};
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VCMI_LIB_NAMESPACE_END
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@ -156,9 +156,4 @@ void IShipyard::getBoatCost(TResources & cost) const
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cost[EGameResID::GOLD] = 1000;
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}
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const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
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{
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return dynamic_cast<const IShipyard *>(obj);
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}
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VCMI_LIB_NAMESPACE_END
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@ -101,8 +101,6 @@ class DLL_LINKAGE IShipyard : public IBoatGenerator
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{
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public:
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virtual void getBoatCost(ResourceSet & cost) const;
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static const IShipyard *castFrom(const CGObjectInstance *obj);
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};
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VCMI_LIB_NAMESPACE_END
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@ -3528,7 +3528,7 @@ void CGameHandler::objectVisitEnded(const CObjectVisitQuery & query)
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bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)
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{
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const IShipyard *obj = IShipyard::castFrom(getObj(objid));
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const auto *obj = dynamic_cast<const IShipyard *>(getObj(objid));
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if (obj->shipyardStatus() != IBoatGenerator::GOOD)
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{
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@ -170,7 +170,7 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
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{
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const CGObjectInstance * object = gh.getObj(pack.marketId);
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const CGHeroInstance * hero = gh.getHero(pack.heroId);
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const IMarket * market = IMarket::castFrom(object);
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const auto * market = dynamic_cast<const IMarket*>(object);
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gh.throwIfWrongPlayer(&pack);
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