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Fix one more battle ai related crash.
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c6b198ce14
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@ -852,6 +852,12 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
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if (isAutoFightOn)
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if (isAutoFightOn)
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{
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{
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auto ret = autofightingAI->activeStack(stack);
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auto ret = autofightingAI->activeStack(stack);
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if(cb->battleIsFinished())
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{
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return BattleAction::makeDefend(stack); // battle finished with spellcast
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}
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if (isAutoFightOn)
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if (isAutoFightOn)
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{
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{
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return ret;
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return ret;
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@ -864,6 +870,11 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
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CBattleInterface *b = battleInt;
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CBattleInterface *b = battleInt;
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if(!b)
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{
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return BattleAction::makeDefend(stack); // probably battle is finished already
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}
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if(CBattleInterface::givenCommand.get())
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if(CBattleInterface::givenCommand.get())
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{
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{
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logGlobal->error("Command buffer must be clean! (we don't want to use old command)");
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logGlobal->error("Command buffer must be clean! (we don't want to use old command)");
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