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Cleanup terrain overlay bonuses, fixed CURSED_GROUND
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@@ -1226,7 +1226,7 @@ DLL_LINKAGE void BattleNextRound::applyGs( CGameState *gs )
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s->counterAttacksPerformed = 0;
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s->counterAttacksTotalCache = 0;
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// new turn effects
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s->battleTurnPassed();
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s->updateBonuses(Bonus::NTurns);
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if(s->alive() && vstd::contains(s->state, EBattleStackState::CLONED))
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{
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