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Cleanup terrain overlay bonuses, fixed CURSED_GROUND

This commit is contained in:
AlexVinS
2016-10-01 14:10:09 +03:00
parent b6368e23ab
commit c2a6c268c0
6 changed files with 25 additions and 67 deletions

View File

@@ -1226,7 +1226,7 @@ DLL_LINKAGE void BattleNextRound::applyGs( CGameState *gs )
s->counterAttacksPerformed = 0;
s->counterAttacksTotalCache = 0;
// new turn effects
s->battleTurnPassed();
s->updateBonuses(Bonus::NTurns);
if(s->alive() && vstd::contains(s->state, EBattleStackState::CLONED))
{