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code review: renaming
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32
mapeditor/templateeditor/GeometryAlgorithm.h
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32
mapeditor/templateeditor/GeometryAlgorithm.h
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/*
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* GeometryAlgorithm.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../StdInc.h"
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class GeometryAlgorithm
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{
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public:
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struct Node
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{
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double x, y;
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double dx = 0, dy = 0;
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int id;
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};
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struct Edge
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{
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int from, to;
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};
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static double distance(double x1, double y1, double x2, double y2);
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static bool edgesIntersect(const Node& a, const Node& b, const Node& c, const Node& d);
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static void forceDirectedLayout(std::vector<Node>& nodes, const std::vector<Edge>& edges, int iterations, double width, double height);
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};
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