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Formatting & cleanup
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@ -366,44 +366,11 @@ public:
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DWELL_UP2_FIRST = DWELL_LVL_7_UP + 1,
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//Special buildings for towns.
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LIGHTHOUSE = SPECIAL_1,
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STABLES = SPECIAL_2, //Castle
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BROTHERHOOD = SPECIAL_3,
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MYSTIC_POND = SPECIAL_1,
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FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
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TREASURY = SPECIAL_3,
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ARTIFACT_MERCHANT = SPECIAL_1,
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LOOKOUT_TOWER = SPECIAL_2, //Tower
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LIBRARY = SPECIAL_3,
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WALL_OF_KNOWLEDGE = SPECIAL_4,
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STORMCLOUDS = SPECIAL_2,
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// //Special buildings for towns.
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CASTLE_GATE = SPECIAL_3, //Inferno
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ORDER_OF_FIRE = SPECIAL_4,
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COVER_OF_DARKNESS = SPECIAL_1,
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NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
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SKELETON_TRANSFORMER = SPECIAL_3,
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//ARTIFACT_MERCHANT - same ID as in tower
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MANA_VORTEX = SPECIAL_2,
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PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
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BATTLE_ACADEMY = SPECIAL_4,
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ESCAPE_TUNNEL = SPECIAL_1,
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FREELANCERS_GUILD = SPECIAL_2, //Stronghold
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BALLISTA_YARD = SPECIAL_3,
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HALL_OF_VALHALLA = SPECIAL_4,
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ARTIFACT_MERCHANT = SPECIAL_1,
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CAGE_OF_WARLORDS = SPECIAL_1,
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GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
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BLOOD_OBELISK = SPECIAL_3,
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//ARTIFACT_MERCHANT - same ID as in tower
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MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
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};
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bool IsSpecialOrGrail() const
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@ -739,31 +706,102 @@ class SpellIDBase : public IdentifierBase
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public:
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enum Type
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{
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// Special ID's
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SPELLBOOK_PRESET = -3,
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PRESET = -2,
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NONE = -1,
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SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
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FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
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QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
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MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
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CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
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METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
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SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
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PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
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PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
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CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
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CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
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DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
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MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
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TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
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FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
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SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
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// Adventure map spells
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SUMMON_BOAT = 0,
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SCUTTLE_BOAT = 1,
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VISIONS = 2,
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VIEW_EARTH = 3,
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DISGUISE = 4,
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VIEW_AIR = 5,
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FLY = 6,
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WATER_WALK = 7,
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DIMENSION_DOOR = 8,
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TOWN_PORTAL = 9,
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STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
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DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
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// Combar spells
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QUICKSAND = 10,
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LAND_MINE = 11,
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FORCE_FIELD = 12,
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FIRE_WALL = 13,
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EARTHQUAKE = 14,
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MAGIC_ARROW = 15,
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ICE_BOLT = 16,
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LIGHTNING_BOLT = 17,
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IMPLOSION = 18,
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CHAIN_LIGHTNING = 19,
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FROST_RING = 20,
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FIREBALL = 21,
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INFERNO = 22,
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METEOR_SHOWER = 23,
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DEATH_RIPPLE = 24,
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DESTROY_UNDEAD = 25,
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ARMAGEDDON = 26,
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SHIELD = 27,
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AIR_SHIELD = 28,
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FIRE_SHIELD = 29,
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PROTECTION_FROM_AIR = 30,
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PROTECTION_FROM_FIRE = 31,
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PROTECTION_FROM_WATER = 32,
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PROTECTION_FROM_EARTH = 33,
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ANTI_MAGIC = 34,
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DISPEL = 35,
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MAGIC_MIRROR = 36,
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CURE = 37,
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RESURRECTION = 38,
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ANIMATE_DEAD = 39,
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SACRIFICE = 40,
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BLESS = 41,
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CURSE = 42,
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BLOODLUST = 43,
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PRECISION = 44,
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WEAKNESS = 45,
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STONE_SKIN = 46,
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DISRUPTING_RAY = 47,
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PRAYER = 48,
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MIRTH = 49,
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SORROW = 50,
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FORTUNE = 51,
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MISFORTUNE = 52,
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HASTE = 53,
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SLOW = 54,
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SLAYER = 55,
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FRENZY = 56,
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TITANS_LIGHTNING_BOLT = 57,
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COUNTERSTRIKE = 58,
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BERSERK = 59,
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HYPNOTIZE = 60,
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FORGETFULNESS = 61,
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BLIND = 62,
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TELEPORT = 63,
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REMOVE_OBSTACLE = 64,
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CLONE = 65,
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SUMMON_FIRE_ELEMENTAL = 66,
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SUMMON_EARTH_ELEMENTAL = 67,
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SUMMON_WATER_ELEMENTAL = 68,
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SUMMON_AIR_ELEMENTAL = 69,
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FIRST_NON_SPELL = 70, AFTER_LAST = 82
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// Creature abilities
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STONE_GAZE = 70,
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POISON = 71,
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BIND = 72,
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DISEASE = 73,
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PARALYZE = 74,
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AGE = 75,
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DEATH_CLOUD = 76,
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THUNDERBOLT = 77,
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DISPEL_HELPFUL_SPELLS = 78,
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DEATH_STARE = 79,
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ACID_BREATH_DEFENSE = 80,
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ACID_BREATH_DAMAGE = 81,
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// Special ID's
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FIRST_NON_SPELL = 70,
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AFTER_LAST = 82
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};
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DLL_LINKAGE const CSpell * toSpell() const; //deprecated
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@ -877,7 +915,14 @@ class GameResIDBase : public IdentifierBase
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public:
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enum Type : int32_t
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{
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WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
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WOOD = 0,
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MERCURY,
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ORE,
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SULFUR,
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CRYSTAL,
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GEMS,
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GOLD,
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MITHRIL,
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COUNT,
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WOOD_AND_ORE = 127, // special case for town bonus resource
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