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Formatting & cleanup

This commit is contained in:
Ivan Savenko 2023-08-20 01:26:10 +03:00
parent e54287ea5d
commit c2d5f7f22f

View File

@ -366,44 +366,11 @@ public:
DWELL_UP2_FIRST = DWELL_LVL_7_UP + 1,
//Special buildings for towns.
LIGHTHOUSE = SPECIAL_1,
STABLES = SPECIAL_2, //Castle
BROTHERHOOD = SPECIAL_3,
MYSTIC_POND = SPECIAL_1,
FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
TREASURY = SPECIAL_3,
ARTIFACT_MERCHANT = SPECIAL_1,
LOOKOUT_TOWER = SPECIAL_2, //Tower
LIBRARY = SPECIAL_3,
WALL_OF_KNOWLEDGE = SPECIAL_4,
STORMCLOUDS = SPECIAL_2,
// //Special buildings for towns.
CASTLE_GATE = SPECIAL_3, //Inferno
ORDER_OF_FIRE = SPECIAL_4,
COVER_OF_DARKNESS = SPECIAL_1,
NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
SKELETON_TRANSFORMER = SPECIAL_3,
//ARTIFACT_MERCHANT - same ID as in tower
MANA_VORTEX = SPECIAL_2,
PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
BATTLE_ACADEMY = SPECIAL_4,
ESCAPE_TUNNEL = SPECIAL_1,
FREELANCERS_GUILD = SPECIAL_2, //Stronghold
BALLISTA_YARD = SPECIAL_3,
HALL_OF_VALHALLA = SPECIAL_4,
ARTIFACT_MERCHANT = SPECIAL_1,
CAGE_OF_WARLORDS = SPECIAL_1,
GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
BLOOD_OBELISK = SPECIAL_3,
//ARTIFACT_MERCHANT - same ID as in tower
MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
};
bool IsSpecialOrGrail() const
@ -739,31 +706,102 @@ class SpellIDBase : public IdentifierBase
public:
enum Type
{
// Special ID's
SPELLBOOK_PRESET = -3,
PRESET = -2,
NONE = -1,
SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
// Adventure map spells
SUMMON_BOAT = 0,
SCUTTLE_BOAT = 1,
VISIONS = 2,
VIEW_EARTH = 3,
DISGUISE = 4,
VIEW_AIR = 5,
FLY = 6,
WATER_WALK = 7,
DIMENSION_DOOR = 8,
TOWN_PORTAL = 9,
STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
// Combar spells
QUICKSAND = 10,
LAND_MINE = 11,
FORCE_FIELD = 12,
FIRE_WALL = 13,
EARTHQUAKE = 14,
MAGIC_ARROW = 15,
ICE_BOLT = 16,
LIGHTNING_BOLT = 17,
IMPLOSION = 18,
CHAIN_LIGHTNING = 19,
FROST_RING = 20,
FIREBALL = 21,
INFERNO = 22,
METEOR_SHOWER = 23,
DEATH_RIPPLE = 24,
DESTROY_UNDEAD = 25,
ARMAGEDDON = 26,
SHIELD = 27,
AIR_SHIELD = 28,
FIRE_SHIELD = 29,
PROTECTION_FROM_AIR = 30,
PROTECTION_FROM_FIRE = 31,
PROTECTION_FROM_WATER = 32,
PROTECTION_FROM_EARTH = 33,
ANTI_MAGIC = 34,
DISPEL = 35,
MAGIC_MIRROR = 36,
CURE = 37,
RESURRECTION = 38,
ANIMATE_DEAD = 39,
SACRIFICE = 40,
BLESS = 41,
CURSE = 42,
BLOODLUST = 43,
PRECISION = 44,
WEAKNESS = 45,
STONE_SKIN = 46,
DISRUPTING_RAY = 47,
PRAYER = 48,
MIRTH = 49,
SORROW = 50,
FORTUNE = 51,
MISFORTUNE = 52,
HASTE = 53,
SLOW = 54,
SLAYER = 55,
FRENZY = 56,
TITANS_LIGHTNING_BOLT = 57,
COUNTERSTRIKE = 58,
BERSERK = 59,
HYPNOTIZE = 60,
FORGETFULNESS = 61,
BLIND = 62,
TELEPORT = 63,
REMOVE_OBSTACLE = 64,
CLONE = 65,
SUMMON_FIRE_ELEMENTAL = 66,
SUMMON_EARTH_ELEMENTAL = 67,
SUMMON_WATER_ELEMENTAL = 68,
SUMMON_AIR_ELEMENTAL = 69,
FIRST_NON_SPELL = 70, AFTER_LAST = 82
// Creature abilities
STONE_GAZE = 70,
POISON = 71,
BIND = 72,
DISEASE = 73,
PARALYZE = 74,
AGE = 75,
DEATH_CLOUD = 76,
THUNDERBOLT = 77,
DISPEL_HELPFUL_SPELLS = 78,
DEATH_STARE = 79,
ACID_BREATH_DEFENSE = 80,
ACID_BREATH_DAMAGE = 81,
// Special ID's
FIRST_NON_SPELL = 70,
AFTER_LAST = 82
};
DLL_LINKAGE const CSpell * toSpell() const; //deprecated
@ -877,7 +915,14 @@ class GameResIDBase : public IdentifierBase
public:
enum Type : int32_t
{
WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
WOOD = 0,
MERCURY,
ORE,
SULFUR,
CRYSTAL,
GEMS,
GOLD,
MITHRIL,
COUNT,
WOOD_AND_ORE = 127, // special case for town bonus resource