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Merge pull request #4821 from IvanSavenko/flaggable

Basic support for configurable flaggable objects
This commit is contained in:
Ivan Savenko 2024-10-27 21:19:22 +02:00 committed by GitHub
commit c2e49bd10a
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GPG Key ID: B5690EEEBB952194
27 changed files with 374 additions and 158 deletions

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@ -581,13 +581,13 @@ void MoraleLuckBox::set(const AFactionMember * node)
else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
{
auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
text += "\n" + noMorale->Description();
text += "\n" + noMorale->Description(LOCPLINT->cb.get());
component.value = 0;
}
else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
{
auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
text += "\n" + noLuck->Description();
text += "\n" + noLuck->Description(LOCPLINT->cb.get());
component.value = 0;
}
else
@ -596,7 +596,7 @@ void MoraleLuckBox::set(const AFactionMember * node)
for(auto & bonus : * modifierList)
{
if(bonus->val) {
const std::string& description = bonus->Description();
const std::string& description = bonus->Description(LOCPLINT->cb.get());
//arraytxt already contains \n
if (description.size() && description[0] != '\n')
addInfo += '\n';

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@ -583,28 +583,16 @@ void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstan
if(object->ID == Obj::MINE || object->ID == Obj::ABANDONED_MINE)
{
const CGMine * mine = dynamic_cast<const CGMine *>(object);
assert(mine);
minesCount[mine->producedResource]++;
totalIncome += mine->dailyIncome()[EGameResID::GOLD];
}
}
//Heroes can produce gold as well - skill, specialty or arts
std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
auto * playerSettings = LOCPLINT->cb->getPlayerSettings(LOCPLINT->playerID);
for(auto & hero : heroes)
{
totalIncome += hero->dailyIncome()[EGameResID::GOLD];
}
//Add town income of all towns
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
totalIncome += town->dailyIncome()[EGameResID::GOLD];
}
for(auto & mapObject : ownedObjects)
totalIncome += mapObject->asOwnable()->dailyIncome()[EGameResID::GOLD];
//if player has some modded boosts we want to show that as well
const auto * playerSettings = LOCPLINT->cb->getPlayerSettings(LOCPLINT->playerID);
const auto & towns = LOCPLINT->cb->getTownsInfo(true);
totalIncome += LOCPLINT->cb->getPlayerState(LOCPLINT->playerID)->valOfBonuses(BonusType::RESOURCES_CONSTANT_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * playerSettings->handicap.percentIncome / 100;
totalIncome += LOCPLINT->cb->getPlayerState(LOCPLINT->playerID)->valOfBonuses(BonusType::RESOURCES_TOWN_MULTIPLYING_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * towns.size() * playerSettings->handicap.percentIncome / 100;

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@ -53,6 +53,7 @@
"config/objects/creatureBanks.json",
"config/objects/dwellings.json",
"config/objects/generic.json",
"config/objects/lighthouse.json",
"config/objects/magicSpring.json",
"config/objects/magicWell.json",
"config/objects/moddables.json",

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@ -270,23 +270,6 @@
}
}
},
"lighthouse" : {
"index" :42,
"handler" : "lighthouse",
"base" : {
"sounds" : {
"visit" : ["LIGHTHOUSE"]
}
},
"types" : {
"object" : {
"index" : 0,
"aiValue" : 500,
"rmg" : {
}
}
}
},
"obelisk" : {
"index" :57,
"handler" : "obelisk",

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@ -0,0 +1,29 @@
{
"lighthouse" : {
"index" :42,
"handler" : "flaggable",
"base" : {
"sounds" : {
"visit" : ["LIGHTHOUSE"]
}
},
"types" : {
"lighthouse" : {
"compatibilityIdentifiers" : [ "object" ],
"index" : 0,
"aiValue" : 500,
"rmg" : {
},
"message" : "@core.advevent.69",
"bonuses" : {
"seaMovement" : {
"type" : "MOVEMENT",
"subtype" : "heroMovementSea",
"val" : 500
}
}
}
}
}
}

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@ -49,6 +49,7 @@ These are object types that are available for modding and have configurable prop
- `dwelling` - see [Dwelling](Map_Objects/Dwelling.md). Object that allows recruitments of units outside of towns
- `market` - see [Market](Map_Objects/Market.md). Trading resources, artifacts, creatures and such
- `boat` - see [Boat](Map_Objects/Boat.md). Object to move across different terrains, such as water
- `flaggable` - see [Flaggable](Map_Objects/Flaggable.md). Object that can be flagged by a player to provide [Bonus](Bonus_Format.md) or resources
- `hillFort` - TODO: documentation. See config files in vcmi installation for reference
- `shipyard` - TODO: documentation. See config files in vcmi installation for reference
- `terrain` - Defines terrain overlays such as magic grounds. TODO: documentation. See config files in vcmi installation for reference
@ -60,7 +61,6 @@ These are types that don't have configurable properties, however it is possible
- `generic` - Defines empty object type that provides no functionality. Note that unlike `static`, objects of this type are never used by RMG
- `borderGate`
- `borderGuard`
- `lighthouse`
- `magi`
- `mine`
- `obelisk`

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@ -0,0 +1,39 @@
# Flaggable objects
Flaggable object are those that can be captured by a visiting hero. H3 examples are mines, dwellings, or lighthouse.
Currently, it is possible to make flaggable objects that provide player with:
- Any [Bonus](Bonus_Format.md) supported by bonus system
- Daily resources income (wood, ore, gold, etc)
## Format description
```jsonc
{
"baseObjectName" : {
"name" : "Object name",
"handler" : "flaggable",
"types" : {
"objectName" : {
// Text for message that player will get on capturing this object with a hero
// Alternatively, it is possible to reuse existing string from H3 using form '@core.advevent.69'
"onVisit" : "{Object Name}\r\n\r\nText of messages that player will see on visit.",
// List of bonuses that will be granted to player that owns this object
"bonuses" : {
"firstBonus" : { BONUS FORMAT },
"secondBonus" : { BONUS FORMAT },
},
// Resources that will be given to owner on every day
"dailyIncome" : {
"wood" : 2,
"ore" : 2,
"gold" : 1000
}
}
}
}
}
```

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@ -116,6 +116,7 @@ set(lib_MAIN_SRCS
mapObjectConstructors/CommonConstructors.cpp
mapObjectConstructors/CRewardableConstructor.cpp
mapObjectConstructors/DwellingInstanceConstructor.cpp
mapObjectConstructors/FlaggableInstanceConstructor.cpp
mapObjectConstructors/HillFortInstanceConstructor.cpp
mapObjectConstructors/ShipyardInstanceConstructor.cpp
@ -132,6 +133,7 @@ set(lib_MAIN_SRCS
mapObjects/CObjectHandler.cpp
mapObjects/CQuest.cpp
mapObjects/CRewardableObject.cpp
mapObjects/FlaggableMapObject.cpp
mapObjects/IMarket.cpp
mapObjects/IObjectInterface.cpp
mapObjects/MiscObjects.cpp
@ -497,6 +499,7 @@ set(lib_MAIN_HEADERS
mapObjectConstructors/CRewardableConstructor.h
mapObjectConstructors/DwellingInstanceConstructor.h
mapObjectConstructors/HillFortInstanceConstructor.h
mapObjectConstructors/FlaggableInstanceConstructor.h
mapObjectConstructors/IObjectInfo.h
mapObjectConstructors/RandomMapInfo.h
mapObjectConstructors/ShipyardInstanceConstructor.h
@ -515,6 +518,7 @@ set(lib_MAIN_HEADERS
mapObjects/CObjectHandler.h
mapObjects/CQuest.h
mapObjects/CRewardableObject.h
mapObjects/FlaggableMapObject.h
mapObjects/IMarket.h
mapObjects/IObjectInterface.h
mapObjects/IOwnableObject.h

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@ -122,7 +122,7 @@ CSkill::LevelInfo & CSkill::at(int level)
DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
{
for(int i=0; i < info.effects.size(); i++)
out << (i ? "," : "") << info.effects[i]->Description();
out << (i ? "," : "") << info.effects[i]->Description(nullptr);
return out << "])";
}

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@ -885,12 +885,12 @@ void BattleInfo::addOrUpdateUnitBonus(CStack * sta, const Bonus & value, bool fo
if(forceAdd || !sta->hasBonus(Selector::source(BonusSource::SPELL_EFFECT, value.sid).And(Selector::typeSubtypeValueType(value.type, value.subtype, value.valType))))
{
//no such effect or cumulative - add new
logBonus->trace("%s receives a new bonus: %s", sta->nodeName(), value.Description());
logBonus->trace("%s receives a new bonus: %s", sta->nodeName(), value.Description(nullptr));
sta->addNewBonus(std::make_shared<Bonus>(value));
}
else
{
logBonus->trace("%s updated bonus: %s", sta->nodeName(), value.Description());
logBonus->trace("%s updated bonus: %s", sta->nodeName(), value.Description(nullptr));
for(const auto & stackBonus : sta->getExportedBonusList()) //TODO: optimize
{

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@ -18,8 +18,11 @@
#include "../CCreatureHandler.h"
#include "../CCreatureSet.h"
#include "../CSkillHandler.h"
#include "../IGameCallback.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"
#include "../mapObjects/CGObjectInstance.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../battle/BattleInfo.h"
#include "../constants/StringConstants.h"
#include "../entities/hero/CHero.h"
@ -87,7 +90,7 @@ JsonNode CAddInfo::toJsonNode() const
return node;
}
}
std::string Bonus::Description(std::optional<si32> customValue) const
std::string Bonus::Description(const IGameInfoCallback * cb, std::optional<si32> customValue) const
{
MetaString descriptionHelper = description;
auto valueToShow = customValue.value_or(val);
@ -112,6 +115,10 @@ std::string Bonus::Description(std::optional<si32> customValue) const
case BonusSource::HERO_SPECIAL:
descriptionHelper.appendTextID(sid.as<HeroTypeID>().toEntity(VLC)->getNameTextID());
break;
case BonusSource::OBJECT_INSTANCE:
const auto * object = cb->getObj(sid.as<ObjectInstanceID>());
if (object)
descriptionHelper.appendTextID(VLC->objtypeh->getObjectName(object->ID, object->subID));
}
}

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@ -26,6 +26,7 @@ class IPropagator;
class IUpdater;
class BonusList;
class CSelector;
class IGameInfoCallback;
using BonusSubtypeID = VariantIdentifier<BonusCustomSubtype, SpellID, CreatureID, PrimarySkill, TerrainId, GameResID, SpellSchool>;
using BonusSourceID = VariantIdentifier<BonusCustomSource, SpellID, CreatureID, ArtifactID, CampaignScenarioID, SecondarySkill, HeroTypeID, Obj, ObjectInstanceID, BuildingTypeUniqueID, BattleField>;
@ -177,7 +178,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>, public Se
val += Val;
}
std::string Description(std::optional<si32> customValue = {}) const;
std::string Description(const IGameInfoCallback * cb, std::optional<si32> customValue = {}) const;
JsonNode toJsonNode() const;
std::shared_ptr<Bonus> addLimiter(const TLimiterPtr & Limiter); //returns this for convenient chain-calls

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@ -378,7 +378,7 @@ void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CB
? source.getUpdatedBonus(b, b->propagationUpdater)
: b;
bonuses.push_back(propagated);
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName());
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(nullptr), nodeName());
}
TNodes lchildren;
@ -392,9 +392,9 @@ void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
if(b->propagator->shouldBeAttached(this))
{
if (bonuses -= b)
logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(), nodeName());
logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(nullptr), nodeName());
else
logBonus->warn("Attempt to remove #$# %s, which is not propagated to %s", b->Description(), nodeName());
logBonus->warn("Attempt to remove #$# %s, which is not propagated to %s", b->Description(nullptr), nodeName());
bonuses.remove_if([b](const auto & bonus)
{

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@ -23,17 +23,21 @@
#include "../mapObjectConstructors/CRewardableConstructor.h"
#include "../mapObjectConstructors/CommonConstructors.h"
#include "../mapObjectConstructors/DwellingInstanceConstructor.h"
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/CQuest.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/CGTownInstance.h"
#include "../mapObjects/CQuest.h"
#include "../mapObjects/FlaggableMapObject.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/ObstacleSetHandler.h"
#include "../modding/IdentifierStorage.h"
#include "../modding/CModHandler.h"
#include "../modding/ModScope.h"
@ -57,6 +61,7 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("town", CTownInstanceConstructor);
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
SET_HANDLER_CLASS("flaggable", FlaggableInstanceConstructor);
SET_HANDLER_CLASS("market", MarketInstanceConstructor);
SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
@ -82,7 +87,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER("garrison", CGGarrison);
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("lighthouse", CGLighthouse);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);

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@ -0,0 +1,60 @@
/*
* FlaggableInstanceConstructor.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "FlaggableInstanceConstructor.h"
#include "../json/JsonBonus.h"
#include "../texts/CGeneralTextHandler.h"
#include "../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
void FlaggableInstanceConstructor::initTypeData(const JsonNode & config)
{
for (const auto & bonusJson : config["bonuses"].Struct())
providedBonuses.push_back(JsonUtils::parseBonus(bonusJson.second));
if (!config["message"].isNull())
{
std::string message = config["message"].String();
if (!message.empty() && message.at(0) == '@')
{
visitMessageTextID = message.substr(1);
}
else
{
visitMessageTextID = TextIdentifier(getBaseTextID(), "onVisit").get();
VLC->generaltexth->registerString( config.getModScope(), visitMessageTextID, config["message"]);
}
}
dailyIncome = ResourceSet(config["dailyIncome"]);
}
void FlaggableInstanceConstructor::initializeObject(FlaggableMapObject * flaggable) const
{
}
const std::string & FlaggableInstanceConstructor::getVisitMessageTextID() const
{
return visitMessageTextID;
}
const std::vector<std::shared_ptr<Bonus>> & FlaggableInstanceConstructor::getProvidedBonuses() const
{
return providedBonuses;
}
const ResourceSet & FlaggableInstanceConstructor::getDailyIncome() const
{
return dailyIncome;
}
VCMI_LIB_NAMESPACE_END

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@ -0,0 +1,41 @@
/*
* FlaggableInstanceConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../ResourceSet.h"
#include "../bonuses/Bonus.h"
#include "../mapObjects/FlaggableMapObject.h"
VCMI_LIB_NAMESPACE_BEGIN
class FlaggableInstanceConstructor final : public CDefaultObjectTypeHandler<FlaggableMapObject>
{
/// List of bonuses that are provided by every map object of this type
std::vector<std::shared_ptr<Bonus>> providedBonuses;
/// ID of message to show on hero visit
std::string visitMessageTextID;
/// Amount of resources granted by this object to owner every day
ResourceSet dailyIncome;
protected:
void initTypeData(const JsonNode & config) override;
void initializeObject(FlaggableMapObject * object) const override;
public:
const std::string & getVisitMessageTextID() const;
const std::vector<std::shared_ptr<Bonus>> & getProvidedBonuses() const;
const ResourceSet & getDailyIncome() const;
};
VCMI_LIB_NAMESPACE_END

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@ -166,7 +166,7 @@ GrowthInfo CGTownInstance::getGrowthInfo(int level) const
const auto growth = b->val * (base + castleBonus) / 100;
if (growth)
{
ret.entries.emplace_back(growth, b->Description(growth));
ret.entries.emplace_back(growth, b->Description(cb, growth));
}
}
@ -174,7 +174,7 @@ GrowthInfo CGTownInstance::getGrowthInfo(int level) const
// Note: bonus uses 1-based levels (Pikeman is level 1), town list uses 0-based (Pikeman in 0-th creatures entry)
TConstBonusListPtr bonuses = getBonuses(Selector::typeSubtype(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(level+1)));
for(const auto & b : *bonuses)
ret.entries.emplace_back(b->val, b->Description());
ret.entries.emplace_back(b->val, b->Description(cb));
int dwellingBonus = 0;
if(const PlayerState *p = cb->getPlayerState(tempOwner, false))

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@ -0,0 +1,105 @@
/*
* FlaggableMapObject.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "FlaggableMapObject.h"
#include "../IGameCallback.h"
#include "CGHeroInstance.h"
#include "../networkPacks/PacksForClient.h"
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
VCMI_LIB_NAMESPACE_BEGIN
const IOwnableObject * FlaggableMapObject::asOwnable() const
{
return this;
}
ResourceSet FlaggableMapObject::dailyIncome() const
{
return getFlaggableHandler()->getDailyIncome();
}
std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
{
return {};
}
void FlaggableMapObject::onHeroVisit( const CGHeroInstance * h ) const
{
if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
return; // H3 behavior - revisiting owned Lighthouse is a no-op
if (getOwner().isValidPlayer())
takeBonusFrom(getOwner());
cb->setOwner(this, h->getOwner()); //not ours? flag it!
InfoWindow iw;
iw.player = h->getOwner();
iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
cb->showInfoDialog(&iw);
giveBonusTo(h->getOwner());
}
void FlaggableMapObject::initObj(vstd::RNG & rand)
{
if(getOwner().isValidPlayer())
{
// FIXME: This is dirty hack
giveBonusTo(getOwner(), true);
}
}
std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
{
return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
}
void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) const
{
for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
{
GiveBonus gb(GiveBonus::ETarget::PLAYER);
gb.id = player;
gb.bonus = *bonus;
// FIXME: better place for this code?
gb.bonus.duration = BonusDuration::PERMANENT;
gb.bonus.source = BonusSource::OBJECT_INSTANCE;
gb.bonus.sid = BonusSourceID(id);
// FIXME: This is really dirty hack
// Proper fix would be to make FlaggableMapObject into bonus system node
// Unfortunately this will cause saves breakage
if(onInit)
gb.applyGs(cb->gameState());
else
cb->sendAndApply(gb);
}
}
void FlaggableMapObject::takeBonusFrom(const PlayerColor & player) const
{
RemoveBonus rb(GiveBonus::ETarget::PLAYER);
rb.whoID = player;
rb.source = BonusSource::OBJECT_INSTANCE;
rb.id = BonusSourceID(id);
cb->sendAndApply(rb);
}
void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
{
serializeJsonOwner(handler);
}
VCMI_LIB_NAMESPACE_END

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@ -0,0 +1,41 @@
/*
* FlaggableMapObject.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGObjectInstance.h"
#include "IOwnableObject.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
class FlaggableInstanceConstructor;
class DLL_LINKAGE FlaggableMapObject : public CGObjectInstance, public IOwnableObject
{
std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;
void giveBonusTo(const PlayerColor & player, bool onInit = false) const;
void takeBonusFrom(const PlayerColor & player) const;
public:
using CGObjectInstance::CGObjectInstance;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(vstd::RNG & rand) override;
const IOwnableObject * asOwnable() const final;
ResourceSet dailyIncome() const override;
std::vector<CreatureID> providedCreatures() const override;
protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
};
VCMI_LIB_NAMESPACE_END

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@ -1311,75 +1311,6 @@ void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
}
}
const IOwnableObject * CGLighthouse::asOwnable() const
{
return this;
}
ResourceSet CGLighthouse::dailyIncome() const
{
return {};
}
std::vector<CreatureID> CGLighthouse::providedCreatures() const
{
return {};
}
void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
{
if(h->tempOwner != tempOwner)
{
PlayerColor oldOwner = tempOwner;
cb->setOwner(this,h->tempOwner); //not ours? flag it!
h->showInfoDialog(69);
giveBonusTo(h->tempOwner);
if(oldOwner.isValidPlayer()) //remove bonus from old owner
{
RemoveBonus rb(GiveBonus::ETarget::PLAYER);
rb.whoID = oldOwner;
rb.source = BonusSource::OBJECT_INSTANCE;
rb.id = BonusSourceID(id);
cb->sendAndApply(rb);
}
}
}
void CGLighthouse::initObj(vstd::RNG & rand)
{
if(tempOwner.isValidPlayer())
{
// FIXME: This is dirty hack
giveBonusTo(tempOwner, true);
}
}
void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
{
GiveBonus gb(GiveBonus::ETarget::PLAYER);
gb.bonus.type = BonusType::MOVEMENT;
gb.bonus.val = 500;
gb.id = player;
gb.bonus.duration = BonusDuration::PERMANENT;
gb.bonus.source = BonusSource::OBJECT_INSTANCE;
gb.bonus.sid = BonusSourceID(id);
gb.bonus.subtype = BonusCustomSubtype::heroMovementSea;
// FIXME: This is really dirty hack
// Proper fix would be to make CGLighthouse into bonus system node
// Unfortunately this will cause saves breakage
if(onInit)
gb.applyGs(cb->gameState());
else
cb->sendAndApply(gb);
}
void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
{
serializeJsonOwner(handler);
}
void HillFort::onHeroVisit(const CGHeroInstance * h) const
{
cb->showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);

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@ -413,28 +413,6 @@ protected:
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
};
class DLL_LINKAGE CGLighthouse : public CGObjectInstance, public IOwnableObject
{
public:
using CGObjectInstance::CGObjectInstance;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(vstd::RNG & rand) override;
const IOwnableObject * asOwnable() const final;
ResourceSet dailyIncome() const override;
std::vector<CreatureID> providedCreatures() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGObjectInstance&>(*this);
}
void giveBonusTo(const PlayerColor & player, bool onInit = false) const;
protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
};
class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance
{
public:

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@ -1478,9 +1478,9 @@ CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::sh
return object;
}
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGLighthouse(map->cb);
auto * object = readGeneric(mapPosition, objectTemplate);
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
return object;
}
@ -1618,7 +1618,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
return readPyramid(mapPosition, objectTemplate);
case Obj::LIGHTHOUSE:
return readLighthouse(mapPosition);
return readLighthouse(mapPosition, objectTemplate);
case Obj::CREATURE_BANK:
case Obj::DERELICT_SHIP:

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@ -208,7 +208,7 @@ private:
CGObjectInstance * readPyramid(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readQuestGuard(const int3 & position);
CGObjectInstance * readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate);
CGObjectInstance * readLighthouse(const int3 & mapPosition);
CGObjectInstance * readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate);
CGObjectInstance * readGeneric(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
CGObjectInstance * readBank(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);

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@ -20,14 +20,17 @@
#include "../gameState/CGameState.h"
#include "../gameState/CGameStateCampaign.h"
#include "../gameState/TavernHeroesPool.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGDwelling.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/CGTownInstance.h"
#include "../mapObjects/CQuest.h"
#include "../mapObjects/FlaggableMapObject.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/TownBuildingInstance.h"
#include "../mapping/CMap.h"
#include "../networkPacks/PacksForClient.h"
#include "../networkPacks/PacksForClientBattle.h"
@ -73,7 +76,7 @@ void registerTypes(Serializer &s)
s.template registerType<CGSirens>(15);
s.template registerType<CGShipyard>(16);
s.template registerType<CGDenOfthieves>(17);
s.template registerType<CGLighthouse>(18);
s.template registerType<FlaggableMapObject>(18);
s.template registerType<CGTerrainPatch>(19);
s.template registerType<HillFort>(20);
s.template registerType<CGMarket>(21);

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@ -60,7 +60,7 @@ Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : default
INIT_OBJ_TYPE(CGHeroPlaceholder);
INIT_OBJ_TYPE(CGHeroInstance);
INIT_OBJ_TYPE(CGSignBottle);
INIT_OBJ_TYPE(CGLighthouse);
INIT_OBJ_TYPE(FlaggableMapObject);
//INIT_OBJ_TYPE(CRewardableObject);
//INIT_OBJ_TYPE(CGPandoraBox);
//INIT_OBJ_TYPE(CGEvent);
@ -108,7 +108,7 @@ void Initializer::initialize(CGShipyard * o)
o->tempOwner = defaultPlayer;
}
void Initializer::initialize(CGLighthouse * o)
void Initializer::initialize(FlaggableMapObject * o)
{
if(!o) return;
@ -246,7 +246,7 @@ void Inspector::updateProperties(CGDwelling * o)
}
}
void Inspector::updateProperties(CGLighthouse * o)
void Inspector::updateProperties(FlaggableMapObject * o)
{
if(!o) return;
@ -494,7 +494,7 @@ void Inspector::updateProperties()
UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
UPDATE_OBJ_PROPERTIES(CGHeroInstance);
UPDATE_OBJ_PROPERTIES(CGSignBottle);
UPDATE_OBJ_PROPERTIES(CGLighthouse);
UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
UPDATE_OBJ_PROPERTIES(CRewardableObject);
UPDATE_OBJ_PROPERTIES(CGPandoraBox);
UPDATE_OBJ_PROPERTIES(CGEvent);
@ -542,7 +542,7 @@ void Inspector::setProperty(const QString & key, const QVariant & value)
SET_PROPERTIES(CGHeroInstance);
SET_PROPERTIES(CGShipyard);
SET_PROPERTIES(CGSignBottle);
SET_PROPERTIES(CGLighthouse);
SET_PROPERTIES(FlaggableMapObject);
SET_PROPERTIES(CRewardableObject);
SET_PROPERTIES(CGPandoraBox);
SET_PROPERTIES(CGEvent);
@ -555,7 +555,7 @@ void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVari
if(!o) return;
}
void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
{
if(!o) return;
}

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@ -17,6 +17,7 @@
#include "../lib/GameConstants.h"
#include "../lib/mapObjects/CGCreature.h"
#include "../lib/mapObjects/MapObjects.h"
#include "../lib/mapObjects/FlaggableMapObject.h"
#include "../lib/mapObjects/CRewardableObject.h"
#include "../lib/texts/CGeneralTextHandler.h"
#include "../lib/ResourceSet.h"
@ -48,7 +49,7 @@ public:
DECLARE_OBJ_TYPE(CGHeroInstance);
DECLARE_OBJ_TYPE(CGCreature);
DECLARE_OBJ_TYPE(CGSignBottle);
DECLARE_OBJ_TYPE(CGLighthouse);
DECLARE_OBJ_TYPE(FlaggableMapObject);
//DECLARE_OBJ_TYPE(CRewardableObject);
//DECLARE_OBJ_TYPE(CGEvent);
//DECLARE_OBJ_TYPE(CGPandoraBox);
@ -78,7 +79,7 @@ protected:
DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
DECLARE_OBJ_PROPERTY_METHODS(FlaggableMapObject);
DECLARE_OBJ_PROPERTY_METHODS(CRewardableObject);
DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
DECLARE_OBJ_PROPERTY_METHODS(CGEvent);

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@ -121,7 +121,7 @@ void MapController::repairMap(CMap * map) const
dynamic_cast<CGTownInstance*>(obj.get()) ||
dynamic_cast<CGGarrison*>(obj.get()) ||
dynamic_cast<CGShipyard*>(obj.get()) ||
dynamic_cast<CGLighthouse*>(obj.get()) ||
dynamic_cast<FlaggableMapObject*>(obj.get()) ||
dynamic_cast<CGHeroInstance*>(obj.get()))
obj->tempOwner = PlayerColor::NEUTRAL;
}