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Fix 1989 cavaliers -> champions in stables
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7f68124b97
commit
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@ -87,19 +87,25 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
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return ret;
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}
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CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
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{
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return info[index];
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index) -> void
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{
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logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
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auto vi = getVisitInfo(index, h);
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logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << vi.message.toString();
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// show message only if it is not empty
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if (!info[index].message.toString().empty())
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if (!vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.soundID = soundID;
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iw.text = info[index].message;
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info[index].reward.loadComponents(iw.components, h);
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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@ -112,7 +118,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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sd.soundID = soundID;
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sd.text = onSelect;
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for (auto index : rewards)
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sd.components.push_back(info[index].reward.getDisplayedComponent(h));
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sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
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cb->showBlockingDialog(&sd);
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};
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@ -175,7 +181,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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grantRewardAfterLevelup(info[selectedReward], hero);
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grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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@ -205,7 +211,7 @@ void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero)
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cb->sendAndApply(&cov);
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(info[rewardID], hero);
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grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
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}
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void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
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@ -733,27 +739,47 @@ void CGBonusingObject::initObj()
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break;
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case Obj::STABLES:
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configureMessage(info[0], 137, 136, soundBase::STORE);
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configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
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info[0].reward.movePoints = 400;
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//TODO: upgrade champions to cavaliers
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/*
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bool someUpgradeDone = false;
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break;
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}
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}
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for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
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CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
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{
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if(ID == Obj::STABLES)
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{
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assert(index == 0);
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for(auto& slot : h->Slots())
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{
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if(i->second->type->idNumber == CreatureID::CAVALIER)
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if(slot.second->type->idNumber == CreatureID::CAVALIER)
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{
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cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
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someUpgradeDone = true;
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CVisitInfo vi(info[0]);
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vi.message.clear();
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vi.message.addTxt(MetaString::ADVOB_TXT, 138);
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vi.reward.extraComponents.push_back(Component(
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Component::CREATURE, CreatureID::CHAMPION, 0, 1));
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return std::move(vi);
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}
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}
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if (someUpgradeDone)
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}
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return info[index];
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}
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void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
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{
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CRewardableObject::onHeroVisit(h);
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if(ID == Obj::STABLES)
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{
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//regardless of whether this hero visited stables or not, cavaliers must be upgraded
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for(auto& slot : h->Slots())
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{
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grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
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iw.components.push_back(Component(Component::CREATURE,11,0,1));
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}*/
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break;
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if(slot.second->type->idNumber == CreatureID::CAVALIER)
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{
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cb->changeStackType(StackLocation(h, slot.first),
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VLC->creh->creatures[CreatureID::CHAMPION]);
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}
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}
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}
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}
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@ -159,11 +159,14 @@ public:
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/// Inherits from CArmedInstance for proper trasfer of armies
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class DLL_LINKAGE CRewardableObject : public CArmedInstance
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{
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void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
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/// function that must be called if hero got level-up during grantReward call
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void grantRewardAfterLevelup(const CVisitInfo & reward, const CGHeroInstance * hero) const;
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/// grants reward to hero
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void grantRewardBeforeLevelup(const CVisitInfo & reward, const CGHeroInstance * hero) const;
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protected:
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/// controls selection of reward granted to player
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enum ESelectMode
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@ -185,9 +188,9 @@ protected:
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/// filters list of visit info and returns rewards that can be granted to current hero
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virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero) const;
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void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
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virtual CVisitInfo getVisitInfo(int index, const CGHeroInstance *h) const;
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/// Rewars that can be granted by an object
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/// Rewards that can be granted by an object
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std::vector<CVisitInfo> info;
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/// MetaString's that contain text for messages for specific situations
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@ -263,11 +266,16 @@ public:
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class DLL_LINKAGE CGBonusingObject : public CRewardableObject //objects giving bonuses to luck/morale/movement
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{
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protected:
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CVisitInfo getVisitInfo(int index, const CGHeroInstance *h) const override;
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public:
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void initObj() override;
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CGBonusingObject();
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void onHeroVisit(const CGHeroInstance *h) const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CRewardableObject&>(*this);
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