From c32242b4e9ab8b2b2235a735b9e0c88bee7c111c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20W=2E=20Urba=C5=84czyk?= Date: Wed, 25 May 2011 23:52:27 +0000 Subject: [PATCH] For 0.84b dev build. --- client/Client.cpp | 12 ++++++------ lib/Connection.h | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/client/Client.cpp b/client/Client.cpp index 483106201..ed91c759d 100644 --- a/client/Client.cpp +++ b/client/Client.cpp @@ -426,12 +426,12 @@ void CClient::newGame( CConnection *con, StartInfo *si ) hotSeat = (humanPlayers > 1); - CScriptingModule *erm = getERMModule(); - privilagedGameEventReceivers.push_back(erm); - privilagedBattleEventReceivers.push_back(erm); - icb = this; - acb = this; - erm->init(); +// CScriptingModule *erm = getERMModule(); +// privilagedGameEventReceivers.push_back(erm); +// privilagedBattleEventReceivers.push_back(erm); +// icb = this; +// acb = this; +// erm->init(); } template diff --git a/lib/Connection.h b/lib/Connection.h index c3aabc0c1..66ce3c640 100644 --- a/lib/Connection.h +++ b/lib/Connection.h @@ -26,7 +26,7 @@ #include "ConstTransitivePtr.h" -const ui32 version = 728; +const ui32 version = 729; class CConnection; class CGObjectInstance; class CGameState;