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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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@ -2270,7 +2270,7 @@ void CBattleInterface::showAliveStack(const CStack *stack, SDL_Surface * to)
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creAnims[ID]->pos.x + xAdd + 15,
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creAnims[ID]->pos.y + yAdd + 5,
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FONT_TINY,
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Colors::Cornsilk,
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Colors::WHITE,
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to
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);
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}
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