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Seer Hut & Quest Guard are now pretty functional. You may mark them as implemented.
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@@ -922,7 +922,8 @@ void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int
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break;
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}
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}
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nhi->identifier = identifier;
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nhi->identifier = identifier; //probably redundant
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heroesToBeat[identifier] = nhi;
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if(readChar(bufor,i))//true if hero has nonstandard name
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nhi->name = readString(bufor,i);
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if(version>AB)
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