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Fix warning-as-errors.
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@ -55,7 +55,6 @@ void CZonePlacer::findPathsBetweenZones()
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for (const auto& zone : zones)
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{
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int start = zone.first;
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const auto& zone1Ptr = zone.second;
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distancesBetweenZones[start][start] = 0; // Distance from a node to itself is 0
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std::queue<int> q;
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@ -157,7 +156,7 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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}
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break;
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case ETemplateZoneType::TREASURE:
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if (gridSize && 1) //odd
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if (gridSize & 1) //odd
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{
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x = y = (gridSize / 2);
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}
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@ -402,9 +401,6 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
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{
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std::vector<float> totalSize = { 0, 0 }; //make sure that sum of zone sizes on surface and uderground match size of the map
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const float radius = 0.4f;
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const float pi2 = 6.28f;
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int zonesOnLevel[2] = { 0, 0 };
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//even distribution for surface / underground zones. Surface zones always have priority.
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