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Reveal terrain whenever hero receives a secondary skill

This commit is contained in:
Ivan Savenko
2024-07-08 20:56:17 +00:00
parent 81aa831237
commit c357fdb80d

View File

@@ -441,6 +441,11 @@ void CGameHandler::changeSecSkill(const CGHeroInstance * hero, SecondarySkill wh
if (hero->visitedTown)
giveSpells(hero->visitedTown, hero);
// Our scouting range may have changed - update it
if (hero->getOwner().isValidPlayer())
changeFogOfWar(hero->getSightCenter(), hero->getSightRadius(), hero->getOwner(), ETileVisibility::REVEALED);
}
void CGameHandler::handleClientDisconnection(std::shared_ptr<CConnection> c)
@@ -4293,6 +4298,9 @@ void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player,
void CGameHandler::changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode)
{
if (tiles.empty())
return;
FoWChange fow;
fow.tiles = tiles;
fow.player = player;