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This commit is contained in:
Laserlicht 2024-08-21 20:27:39 +02:00
parent e19194c3b8
commit c36a6427c2

View File

@ -1906,9 +1906,15 @@ const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
return nullptr;
const CBuilding * build = town->town->buildings.at(myID);
myID = BuildingID::getDwellingFromLevel(level, 1);
if (town->hasBuilt(myID))
build = town->town->buildings.at(myID);
while (town->town->buildings.count(myID))
{
if (town->hasBuilt(myID))
build = town->town->buildings.at(myID);
if(myID != BuildingID::DWELL_LVL_8)
myID.advance(GameConstants::CREATURES_PER_TOWN - 1);
else
myID = BuildingID::DWELL_LVL_8_UP;
}
return build;
}