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Moved json files to new directory, split on per-class basis
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104
lib/json/JsonUtils.h
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104
lib/json/JsonUtils.h
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/*
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* JsonUtils.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "JsonNode.h"
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#include "../GameConstants.h"
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namespace JsonUtils
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{
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DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
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DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
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DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description);
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DLL_LINKAGE bool parseBonus(const JsonNode & ability, Bonus * placement);
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DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
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DLL_LINKAGE CSelector parseSelector(const JsonNode &ability);
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DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
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/**
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* @brief recursively merges source into dest, replacing identical fields
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* struct : recursively calls this function
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* arrays : each entry will be merged recursively
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* values : value in source will replace value in dest
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* null : if value in source is present but set to null it will delete entry in dest
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* @note this function will destroy data in source
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*/
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DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source, bool ignoreOverride = false, bool copyMeta = false);
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/**
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* @brief recursively merges source into dest, replacing identical fields
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* struct : recursively calls this function
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* arrays : each entry will be merged recursively
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* values : value in source will replace value in dest
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* null : if value in source is present but set to null it will delete entry in dest
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* @note this function will preserve data stored in source by creating copy
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*/
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DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source, bool ignoreOverride = false, bool copyMeta = false);
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/** @brief recursively merges descendant into copy of base node
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* Result emulates inheritance semantic
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*/
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DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
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/**
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* @brief construct node representing the common structure of input nodes
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* @param pruneEmpty - omit common properties whose intersection is empty
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* different types: null
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* struct: recursive intersect on common properties
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* other: input if equal, null otherwise
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*/
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DLL_LINKAGE JsonNode intersect(const JsonNode & a, const JsonNode & b, bool pruneEmpty = true);
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DLL_LINKAGE JsonNode intersect(const std::vector<JsonNode> & nodes, bool pruneEmpty = true);
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/**
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* @brief construct node representing the difference "node - base"
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* merging difference with base gives node
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*/
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DLL_LINKAGE JsonNode difference(const JsonNode & node, const JsonNode & base);
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/**
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* @brief generate one Json structure from multiple files
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* @param files - list of filenames with parts of json structure
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*/
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files);
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files, bool & isValid);
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/// This version loads all files with same name (overridden by mods)
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DLL_LINKAGE JsonNode assembleFromFiles(const std::string & filename);
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/**
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* @brief removes all nodes that are identical to default entry in schema
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* @param node - JsonNode to minimize
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* @param schemaName - name of schema to use
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* @note for minimizing data must be valid against given schema
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*/
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DLL_LINKAGE void minimize(JsonNode & node, const std::string & schemaName);
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/// opposed to minimize, adds all missing, required entries that have default value
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DLL_LINKAGE void maximize(JsonNode & node, const std::string & schemaName);
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/**
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* @brief validate node against specified schema
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* @param node - JsonNode to check
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* @param schemaName - name of schema to use
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* @param dataName - some way to identify data (printed in console in case of errors)
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* @returns true if data in node fully compilant with schema
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*/
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DLL_LINKAGE bool validate(const JsonNode & node, const std::string & schemaName, const std::string & dataName);
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/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
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/// example: schema "vcmi:settings" is used to check user settings
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DLL_LINKAGE const JsonNode & getSchema(const std::string & URI);
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/// for easy construction of JsonNodes; helps with inserting primitives into vector node
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DLL_LINKAGE JsonNode boolNode(bool value);
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DLL_LINKAGE JsonNode floatNode(double value);
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DLL_LINKAGE JsonNode stringNode(const std::string & value);
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DLL_LINKAGE JsonNode intNode(si64 value);
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}
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