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Moved json files to new directory, split on per-class basis

This commit is contained in:
Ivan Savenko
2024-02-11 23:09:01 +02:00
parent 9ebd194ab1
commit c3957c2c2a
131 changed files with 2164 additions and 653 deletions
client
launcher
lib
BasicTypes.cppBattleFieldHandler.cppCArtHandler.cppCBonusTypeHandler.cppCConfigHandler.cppCConfigHandler.hCCreatureHandler.cppCCreatureHandler.hCHeroHandler.cppCMakeLists.txtCSkillHandler.cppCStack.hCTownHandler.cppGameSettings.cppLogicalExpression.hObstacleHandler.cppResourceSet.cppRiverHandler.cppRoadHandler.cppScriptHandler.hTerrainHandler.cpp
bonuses
campaign
filesystem
gameState
json
mapObjectConstructors
mapObjects
mapping
modding
networkPacks
rewardable
serializer
spells
mapeditor
scripting/lua
test

@ -12,12 +12,12 @@
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../json/JsonUtils.h"
#include "../VCMI_Lib.h"
#include "../GameConstants.h"
#include "../constants/StringConstants.h"
#include "../CGeneralTextHandler.h"
#include "../GameSettings.h"
#include "../JsonNode.h"
#include "../CSoundBase.h"
#include "../mapObjectConstructors/CBankInstanceConstructor.h"