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Moved json files to new directory, split on per-class basis
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client
launcher
lib
BasicTypes.cppBattleFieldHandler.cppCArtHandler.cppCBonusTypeHandler.cppCConfigHandler.cppCConfigHandler.hCCreatureHandler.cppCCreatureHandler.hCHeroHandler.cppCMakeLists.txtCSkillHandler.cppCStack.hCTownHandler.cppGameSettings.cppLogicalExpression.hObstacleHandler.cppResourceSet.cppRiverHandler.cppRoadHandler.cppScriptHandler.hTerrainHandler.cpp
bonuses
campaign
filesystem
gameState
json
JsonNode.cppJsonNode.hJsonParser.cppJsonParser.hJsonRandom.cppJsonRandom.hJsonUtils.cppJsonUtils.hJsonValidator.cppJsonValidator.hJsonWriter.cppJsonWriter.h
mapObjectConstructors
AObjectTypeHandler.cppAObjectTypeHandler.hCBankInstanceConstructor.cppCBankInstanceConstructor.hCObjectClassesHandler.cppCObjectClassesHandler.hCommonConstructors.cppDwellingInstanceConstructor.cppDwellingInstanceConstructor.hHillFortInstanceConstructor.hShipyardInstanceConstructor.h
mapObjects
mapping
CMapHeader.cppCMapHeader.hCMapService.cppMapEditUtils.cppMapFormatJson.cppMapFormatJson.hMapIdentifiersH3M.cpp
modding
networkPacks
rewardable
serializer
spells
mapeditor
scripting/lua
test
@ -12,12 +12,12 @@
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#include "../filesystem/Filesystem.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../json/JsonUtils.h"
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#include "../VCMI_Lib.h"
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#include "../GameConstants.h"
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#include "../constants/StringConstants.h"
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#include "../CGeneralTextHandler.h"
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#include "../GameSettings.h"
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#include "../JsonNode.h"
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#include "../CSoundBase.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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