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Moved json files to new directory, split on per-class basis
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@ -19,7 +19,7 @@
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#include "api/Registry.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/json/JsonNode.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/battle/IBattleInfoCallback.h"
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#include "../../lib/CGameInfoCallback.h"
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@ -18,6 +18,7 @@
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#include "../../lib/battle/Unit.h"
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#include "../../lib/battle/CBattleInfoCallback.h"
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#include "../../lib/json/JsonUtils.h"
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#include "../../lib/serializer/JsonSerializeFormat.h"
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static const std::string APPLICABLE_GENERAL = "applicable";
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@ -11,7 +11,7 @@
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#include "LuaStack.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/json/JsonNode.h"
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#include "../../lib/int3.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -11,7 +11,7 @@
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#include "BonusSystem.h"
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#include "../../../lib/JsonNode.h"
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#include "../../../lib/json/JsonNode.h"
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#include "../../../lib/bonuses/BonusList.h"
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#include "../../../lib/bonuses/Bonus.h"
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