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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Moved json files to new directory, split on per-class basis

This commit is contained in:
Ivan Savenko 2024-02-11 23:09:01 +02:00
parent 9ebd194ab1
commit c3957c2c2a
131 changed files with 2164 additions and 653 deletions

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@ -17,7 +17,6 @@
#include "eventsSDL/InputHandler.h"
#include "gui/CGuiHandler.h"
#include "../lib/JsonNode.h"
#include "../lib/GameConstants.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/constants/StringConstants.h"

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@ -75,7 +75,6 @@
#include "../lib/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/GameConstants.h"
#include "../lib/JsonNode.h"
#include "../lib/RoadHandler.h"
#include "../lib/StartInfo.h"
#include "../lib/TerrainHandler.h"

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@ -29,7 +29,8 @@
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../../lib//constants/StringConstants.h"
#include "../../lib/constants/StringConstants.h"
#include "../../lib/json/JsonUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/filesystem/ResourcePath.h"

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@ -14,7 +14,7 @@
#include "TextAlignment.h"
#include "../render/EFont.h"
#include "../../lib/JsonNode.h"
#include "../../lib/json/JsonNode.h"
class CPicture;
class CLabel;

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@ -45,7 +45,6 @@
#include "../../CCallback.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/JsonNode.h"
#include "../../lib/campaign/CampaignHandler.h"
#include "../../lib/serializer/CTypeList.h"
#include "../../lib/filesystem/Filesystem.h"

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@ -10,7 +10,7 @@
#pragma once
#include "../windows/CWindowObject.h"
#include "../../lib/JsonNode.h"
#include "../../lib/json/JsonNode.h"
#include "../../lib/LoadProgress.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -14,7 +14,7 @@
#include "Graphics.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/JsonNode.h"
#include "../../lib/json/JsonUtils.h"
#include "../renderSDL/SDLImage.h"
std::shared_ptr<IImage> CAnimation::getFromExtraDef(std::string filename)

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@ -10,8 +10,8 @@
#include "StdInc.h"
#include "ColorFilter.h"
#include "../../lib/JsonNode.h"
#include "../../lib/Color.h"
#include "../../lib/json/JsonNode.h"
ColorRGBA ColorFilter::shiftColor(const ColorRGBA & in) const
{

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@ -10,7 +10,8 @@
#include "StdInc.h"
#include "Colors.h"
#include "../../lib/JsonNode.h"
#include "../../lib/json/JsonNode.h"
const ColorRGBA Colors::YELLOW = { 229, 215, 123, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::WHITE = { 255, 243, 222, ColorRGBA::ALPHA_OPAQUE };

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@ -29,13 +29,13 @@
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "../../lib/json/JsonNode.h"
#include "../lib/modding/CModHandler.h"
#include "../lib/modding/ModScope.h"
#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "../lib/CStopWatch.h"
#include "../lib/CHeroHandler.h"

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@ -13,8 +13,8 @@
#include "CBitmapFont.h"
#include "SDL_Extensions.h"
#include "../../lib/JsonNode.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/json/JsonNode.h"
#include "../../lib/TextOperations.h"
#include "../../lib/Rect.h"

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@ -15,8 +15,8 @@
#include "../render/Colors.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../../lib/JsonNode.h"
#include "../../lib/TextOperations.h"
#include "../../lib/json/JsonNode.h"
#include "../../lib/filesystem/Filesystem.h"
#include <SDL_ttf.h>

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@ -18,7 +18,7 @@
#include "../render/CDefFile.h"
#include "../render/Graphics.h"
#include "../../lib/JsonNode.h"
#include "../../lib/json/JsonNode.h"
#include <SDL_surface.h>

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@ -12,6 +12,7 @@
#include "ScreenHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/constants/StringConstants.h"
#include "../gui/CGuiHandler.h"
#include "../eventsSDL/NotificationHandler.h"
#include "../gui/WindowHandler.h"

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@ -10,6 +10,8 @@
#include "StdInc.h"
#include "jsonutils.h"
#include "../lib/json/JsonNode.h"
static QVariantMap JsonToMap(const JsonMap & json)
{
QVariantMap map;

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@ -10,10 +10,11 @@
#pragma once
#include <QVariant>
#include "../lib/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
namespace JsonUtils
{
QVariant toVariant(const JsonNode & node);

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@ -11,7 +11,6 @@
#include "cmodlist.h"
#include "../lib/CConfigHandler.h"
#include "../../lib/JsonNode.h"
#include "../../lib/filesystem/CFileInputStream.h"
#include "../../lib/GameConstants.h"
#include "../../lib/modding/CModVersion.h"

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@ -13,7 +13,6 @@
#include "VCMI_Lib.h"
#include "GameConstants.h"
#include "GameSettings.h"
#include "JsonNode.h"
#include "bonuses/BonusList.h"
#include "bonuses/Bonus.h"
#include "bonuses/IBonusBearer.h"

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@ -11,7 +11,7 @@
#include <vcmi/Entity.h>
#include "BattleFieldHandler.h"
#include "JsonNode.h"
#include "json/JsonUtils.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -15,7 +15,7 @@
#include "GameSettings.h"
#include "mapObjects/MapObjects.h"
#include "constants/StringConstants.h"
#include "json/JsonUtils.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "serializer/JsonSerializeFormat.h"

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@ -13,12 +13,12 @@
#include "CBonusTypeHandler.h"
#include "JsonNode.h"
#include "filesystem/Filesystem.h"
#include "GameConstants.h"
#include "CCreatureHandler.h"
#include "CGeneralTextHandler.h"
#include "json/JsonUtils.h"
#include "spells/CSpellHandler.h"
template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;

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@ -10,9 +10,10 @@
#include "StdInc.h"
#include "CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/GameConstants.h"
#include "../lib/VCMIDirs.h"
#include "filesystem/Filesystem.h"
#include "GameConstants.h"
#include "VCMIDirs.h"
#include "json/JsonUtils.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,7 +9,7 @@
*/
#pragma once
#include "../lib/JsonNode.h"
#include "json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -20,6 +20,7 @@
#include "constants/StringConstants.h"
#include "bonuses/Limiters.h"
#include "bonuses/Updaters.h"
#include "json/JsonUtils.h"
#include "serializer/JsonDeserializer.h"
#include "serializer/JsonUpdater.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"

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@ -14,7 +14,6 @@
#include "ConstTransitivePtr.h"
#include "ResourceSet.h"
#include "GameConstants.h"
#include "JsonNode.h"
#include "IHandlerBase.h"
#include "Color.h"
#include "filesystem/ResourcePath.h"

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@ -13,7 +13,6 @@
#include "CGeneralTextHandler.h"
#include "filesystem/Filesystem.h"
#include "VCMI_Lib.h"
#include "JsonNode.h"
#include "constants/StringConstants.h"
#include "battle/BattleHex.h"
#include "CCreatureHandler.h"
@ -24,6 +23,7 @@
#include "BattleFieldHandler.h"
#include "bonuses/Limiters.h"
#include "bonuses/Updaters.h"
#include "json/JsonUtils.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "modding/IdentifierStorage.h"

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@ -61,6 +61,13 @@ set(lib_SRCS
filesystem/MinizipExtensions.cpp
filesystem/ResourcePath.cpp
json/JsonNode.cpp
json/JsonParser.cpp
json/JsonRandom.cpp
json/JsonUtils.cpp
json/JsonValidator.cpp
json/JsonWriter.cpp
gameState/CGameState.cpp
gameState/CGameStateCampaign.cpp
gameState/InfoAboutArmy.cpp
@ -245,9 +252,6 @@ set(lib_SRCS
GameSettings.cpp
IGameCallback.cpp
IHandlerBase.cpp
JsonDetail.cpp
JsonNode.cpp
JsonRandom.cpp
LoadProgress.cpp
LogicalExpression.cpp
MetaString.cpp
@ -399,6 +403,13 @@ set(lib_HEADERS
filesystem/MinizipExtensions.h
filesystem/ResourcePath.h
json/JsonNode.h
json/JsonParser.h
json/JsonRandom.h
json/JsonUtils.h
json/JsonValidator.h
json/JsonWriter.h
gameState/CGameState.h
gameState/CGameStateCampaign.h
gameState/EVictoryLossCheckResult.h
@ -636,9 +647,6 @@ set(lib_HEADERS
IGameEventsReceiver.h
IHandlerBase.h
int3.h
JsonDetail.h
JsonNode.h
JsonRandom.h
Languages.h
LoadProgress.h
LogicalExpression.h

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@ -16,12 +16,10 @@
#include "CGeneralTextHandler.h"
#include "filesystem/Filesystem.h"
#include "json/JsonUtils.h"
#include "modding/IdentifierStorage.h"
#include "modding/ModUtility.h"
#include "modding/ModScope.h"
#include "JsonNode.h"
#include "constants/StringConstants.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,7 +9,6 @@
*/
#pragma once
#include "JsonNode.h"
#include "bonuses/Bonus.h"
#include "bonuses/CBonusSystemNode.h"
#include "CCreatureHandler.h" //todo: remove

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@ -12,7 +12,6 @@
#include "VCMI_Lib.h"
#include "CGeneralTextHandler.h"
#include "JsonNode.h"
#include "constants/StringConstants.h"
#include "CCreatureHandler.h"
#include "CHeroHandler.h"
@ -23,6 +22,7 @@
#include "filesystem/Filesystem.h"
#include "bonuses/Bonus.h"
#include "bonuses/Propagators.h"
#include "json/JsonUtils.h"
#include "ResourceSet.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"

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@ -9,7 +9,7 @@
*/
#include "StdInc.h"
#include "GameSettings.h"
#include "JsonNode.h"
#include "json/JsonUtils.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,8 +9,7 @@
*/
#pragma once
//FIXME: move some of code into .cpp to avoid this include?
#include "JsonNode.h"
#include "json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,8 +10,8 @@
#include "StdInc.h"
#include "ObstacleHandler.h"
#include "BattleFieldHandler.h"
#include "json/JsonNode.h"
#include "modding/IdentifierStorage.h"
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -12,7 +12,6 @@
#include "GameConstants.h"
#include "ResourceSet.h"
#include "constants/StringConstants.h"
#include "JsonNode.h"
#include "serializer/JsonSerializeFormat.h"
#include "mapObjects/CObjectHandler.h"
#include "VCMI_Lib.h"

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@ -12,7 +12,7 @@
#include "RiverHandler.h"
#include "CGeneralTextHandler.h"
#include "GameSettings.h"
#include "JsonNode.h"
#include "json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -12,7 +12,7 @@
#include "RoadHandler.h"
#include "CGeneralTextHandler.h"
#include "GameSettings.h"
#include "JsonNode.h"
#include "json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -13,7 +13,7 @@
#if SCRIPTING_ENABLED
#include <vcmi/scripting/Service.h>
#include "IHandlerBase.h"
#include "JsonNode.h"
#include "json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -12,7 +12,7 @@
#include "TerrainHandler.h"
#include "CGeneralTextHandler.h"
#include "GameSettings.h"
#include "JsonNode.h"
#include "json/JsonNode.h"
#include "modding/IdentifierStorage.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -26,6 +26,7 @@
#include "../TerrainHandler.h"
#include "../constants/StringConstants.h"
#include "../battle/BattleInfo.h"
#include "../json/JsonUtils.h"
#include "../modding/ModUtility.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -7,13 +7,10 @@
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusEnum.h"
#include "../JsonNode.h"
#include "../json/JsonUtils.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,8 +10,7 @@
#include "StdInc.h"
#include "CBonusSystemNode.h"
#include "../JsonNode.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -12,7 +12,7 @@
#include "Bonus.h"
#include "../GameConstants.h"
#include "../JsonNode.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -24,6 +24,7 @@
#include "../TerrainHandler.h"
#include "../constants/StringConstants.h"
#include "../battle/BattleInfo.h"
#include "../json/JsonUtils.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -13,6 +13,7 @@
#include "Updaters.h"
#include "Limiters.h"
#include "../json/JsonUtils.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../CStack.h"

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@ -10,7 +10,6 @@
#include "StdInc.h"
#include "CampaignState.h"
#include "../JsonNode.h"
#include "../Point.h"
#include "../filesystem/ResourcePath.h"
#include "../VCMI_Lib.h"

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@ -10,8 +10,8 @@
#include "StdInc.h"
#include "AdapterLoaders.h"
#include "../JsonNode.h"
#include "Filesystem.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -16,10 +16,10 @@
#include "CZipLoader.h"
//For filesystem initialization
#include "../JsonNode.h"
#include "../GameConstants.h"
#include "../VCMIDirs.h"
#include "../CStopWatch.h"
#include "../json/JsonNode.h"
#include "../modding/ModScope.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -11,7 +11,6 @@
#include "ResourcePath.h"
#include "FileInfo.h"
#include "../JsonNode.h"
#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"

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@ -31,6 +31,7 @@
#include "../campaign/CampaignState.h"
#include "../constants/StringConstants.h"
#include "../filesystem/ResourcePath.h"
#include "../json/JsonUtils.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/DwellingInstanceConstructor.h"

430
lib/json/JsonNode.cpp Normal file
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@ -0,0 +1,430 @@
/*
* JsonNode.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonNode.h"
#include "filesystem/Filesystem.h"
#include "JsonParser.h"
#include "JsonWriter.h"
namespace
{
// to avoid duplicating const and non-const code
template<typename Node>
Node & resolvePointer(Node & in, const std::string & pointer)
{
if(pointer.empty())
return in;
assert(pointer[0] == '/');
size_t splitPos = pointer.find('/', 1);
std::string entry = pointer.substr(1, splitPos - 1);
std::string remainer = splitPos == std::string::npos ? "" : pointer.substr(splitPos);
if(in.getType() == VCMI_LIB_WRAP_NAMESPACE(JsonNode)::JsonType::DATA_VECTOR)
{
if(entry.find_first_not_of("0123456789") != std::string::npos) // non-numbers in string
throw std::runtime_error("Invalid Json pointer");
if(entry.size() > 1 && entry[0] == '0') // leading zeros are not allowed
throw std::runtime_error("Invalid Json pointer");
auto index = boost::lexical_cast<size_t>(entry);
if (in.Vector().size() > index)
return in.Vector()[index].resolvePointer(remainer);
}
return in[entry].resolvePointer(remainer);
}
}
VCMI_LIB_NAMESPACE_BEGIN
using namespace JsonDetail;
class LibClasses;
class CModHandler;
static const JsonNode nullNode;
JsonNode::JsonNode(JsonType Type)
{
setType(Type);
}
JsonNode::JsonNode(const std::byte *data, size_t datasize)
:JsonNode(reinterpret_cast<const char*>(data), datasize)
{}
JsonNode::JsonNode(const char *data, size_t datasize)
{
JsonParser parser(data, datasize);
*this = parser.parse("<unknown>");
}
JsonNode::JsonNode(const JsonPath & fileURI)
{
auto file = CResourceHandler::get()->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
}
JsonNode::JsonNode(const std::string & idx, const JsonPath & fileURI)
{
auto file = CResourceHandler::get(idx)->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
}
JsonNode::JsonNode(const JsonPath & fileURI, bool &isValidSyntax)
{
auto file = CResourceHandler::get()->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
isValidSyntax = parser.isValid();
}
bool JsonNode::operator == (const JsonNode &other) const
{
return data == other.data;
}
bool JsonNode::operator != (const JsonNode &other) const
{
return !(*this == other);
}
JsonNode::JsonType JsonNode::getType() const
{
return static_cast<JsonType>(data.index());
}
void JsonNode::setMeta(const std::string & metadata, bool recursive)
{
meta = metadata;
if (recursive)
{
switch (getType())
{
break; case JsonType::DATA_VECTOR:
{
for(auto & node : Vector())
{
node.setMeta(metadata);
}
}
break; case JsonType::DATA_STRUCT:
{
for(auto & node : Struct())
{
node.second.setMeta(metadata);
}
}
}
}
}
void JsonNode::setType(JsonType Type)
{
if (getType() == Type)
return;
//float<->int conversion
if(getType() == JsonType::DATA_FLOAT && Type == JsonType::DATA_INTEGER)
{
si64 converted = static_cast<si64>(std::get<double>(data));
data = JsonData(converted);
return;
}
else if(getType() == JsonType::DATA_INTEGER && Type == JsonType::DATA_FLOAT)
{
double converted = static_cast<double>(std::get<si64>(data));
data = JsonData(converted);
return;
}
//Set new node type
switch(Type)
{
break; case JsonType::DATA_NULL: data = JsonData();
break; case JsonType::DATA_BOOL: data = JsonData(false);
break; case JsonType::DATA_FLOAT: data = JsonData(static_cast<double>(0.0));
break; case JsonType::DATA_STRING: data = JsonData(std::string());
break; case JsonType::DATA_VECTOR: data = JsonData(JsonVector());
break; case JsonType::DATA_STRUCT: data = JsonData(JsonMap());
break; case JsonType::DATA_INTEGER: data = JsonData(static_cast<si64>(0));
}
}
bool JsonNode::isNull() const
{
return getType() == JsonType::DATA_NULL;
}
bool JsonNode::isNumber() const
{
return getType() == JsonType::DATA_INTEGER || getType() == JsonType::DATA_FLOAT;
}
bool JsonNode::isString() const
{
return getType() == JsonType::DATA_STRING;
}
bool JsonNode::isVector() const
{
return getType() == JsonType::DATA_VECTOR;
}
bool JsonNode::isStruct() const
{
return getType() == JsonType::DATA_STRUCT;
}
bool JsonNode::containsBaseData() const
{
switch(getType())
{
case JsonType::DATA_NULL:
return false;
case JsonType::DATA_STRUCT:
for(const auto & elem : Struct())
{
if(elem.second.containsBaseData())
return true;
}
return false;
default:
//other types (including vector) cannot be extended via merge
return true;
}
}
bool JsonNode::isCompact() const
{
switch(getType())
{
case JsonType::DATA_VECTOR:
for(const JsonNode & elem : Vector())
{
if(!elem.isCompact())
return false;
}
return true;
case JsonType::DATA_STRUCT:
{
auto propertyCount = Struct().size();
if(propertyCount == 0)
return true;
else if(propertyCount == 1)
return Struct().begin()->second.isCompact();
}
return false;
default:
return true;
}
}
bool JsonNode::TryBoolFromString(bool & success) const
{
success = true;
if(getType() == JsonNode::JsonType::DATA_BOOL)
return Bool();
success = getType() == JsonNode::JsonType::DATA_STRING;
if(success)
{
auto boolParamStr = String();
boost::algorithm::trim(boolParamStr);
boost::algorithm::to_lower(boolParamStr);
success = boolParamStr == "true";
if(success)
return true;
success = boolParamStr == "false";
}
return false;
}
void JsonNode::clear()
{
setType(JsonType::DATA_NULL);
}
bool & JsonNode::Bool()
{
setType(JsonType::DATA_BOOL);
return std::get<bool>(data);
}
double & JsonNode::Float()
{
setType(JsonType::DATA_FLOAT);
return std::get<double>(data);
}
si64 & JsonNode::Integer()
{
setType(JsonType::DATA_INTEGER);
return std::get<si64>(data);
}
std::string & JsonNode::String()
{
setType(JsonType::DATA_STRING);
return std::get<std::string>(data);
}
JsonVector & JsonNode::Vector()
{
setType(JsonType::DATA_VECTOR);
return std::get<JsonVector>(data);
}
JsonMap & JsonNode::Struct()
{
setType(JsonType::DATA_STRUCT);
return std::get<JsonMap>(data);
}
const bool boolDefault = false;
bool JsonNode::Bool() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_BOOL);
if (getType() == JsonType::DATA_BOOL)
return std::get<bool>(data);
return boolDefault;
}
const double floatDefault = 0;
double JsonNode::Float() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_INTEGER || getType() == JsonType::DATA_FLOAT);
if(getType() == JsonType::DATA_FLOAT)
return std::get<double>(data);
if(getType() == JsonType::DATA_INTEGER)
return static_cast<double>(std::get<si64>(data));
return floatDefault;
}
const si64 integerDefault = 0;
si64 JsonNode::Integer() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_INTEGER || getType() == JsonType::DATA_FLOAT);
if(getType() == JsonType::DATA_INTEGER)
return std::get<si64>(data);
if(getType() == JsonType::DATA_FLOAT)
return static_cast<si64>(std::get<double>(data));
return integerDefault;
}
const std::string stringDefault = std::string();
const std::string & JsonNode::String() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_STRING);
if (getType() == JsonType::DATA_STRING)
return std::get<std::string>(data);
return stringDefault;
}
const JsonVector vectorDefault = JsonVector();
const JsonVector & JsonNode::Vector() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_VECTOR);
if (getType() == JsonType::DATA_VECTOR)
return std::get<JsonVector>(data);
return vectorDefault;
}
const JsonMap mapDefault = JsonMap();
const JsonMap & JsonNode::Struct() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_STRUCT);
if (getType() == JsonType::DATA_STRUCT)
return std::get<JsonMap>(data);
return mapDefault;
}
JsonNode & JsonNode::operator[](const std::string & child)
{
return Struct()[child];
}
const JsonNode & JsonNode::operator[](const std::string & child) const
{
auto it = Struct().find(child);
if (it != Struct().end())
return it->second;
return nullNode;
}
JsonNode & JsonNode::operator[](size_t child)
{
if (child >= Vector().size() )
Vector().resize(child + 1);
return Vector()[child];
}
const JsonNode & JsonNode::operator[](size_t child) const
{
if (child < Vector().size() )
return Vector()[child];
return nullNode;
}
const JsonNode & JsonNode::resolvePointer(const std::string &jsonPointer) const
{
return ::resolvePointer(*this, jsonPointer);
}
JsonNode & JsonNode::resolvePointer(const std::string &jsonPointer)
{
return ::resolvePointer(*this, jsonPointer);
}
std::vector<std::byte> JsonNode::toBytes(bool compact) const
{
std::string jsonString = toJson(compact);
auto dataBegin = reinterpret_cast<const std::byte*>(jsonString.data());
auto dataEnd = dataBegin + jsonString.size();
std::vector<std::byte> result(dataBegin, dataEnd);
return result;
}
std::string JsonNode::toJson(bool compact) const
{
std::ostringstream out;
JsonWriter writer(out, compact);
writer.writeNode(*this);
return out.str();
}
VCMI_LIB_NAMESPACE_END

View File

@ -8,8 +8,8 @@
*
*/
#pragma once
#include "GameConstants.h"
#include "filesystem/ResourcePath.h"
#include "../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -127,97 +127,6 @@ public:
}
};
namespace JsonUtils
{
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description);
DLL_LINKAGE bool parseBonus(const JsonNode & ability, Bonus * placement);
DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
DLL_LINKAGE CSelector parseSelector(const JsonNode &ability);
DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
/**
* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will destroy data in source
*/
DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source, bool ignoreOverride = false, bool copyMeta = false);
/**
* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will preserve data stored in source by creating copy
*/
DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source, bool ignoreOverride = false, bool copyMeta = false);
/** @brief recursively merges descendant into copy of base node
* Result emulates inheritance semantic
*/
DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
/**
* @brief construct node representing the common structure of input nodes
* @param pruneEmpty - omit common properties whose intersection is empty
* different types: null
* struct: recursive intersect on common properties
* other: input if equal, null otherwise
*/
DLL_LINKAGE JsonNode intersect(const JsonNode & a, const JsonNode & b, bool pruneEmpty = true);
DLL_LINKAGE JsonNode intersect(const std::vector<JsonNode> & nodes, bool pruneEmpty = true);
/**
* @brief construct node representing the difference "node - base"
* merging difference with base gives node
*/
DLL_LINKAGE JsonNode difference(const JsonNode & node, const JsonNode & base);
/**
* @brief generate one Json structure from multiple files
* @param files - list of filenames with parts of json structure
*/
DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files);
DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files, bool & isValid);
/// This version loads all files with same name (overridden by mods)
DLL_LINKAGE JsonNode assembleFromFiles(const std::string & filename);
/**
* @brief removes all nodes that are identical to default entry in schema
* @param node - JsonNode to minimize
* @param schemaName - name of schema to use
* @note for minimizing data must be valid against given schema
*/
DLL_LINKAGE void minimize(JsonNode & node, const std::string & schemaName);
/// opposed to minimize, adds all missing, required entries that have default value
DLL_LINKAGE void maximize(JsonNode & node, const std::string & schemaName);
/**
* @brief validate node against specified schema
* @param node - JsonNode to check
* @param schemaName - name of schema to use
* @param dataName - some way to identify data (printed in console in case of errors)
* @returns true if data in node fully compilant with schema
*/
DLL_LINKAGE bool validate(const JsonNode & node, const std::string & schemaName, const std::string & dataName);
/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
/// example: schema "vcmi:settings" is used to check user settings
DLL_LINKAGE const JsonNode & getSchema(const std::string & URI);
/// for easy construction of JsonNodes; helps with inserting primitives into vector node
DLL_LINKAGE JsonNode boolNode(bool value);
DLL_LINKAGE JsonNode floatNode(double value);
DLL_LINKAGE JsonNode stringNode(const std::string & value);
DLL_LINKAGE JsonNode intNode(si64 value);
}
namespace JsonDetail
{
// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)

465
lib/json/JsonParser.cpp Normal file
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@ -0,0 +1,465 @@
/*
* JsonParser.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonParser.h"
#include "../TextOperations.h"
VCMI_LIB_NAMESPACE_BEGIN
JsonParser::JsonParser(const char * inputString, size_t stringSize):
input(inputString, stringSize),
lineCount(1),
lineStart(0),
pos(0)
{
}
JsonNode JsonParser::parse(const std::string & fileName)
{
JsonNode root;
if (input.size() == 0)
{
error("File is empty", false);
}
else
{
if (!TextOperations::isValidUnicodeString(&input[0], input.size()))
error("Not a valid UTF-8 file", false);
extractValue(root);
extractWhitespace(false);
//Warn if there are any non-whitespace symbols left
if (pos < input.size())
error("Not all file was parsed!", true);
}
if (!errors.empty())
{
logMod->warn("File %s is not a valid JSON file!", fileName);
logMod->warn(errors);
}
return root;
}
bool JsonParser::isValid()
{
return errors.empty();
}
bool JsonParser::extractSeparator()
{
if (!extractWhitespace())
return false;
if ( input[pos] !=':')
return error("Separator expected");
pos++;
return true;
}
bool JsonParser::extractValue(JsonNode &node)
{
if (!extractWhitespace())
return false;
switch (input[pos])
{
case '\"': return extractString(node);
case 'n' : return extractNull(node);
case 't' : return extractTrue(node);
case 'f' : return extractFalse(node);
case '{' : return extractStruct(node);
case '[' : return extractArray(node);
case '-' : return extractFloat(node);
default:
{
if (input[pos] >= '0' && input[pos] <= '9')
return extractFloat(node);
return error("Value expected!");
}
}
}
bool JsonParser::extractWhitespace(bool verbose)
{
while (true)
{
while(pos < input.size() && static_cast<ui8>(input[pos]) <= ' ')
{
if (input[pos] == '\n')
{
lineCount++;
lineStart = pos+1;
}
pos++;
}
if (pos >= input.size() || input[pos] != '/')
break;
pos++;
if (pos == input.size())
break;
if (input[pos] == '/')
pos++;
else
error("Comments must consist of two slashes!", true);
while (pos < input.size() && input[pos] != '\n')
pos++;
}
if (pos >= input.size() && verbose)
return error("Unexpected end of file!");
return true;
}
bool JsonParser::extractEscaping(std::string &str)
{
switch(input[pos])
{
break; case '\"': str += '\"';
break; case '\\': str += '\\';
break; case 'b': str += '\b';
break; case 'f': str += '\f';
break; case 'n': str += '\n';
break; case 'r': str += '\r';
break; case 't': str += '\t';
break; case '/': str += '/';
break; default: return error("Unknown escape sequence!", true);
}
return true;
}
bool JsonParser::extractString(std::string &str)
{
if (input[pos] != '\"')
return error("String expected!");
pos++;
size_t first = pos;
while (pos != input.size())
{
if (input[pos] == '\"') // Correct end of string
{
str.append( &input[first], pos-first);
pos++;
return true;
}
if (input[pos] == '\\') // Escaping
{
str.append( &input[first], pos-first);
pos++;
if (pos == input.size())
break;
extractEscaping(str);
first = pos + 1;
}
if (input[pos] == '\n') // end-of-line
{
str.append( &input[first], pos-first);
return error("Closing quote not found!", true);
}
if(static_cast<unsigned char>(input[pos]) < ' ') // control character
{
str.append( &input[first], pos-first);
first = pos+1;
error("Illegal character in the string!", true);
}
pos++;
}
return error("Unterminated string!");
}
bool JsonParser::extractString(JsonNode &node)
{
std::string str;
if (!extractString(str))
return false;
node.setType(JsonNode::JsonType::DATA_STRING);
node.String() = str;
return true;
}
bool JsonParser::extractLiteral(const std::string &literal)
{
if (literal.compare(0, literal.size(), &input[pos], literal.size()) != 0)
{
while (pos < input.size() && ((input[pos]>'a' && input[pos]<'z')
|| (input[pos]>'A' && input[pos]<'Z')))
pos++;
return error("Unknown literal found", true);
}
pos += literal.size();
return true;
}
bool JsonParser::extractNull(JsonNode &node)
{
if (!extractLiteral("null"))
return false;
node.clear();
return true;
}
bool JsonParser::extractTrue(JsonNode &node)
{
if (!extractLiteral("true"))
return false;
node.Bool() = true;
return true;
}
bool JsonParser::extractFalse(JsonNode &node)
{
if (!extractLiteral("false"))
return false;
node.Bool() = false;
return true;
}
bool JsonParser::extractStruct(JsonNode &node)
{
node.setType(JsonNode::JsonType::DATA_STRUCT);
pos++;
if (!extractWhitespace())
return false;
//Empty struct found
if (input[pos] == '}')
{
pos++;
return true;
}
while (true)
{
if (!extractWhitespace())
return false;
std::string key;
if (!extractString(key))
return false;
// split key string into actual key and meta-flags
std::vector<std::string> keyAndFlags;
boost::split(keyAndFlags, key, boost::is_any_of("#"));
key = keyAndFlags[0];
// check for unknown flags - helps with debugging
std::vector<std::string> knownFlags = { "override" };
for(int i = 1; i < keyAndFlags.size(); i++)
{
if(!vstd::contains(knownFlags, keyAndFlags[i]))
error("Encountered unknown flag #" + keyAndFlags[i], true);
}
if (node.Struct().find(key) != node.Struct().end())
error("Duplicate element encountered!", true);
if (!extractSeparator())
return false;
if (!extractElement(node.Struct()[key], '}'))
return false;
// flags from key string belong to referenced element
for(int i = 1; i < keyAndFlags.size(); i++)
node.Struct()[key].flags.push_back(keyAndFlags[i]);
if (input[pos] == '}')
{
pos++;
return true;
}
}
}
bool JsonParser::extractArray(JsonNode &node)
{
pos++;
node.setType(JsonNode::JsonType::DATA_VECTOR);
if (!extractWhitespace())
return false;
//Empty array found
if (input[pos] == ']')
{
pos++;
return true;
}
while (true)
{
//NOTE: currently 50% of time is this vector resizing.
//May be useful to use list during parsing and then swap() all items to vector
node.Vector().resize(node.Vector().size()+1);
if (!extractElement(node.Vector().back(), ']'))
return false;
if (input[pos] == ']')
{
pos++;
return true;
}
}
}
bool JsonParser::extractElement(JsonNode &node, char terminator)
{
if (!extractValue(node))
return false;
if (!extractWhitespace())
return false;
bool comma = (input[pos] == ',');
if (comma )
{
pos++;
if (!extractWhitespace())
return false;
}
if (input[pos] == terminator)
{
//FIXME: MOD COMPATIBILITY: Too many of these right now, re-enable later
//if (comma)
//error("Extra comma found!", true);
return true;
}
if (!comma)
error("Comma expected!", true);
return true;
}
bool JsonParser::extractFloat(JsonNode &node)
{
assert(input[pos] == '-' || (input[pos] >= '0' && input[pos] <= '9'));
bool negative=false;
double result=0;
si64 integerPart = 0;
bool isFloat = false;
if (input[pos] == '-')
{
pos++;
negative = true;
}
if (input[pos] < '0' || input[pos] > '9')
return error("Number expected!");
//Extract integer part
while (input[pos] >= '0' && input[pos] <= '9')
{
integerPart = integerPart*10+(input[pos]-'0');
pos++;
}
result = static_cast<double>(integerPart);
if (input[pos] == '.')
{
//extract fractional part
isFloat = true;
pos++;
double fractMult = 0.1;
if (input[pos] < '0' || input[pos] > '9')
return error("Decimal part expected!");
while (input[pos] >= '0' && input[pos] <= '9')
{
result = result + fractMult*(input[pos]-'0');
fractMult /= 10;
pos++;
}
}
if(input[pos] == 'e')
{
//extract exponential part
pos++;
isFloat = true;
bool powerNegative = false;
double power = 0;
if(input[pos] == '-')
{
pos++;
powerNegative = true;
}
else if(input[pos] == '+')
{
pos++;
}
if (input[pos] < '0' || input[pos] > '9')
return error("Exponential part expected!");
while (input[pos] >= '0' && input[pos] <= '9')
{
power = power*10 + (input[pos]-'0');
pos++;
}
if(powerNegative)
power = -power;
result *= std::pow(10, power);
}
if(isFloat)
{
if(negative)
result = -result;
node.setType(JsonNode::JsonType::DATA_FLOAT);
node.Float() = result;
}
else
{
if(negative)
integerPart = -integerPart;
node.setType(JsonNode::JsonType::DATA_INTEGER);
node.Integer() = integerPart;
}
return true;
}
bool JsonParser::error(const std::string &message, bool warning)
{
std::ostringstream stream;
std::string type(warning?" warning: ":" error: ");
stream << "At line " << lineCount << ", position "<<pos-lineStart
<< type << message <<"\n";
errors += stream.str();
return warning;
}
VCMI_LIB_NAMESPACE_END

82
lib/json/JsonParser.h Normal file
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@ -0,0 +1,82 @@
/*
* JsonParser.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
//Tiny string class that uses const char* as data for speed, members are private
//for ease of debugging and some compatibility with std::string
class constString
{
const char *data;
const size_t datasize;
public:
constString(const char * inputString, size_t stringSize):
data(inputString),
datasize(stringSize)
{
}
inline size_t size() const
{
return datasize;
};
inline const char& operator[] (size_t position)
{
assert (position < datasize);
return data[position];
}
};
//Internal class for string -> JsonNode conversion
class JsonParser
{
std::string errors; // Contains description of all encountered errors
constString input; // Input data
ui32 lineCount; // Currently parsed line, starting from 1
size_t lineStart; // Position of current line start
size_t pos; // Current position of parser
//Helpers
bool extractEscaping(std::string &str);
bool extractLiteral(const std::string &literal);
bool extractString(std::string &string);
bool extractWhitespace(bool verbose = true);
bool extractSeparator();
bool extractElement(JsonNode &node, char terminator);
//Methods for extracting JSON data
bool extractArray(JsonNode &node);
bool extractFalse(JsonNode &node);
bool extractFloat(JsonNode &node);
bool extractNull(JsonNode &node);
bool extractString(JsonNode &node);
bool extractStruct(JsonNode &node);
bool extractTrue(JsonNode &node);
bool extractValue(JsonNode &node);
//Add error\warning message to list
bool error(const std::string &message, bool warning=false);
public:
JsonParser(const char * inputString, size_t stringSize);
/// do actual parsing. filename is name of file that will printed to console if any errors were found
JsonNode parse(const std::string & fileName);
/// returns true if parsing was successful
bool isValid();
};
VCMI_LIB_NAMESPACE_END

View File

@ -13,21 +13,22 @@
#include <vstd/StringUtils.h>
#include "JsonNode.h"
#include "CRandomGenerator.h"
#include "constants/StringConstants.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CCreatureHandler.h"
#include "CCreatureSet.h"
#include "spells/CSpellHandler.h"
#include "CSkillHandler.h"
#include "CHeroHandler.h"
#include "IGameCallback.h"
#include "gameState/CGameState.h"
#include "mapObjects/IObjectInterface.h"
#include "modding/IdentifierStorage.h"
#include "modding/ModScope.h"
#include "JsonUtils.h"
#include "../CRandomGenerator.h"
#include "../constants/StringConstants.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CCreatureHandler.h"
#include "../CCreatureSet.h"
#include "../spells/CSpellHandler.h"
#include "../CSkillHandler.h"
#include "../CHeroHandler.h"
#include "../IGameCallback.h"
#include "../gameState/CGameState.h"
#include "../mapObjects/IObjectInterface.h"
#include "../modding/IdentifierStorage.h"
#include "../modding/ModScope.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -1,5 +1,5 @@
/*
* JsonNode.cpp, part of VCMI engine
* JsonUtils.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@ -9,437 +9,25 @@
*/
#include "StdInc.h"
#include "JsonNode.h"
#include "JsonUtils.h"
#include "ScopeGuard.h"
#include "JsonValidator.h"
#include "bonuses/BonusParams.h"
#include "bonuses/Bonus.h"
#include "bonuses/Limiters.h"
#include "bonuses/Propagators.h"
#include "bonuses/Updaters.h"
#include "filesystem/Filesystem.h"
#include "modding/IdentifierStorage.h"
#include "VCMI_Lib.h" //for identifier resolution
#include "CGeneralTextHandler.h"
#include "JsonDetail.h"
#include "constants/StringConstants.h"
#include "battle/BattleHex.h"
namespace
{
// to avoid duplicating const and non-const code
template<typename Node>
Node & resolvePointer(Node & in, const std::string & pointer)
{
if(pointer.empty())
return in;
assert(pointer[0] == '/');
size_t splitPos = pointer.find('/', 1);
std::string entry = pointer.substr(1, splitPos - 1);
std::string remainer = splitPos == std::string::npos ? "" : pointer.substr(splitPos);
if(in.getType() == VCMI_LIB_WRAP_NAMESPACE(JsonNode)::JsonType::DATA_VECTOR)
{
if(entry.find_first_not_of("0123456789") != std::string::npos) // non-numbers in string
throw std::runtime_error("Invalid Json pointer");
if(entry.size() > 1 && entry[0] == '0') // leading zeros are not allowed
throw std::runtime_error("Invalid Json pointer");
auto index = boost::lexical_cast<size_t>(entry);
if (in.Vector().size() > index)
return in.Vector()[index].resolvePointer(remainer);
}
return in[entry].resolvePointer(remainer);
}
}
VCMI_LIB_NAMESPACE_BEGIN
using namespace JsonDetail;
class LibClasses;
class CModHandler;
#include "../ScopeGuard.h"
#include "../bonuses/BonusParams.h"
#include "../bonuses/Bonus.h"
#include "../bonuses/Limiters.h"
#include "../bonuses/Propagators.h"
#include "../bonuses/Updaters.h"
#include "../filesystem/Filesystem.h"
#include "../modding/IdentifierStorage.h"
#include "../VCMI_Lib.h" //for identifier resolution
#include "../CGeneralTextHandler.h"
#include "../constants/StringConstants.h"
#include "../battle/BattleHex.h"
static const JsonNode nullNode;
JsonNode::JsonNode(JsonType Type)
{
setType(Type);
}
JsonNode::JsonNode(const std::byte *data, size_t datasize)
:JsonNode(reinterpret_cast<const char*>(data), datasize)
{}
JsonNode::JsonNode(const char *data, size_t datasize)
{
JsonParser parser(data, datasize);
*this = parser.parse("<unknown>");
}
JsonNode::JsonNode(const JsonPath & fileURI)
{
auto file = CResourceHandler::get()->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
}
JsonNode::JsonNode(const std::string & idx, const JsonPath & fileURI)
{
auto file = CResourceHandler::get(idx)->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
}
JsonNode::JsonNode(const JsonPath & fileURI, bool &isValidSyntax)
{
auto file = CResourceHandler::get()->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
isValidSyntax = parser.isValid();
}
bool JsonNode::operator == (const JsonNode &other) const
{
return data == other.data;
}
bool JsonNode::operator != (const JsonNode &other) const
{
return !(*this == other);
}
JsonNode::JsonType JsonNode::getType() const
{
return static_cast<JsonType>(data.index());
}
void JsonNode::setMeta(const std::string & metadata, bool recursive)
{
meta = metadata;
if (recursive)
{
switch (getType())
{
break; case JsonType::DATA_VECTOR:
{
for(auto & node : Vector())
{
node.setMeta(metadata);
}
}
break; case JsonType::DATA_STRUCT:
{
for(auto & node : Struct())
{
node.second.setMeta(metadata);
}
}
}
}
}
void JsonNode::setType(JsonType Type)
{
if (getType() == Type)
return;
//float<->int conversion
if(getType() == JsonType::DATA_FLOAT && Type == JsonType::DATA_INTEGER)
{
si64 converted = static_cast<si64>(std::get<double>(data));
data = JsonData(converted);
return;
}
else if(getType() == JsonType::DATA_INTEGER && Type == JsonType::DATA_FLOAT)
{
double converted = static_cast<double>(std::get<si64>(data));
data = JsonData(converted);
return;
}
//Set new node type
switch(Type)
{
break; case JsonType::DATA_NULL: data = JsonData();
break; case JsonType::DATA_BOOL: data = JsonData(false);
break; case JsonType::DATA_FLOAT: data = JsonData(static_cast<double>(0.0));
break; case JsonType::DATA_STRING: data = JsonData(std::string());
break; case JsonType::DATA_VECTOR: data = JsonData(JsonVector());
break; case JsonType::DATA_STRUCT: data = JsonData(JsonMap());
break; case JsonType::DATA_INTEGER: data = JsonData(static_cast<si64>(0));
}
}
bool JsonNode::isNull() const
{
return getType() == JsonType::DATA_NULL;
}
bool JsonNode::isNumber() const
{
return getType() == JsonType::DATA_INTEGER || getType() == JsonType::DATA_FLOAT;
}
bool JsonNode::isString() const
{
return getType() == JsonType::DATA_STRING;
}
bool JsonNode::isVector() const
{
return getType() == JsonType::DATA_VECTOR;
}
bool JsonNode::isStruct() const
{
return getType() == JsonType::DATA_STRUCT;
}
bool JsonNode::containsBaseData() const
{
switch(getType())
{
case JsonType::DATA_NULL:
return false;
case JsonType::DATA_STRUCT:
for(const auto & elem : Struct())
{
if(elem.second.containsBaseData())
return true;
}
return false;
default:
//other types (including vector) cannot be extended via merge
return true;
}
}
bool JsonNode::isCompact() const
{
switch(getType())
{
case JsonType::DATA_VECTOR:
for(const JsonNode & elem : Vector())
{
if(!elem.isCompact())
return false;
}
return true;
case JsonType::DATA_STRUCT:
{
auto propertyCount = Struct().size();
if(propertyCount == 0)
return true;
else if(propertyCount == 1)
return Struct().begin()->second.isCompact();
}
return false;
default:
return true;
}
}
bool JsonNode::TryBoolFromString(bool & success) const
{
success = true;
if(getType() == JsonNode::JsonType::DATA_BOOL)
return Bool();
success = getType() == JsonNode::JsonType::DATA_STRING;
if(success)
{
auto boolParamStr = String();
boost::algorithm::trim(boolParamStr);
boost::algorithm::to_lower(boolParamStr);
success = boolParamStr == "true";
if(success)
return true;
success = boolParamStr == "false";
}
return false;
}
void JsonNode::clear()
{
setType(JsonType::DATA_NULL);
}
bool & JsonNode::Bool()
{
setType(JsonType::DATA_BOOL);
return std::get<bool>(data);
}
double & JsonNode::Float()
{
setType(JsonType::DATA_FLOAT);
return std::get<double>(data);
}
si64 & JsonNode::Integer()
{
setType(JsonType::DATA_INTEGER);
return std::get<si64>(data);
}
std::string & JsonNode::String()
{
setType(JsonType::DATA_STRING);
return std::get<std::string>(data);
}
JsonVector & JsonNode::Vector()
{
setType(JsonType::DATA_VECTOR);
return std::get<JsonVector>(data);
}
JsonMap & JsonNode::Struct()
{
setType(JsonType::DATA_STRUCT);
return std::get<JsonMap>(data);
}
const bool boolDefault = false;
bool JsonNode::Bool() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_BOOL);
if (getType() == JsonType::DATA_BOOL)
return std::get<bool>(data);
return boolDefault;
}
const double floatDefault = 0;
double JsonNode::Float() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_INTEGER || getType() == JsonType::DATA_FLOAT);
if(getType() == JsonType::DATA_FLOAT)
return std::get<double>(data);
if(getType() == JsonType::DATA_INTEGER)
return static_cast<double>(std::get<si64>(data));
return floatDefault;
}
const si64 integerDefault = 0;
si64 JsonNode::Integer() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_INTEGER || getType() == JsonType::DATA_FLOAT);
if(getType() == JsonType::DATA_INTEGER)
return std::get<si64>(data);
if(getType() == JsonType::DATA_FLOAT)
return static_cast<si64>(std::get<double>(data));
return integerDefault;
}
const std::string stringDefault = std::string();
const std::string & JsonNode::String() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_STRING);
if (getType() == JsonType::DATA_STRING)
return std::get<std::string>(data);
return stringDefault;
}
const JsonVector vectorDefault = JsonVector();
const JsonVector & JsonNode::Vector() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_VECTOR);
if (getType() == JsonType::DATA_VECTOR)
return std::get<JsonVector>(data);
return vectorDefault;
}
const JsonMap mapDefault = JsonMap();
const JsonMap & JsonNode::Struct() const
{
assert(getType() == JsonType::DATA_NULL || getType() == JsonType::DATA_STRUCT);
if (getType() == JsonType::DATA_STRUCT)
return std::get<JsonMap>(data);
return mapDefault;
}
JsonNode & JsonNode::operator[](const std::string & child)
{
return Struct()[child];
}
const JsonNode & JsonNode::operator[](const std::string & child) const
{
auto it = Struct().find(child);
if (it != Struct().end())
return it->second;
return nullNode;
}
JsonNode & JsonNode::operator[](size_t child)
{
if (child >= Vector().size() )
Vector().resize(child + 1);
return Vector()[child];
}
const JsonNode & JsonNode::operator[](size_t child) const
{
if (child < Vector().size() )
return Vector()[child];
return nullNode;
}
const JsonNode & JsonNode::resolvePointer(const std::string &jsonPointer) const
{
return ::resolvePointer(*this, jsonPointer);
}
JsonNode & JsonNode::resolvePointer(const std::string &jsonPointer)
{
return ::resolvePointer(*this, jsonPointer);
}
std::vector<std::byte> JsonNode::toBytes(bool compact) const
{
std::string jsonString = toJson(compact);
auto dataBegin = reinterpret_cast<const std::byte*>(jsonString.data());
auto dataEnd = dataBegin + jsonString.size();
std::vector<std::byte> result(dataBegin, dataEnd);
return result;
}
std::string JsonNode::toJson(bool compact) const
{
std::ostringstream out;
JsonWriter writer(out, compact);
writer.writeNode(*this);
return out.str();
}
///JsonUtils
static void loadBonusSubtype(BonusSubtypeID & subtype, BonusType type, const JsonNode & node)
{
if (node.isNull())
@ -1649,5 +1237,3 @@ DLL_LINKAGE JsonNode JsonUtils::intNode(si64 value)
node.Integer() = value;
return node;
}
VCMI_LIB_NAMESPACE_END

104
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@ -0,0 +1,104 @@
/*
* JsonUtils.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonNode.h"
#include "../GameConstants.h"
namespace JsonUtils
{
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description);
DLL_LINKAGE bool parseBonus(const JsonNode & ability, Bonus * placement);
DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
DLL_LINKAGE CSelector parseSelector(const JsonNode &ability);
DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
/**
* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will destroy data in source
*/
DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source, bool ignoreOverride = false, bool copyMeta = false);
/**
* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will preserve data stored in source by creating copy
*/
DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source, bool ignoreOverride = false, bool copyMeta = false);
/** @brief recursively merges descendant into copy of base node
* Result emulates inheritance semantic
*/
DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
/**
* @brief construct node representing the common structure of input nodes
* @param pruneEmpty - omit common properties whose intersection is empty
* different types: null
* struct: recursive intersect on common properties
* other: input if equal, null otherwise
*/
DLL_LINKAGE JsonNode intersect(const JsonNode & a, const JsonNode & b, bool pruneEmpty = true);
DLL_LINKAGE JsonNode intersect(const std::vector<JsonNode> & nodes, bool pruneEmpty = true);
/**
* @brief construct node representing the difference "node - base"
* merging difference with base gives node
*/
DLL_LINKAGE JsonNode difference(const JsonNode & node, const JsonNode & base);
/**
* @brief generate one Json structure from multiple files
* @param files - list of filenames with parts of json structure
*/
DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files);
DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files, bool & isValid);
/// This version loads all files with same name (overridden by mods)
DLL_LINKAGE JsonNode assembleFromFiles(const std::string & filename);
/**
* @brief removes all nodes that are identical to default entry in schema
* @param node - JsonNode to minimize
* @param schemaName - name of schema to use
* @note for minimizing data must be valid against given schema
*/
DLL_LINKAGE void minimize(JsonNode & node, const std::string & schemaName);
/// opposed to minimize, adds all missing, required entries that have default value
DLL_LINKAGE void maximize(JsonNode & node, const std::string & schemaName);
/**
* @brief validate node against specified schema
* @param node - JsonNode to check
* @param schemaName - name of schema to use
* @param dataName - some way to identify data (printed in console in case of errors)
* @returns true if data in node fully compilant with schema
*/
DLL_LINKAGE bool validate(const JsonNode & node, const std::string & schemaName, const std::string & dataName);
/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
/// example: schema "vcmi:settings" is used to check user settings
DLL_LINKAGE const JsonNode & getSchema(const std::string & URI);
/// for easy construction of JsonNodes; helps with inserting primitives into vector node
DLL_LINKAGE JsonNode boolNode(bool value);
DLL_LINKAGE JsonNode floatNode(double value);
DLL_LINKAGE JsonNode stringNode(const std::string & value);
DLL_LINKAGE JsonNode intNode(si64 value);
}

687
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@ -0,0 +1,687 @@
/*
* JsonValidator.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonValidator.h"
#include "JsonUtils.h"
#include "../VCMI_Lib.h"
#include "../filesystem/Filesystem.h"
#include "../modding/ModScope.h"
#include "../modding/CModHandler.h"
#include "../ScopeGuard.h"
VCMI_LIB_NAMESPACE_BEGIN
//TODO: integer support
static const std::unordered_map<std::string, JsonNode::JsonType> stringToType =
{
{"null", JsonNode::JsonType::DATA_NULL},
{"boolean", JsonNode::JsonType::DATA_BOOL},
{"number", JsonNode::JsonType::DATA_FLOAT},
{"string", JsonNode::JsonType::DATA_STRING},
{"array", JsonNode::JsonType::DATA_VECTOR},
{"object", JsonNode::JsonType::DATA_STRUCT}
};
namespace
{
namespace Common
{
std::string emptyCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
// check is not needed - e.g. incorporated into another check
return "";
}
std::string notImplementedCheck(Validation::ValidationData & validator,
const JsonNode & baseSchema,
const JsonNode & schema,
const JsonNode & data)
{
return "Not implemented entry in schema";
}
std::string schemaListCheck(Validation::ValidationData & validator,
const JsonNode & baseSchema,
const JsonNode & schema,
const JsonNode & data,
const std::string & errorMsg,
const std::function<bool(size_t)> & isValid)
{
std::string errors = "<tested schemas>\n";
size_t result = 0;
for(const auto & schemaEntry : schema.Vector())
{
std::string error = check(schemaEntry, data, validator);
if (error.empty())
{
result++;
}
else
{
errors += error;
errors += "<end of schema>\n";
}
}
if (isValid(result))
return "";
else
return validator.makeErrorMessage(errorMsg) + errors;
}
std::string allOfCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
return schemaListCheck(validator, baseSchema, schema, data, "Failed to pass all schemas", [&](size_t count)
{
return count == schema.Vector().size();
});
}
std::string anyOfCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
return schemaListCheck(validator, baseSchema, schema, data, "Failed to pass any schema", [&](size_t count)
{
return count > 0;
});
}
std::string oneOfCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
return schemaListCheck(validator, baseSchema, schema, data, "Failed to pass exactly one schema", [&](size_t count)
{
return count == 1;
});
}
std::string notCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (check(schema, data, validator).empty())
return validator.makeErrorMessage("Successful validation against negative check");
return "";
}
std::string enumCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
for(const auto & enumEntry : schema.Vector())
{
if (data == enumEntry)
return "";
}
return validator.makeErrorMessage("Key must have one of predefined values");
}
std::string typeCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
const auto & typeName = schema.String();
auto it = stringToType.find(typeName);
if(it == stringToType.end())
{
return validator.makeErrorMessage("Unknown type in schema:" + typeName);
}
JsonNode::JsonType type = it->second;
//FIXME: hack for integer values
if(data.isNumber() && type == JsonNode::JsonType::DATA_FLOAT)
return "";
if(type != data.getType() && data.getType() != JsonNode::JsonType::DATA_NULL)
return validator.makeErrorMessage("Type mismatch! Expected " + schema.String());
return "";
}
std::string refCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
std::string URI = schema.String();
//node must be validated using schema pointed by this reference and not by data here
//Local reference. Turn it into more easy to handle remote ref
if (boost::algorithm::starts_with(URI, "#"))
{
const std::string name = validator.usedSchemas.back();
const std::string nameClean = name.substr(0, name.find('#'));
URI = nameClean + URI;
}
return check(URI, data, validator);
}
std::string formatCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
auto formats = Validation::getKnownFormats();
std::string errors;
auto checker = formats.find(schema.String());
if (checker != formats.end())
{
if (data.isString())
{
std::string result = checker->second(data);
if (!result.empty())
errors += validator.makeErrorMessage(result);
}
else
{
errors += validator.makeErrorMessage("Format value must be string: " + schema.String());
}
}
else
errors += validator.makeErrorMessage("Unsupported format type: " + schema.String());
return errors;
}
}
namespace String
{
std::string maxLengthCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (data.String().size() > schema.Float())
return validator.makeErrorMessage((boost::format("String is longer than %d symbols") % schema.Float()).str());
return "";
}
std::string minLengthCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (data.String().size() < schema.Float())
return validator.makeErrorMessage((boost::format("String is shorter than %d symbols") % schema.Float()).str());
return "";
}
}
namespace Number
{
std::string maximumCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (baseSchema["exclusiveMaximum"].Bool())
{
if (data.Float() >= schema.Float())
return validator.makeErrorMessage((boost::format("Value is bigger than %d") % schema.Float()).str());
}
else
{
if (data.Float() > schema.Float())
return validator.makeErrorMessage((boost::format("Value is bigger than %d") % schema.Float()).str());
}
return "";
}
std::string minimumCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (baseSchema["exclusiveMinimum"].Bool())
{
if (data.Float() <= schema.Float())
return validator.makeErrorMessage((boost::format("Value is smaller than %d") % schema.Float()).str());
}
else
{
if (data.Float() < schema.Float())
return validator.makeErrorMessage((boost::format("Value is smaller than %d") % schema.Float()).str());
}
return "";
}
std::string multipleOfCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
double result = data.Float() / schema.Float();
if (floor(result) != result)
return validator.makeErrorMessage((boost::format("Value is not divisible by %d") % schema.Float()).str());
return "";
}
}
namespace Vector
{
std::string itemEntryCheck(Validation::ValidationData & validator, const JsonVector & items, const JsonNode & schema, size_t index)
{
validator.currentPath.emplace_back();
validator.currentPath.back().Float() = static_cast<double>(index);
auto onExit = vstd::makeScopeGuard([&]()
{
validator.currentPath.pop_back();
});
if (!schema.isNull())
return check(schema, items[index], validator);
return "";
}
std::string itemsCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
std::string errors;
for (size_t i=0; i<data.Vector().size(); i++)
{
if (schema.getType() == JsonNode::JsonType::DATA_VECTOR)
{
if (schema.Vector().size() > i)
errors += itemEntryCheck(validator, data.Vector(), schema.Vector()[i], i);
}
else
{
errors += itemEntryCheck(validator, data.Vector(), schema, i);
}
}
return errors;
}
std::string additionalItemsCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
std::string errors;
// "items" is struct or empty (defaults to empty struct) - validation always successful
const JsonNode & items = baseSchema["items"];
if (items.getType() != JsonNode::JsonType::DATA_VECTOR)
return "";
for (size_t i=items.Vector().size(); i<data.Vector().size(); i++)
{
if (schema.getType() == JsonNode::JsonType::DATA_STRUCT)
errors += itemEntryCheck(validator, data.Vector(), schema, i);
else if(!schema.isNull() && !schema.Bool())
errors += validator.makeErrorMessage("Unknown entry found");
}
return errors;
}
std::string minItemsCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (data.Vector().size() < schema.Float())
return validator.makeErrorMessage((boost::format("Length is smaller than %d") % schema.Float()).str());
return "";
}
std::string maxItemsCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (data.Vector().size() > schema.Float())
return validator.makeErrorMessage((boost::format("Length is bigger than %d") % schema.Float()).str());
return "";
}
std::string uniqueItemsCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (schema.Bool())
{
for (auto itA = schema.Vector().begin(); itA != schema.Vector().end(); itA++)
{
auto itB = itA;
while (++itB != schema.Vector().end())
{
if (*itA == *itB)
return validator.makeErrorMessage("List must consist from unique items");
}
}
}
return "";
}
}
namespace Struct
{
std::string maxPropertiesCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (data.Struct().size() > schema.Float())
return validator.makeErrorMessage((boost::format("Number of entries is bigger than %d") % schema.Float()).str());
return "";
}
std::string minPropertiesCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
if (data.Struct().size() < schema.Float())
return validator.makeErrorMessage((boost::format("Number of entries is less than %d") % schema.Float()).str());
return "";
}
std::string uniquePropertiesCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
for (auto itA = data.Struct().begin(); itA != data.Struct().end(); itA++)
{
auto itB = itA;
while (++itB != data.Struct().end())
{
if (itA->second == itB->second)
return validator.makeErrorMessage("List must consist from unique items");
}
}
return "";
}
std::string requiredCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
std::string errors;
for(const auto & required : schema.Vector())
{
if (data[required.String()].isNull())
errors += validator.makeErrorMessage("Required entry " + required.String() + " is missing");
}
return errors;
}
std::string dependenciesCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
std::string errors;
for(const auto & deps : schema.Struct())
{
if (!data[deps.first].isNull())
{
if (deps.second.getType() == JsonNode::JsonType::DATA_VECTOR)
{
JsonVector depList = deps.second.Vector();
for(auto & depEntry : depList)
{
if (data[depEntry.String()].isNull())
errors += validator.makeErrorMessage("Property " + depEntry.String() + " required for " + deps.first + " is missing");
}
}
else
{
if (!check(deps.second, data, validator).empty())
errors += validator.makeErrorMessage("Requirements for " + deps.first + " are not fulfilled");
}
}
}
return errors;
}
std::string propertyEntryCheck(Validation::ValidationData & validator, const JsonNode &node, const JsonNode & schema, const std::string & nodeName)
{
validator.currentPath.emplace_back();
validator.currentPath.back().String() = nodeName;
auto onExit = vstd::makeScopeGuard([&]()
{
validator.currentPath.pop_back();
});
// there is schema specifically for this item
if (!schema.isNull())
return check(schema, node, validator);
return "";
}
std::string propertiesCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
std::string errors;
for(const auto & entry : data.Struct())
errors += propertyEntryCheck(validator, entry.second, schema[entry.first], entry.first);
return errors;
}
std::string additionalPropertiesCheck(Validation::ValidationData & validator, const JsonNode & baseSchema, const JsonNode & schema, const JsonNode & data)
{
std::string errors;
for(const auto & entry : data.Struct())
{
if (baseSchema["properties"].Struct().count(entry.first) == 0)
{
// try generic additionalItems schema
if (schema.getType() == JsonNode::JsonType::DATA_STRUCT)
errors += propertyEntryCheck(validator, entry.second, schema, entry.first);
// or, additionalItems field can be bool which indicates if such items are allowed
else if(!schema.isNull() && !schema.Bool()) // present and set to false - error
errors += validator.makeErrorMessage("Unknown entry found: " + entry.first);
}
}
return errors;
}
}
namespace Formats
{
bool testFilePresence(const std::string & scope, const ResourcePath & resource)
{
std::set<std::string> allowedScopes;
if(scope != ModScope::scopeBuiltin() && !scope.empty()) // all real mods may have dependencies
{
//NOTE: recursive dependencies are not allowed at the moment - update code if this changes
bool found = true;
allowedScopes = VLC->modh->getModDependencies(scope, found);
if(!found)
return false;
allowedScopes.insert(ModScope::scopeBuiltin()); // all mods can use H3 files
}
allowedScopes.insert(scope); // mods can use their own files
for(const auto & entry : allowedScopes)
{
if (CResourceHandler::get(entry)->existsResource(resource))
return true;
}
return false;
}
#define TEST_FILE(scope, prefix, file, type) \
if (testFilePresence(scope, ResourcePath(prefix + file, type))) \
return ""
std::string testAnimation(const std::string & path, const std::string & scope)
{
TEST_FILE(scope, "Sprites/", path, EResType::ANIMATION);
TEST_FILE(scope, "Sprites/", path, EResType::JSON);
return "Animation file \"" + path + "\" was not found";
}
std::string textFile(const JsonNode & node)
{
TEST_FILE(node.meta, "", node.String(), EResType::JSON);
return "Text file \"" + node.String() + "\" was not found";
}
std::string musicFile(const JsonNode & node)
{
TEST_FILE(node.meta, "Music/", node.String(), EResType::SOUND);
TEST_FILE(node.meta, "", node.String(), EResType::SOUND);
return "Music file \"" + node.String() + "\" was not found";
}
std::string soundFile(const JsonNode & node)
{
TEST_FILE(node.meta, "Sounds/", node.String(), EResType::SOUND);
return "Sound file \"" + node.String() + "\" was not found";
}
std::string defFile(const JsonNode & node)
{
return testAnimation(node.String(), node.meta);
}
std::string animationFile(const JsonNode & node)
{
return testAnimation(node.String(), node.meta);
}
std::string imageFile(const JsonNode & node)
{
TEST_FILE(node.meta, "Data/", node.String(), EResType::IMAGE);
TEST_FILE(node.meta, "Sprites/", node.String(), EResType::IMAGE);
if (node.String().find(':') != std::string::npos)
return testAnimation(node.String().substr(0, node.String().find(':')), node.meta);
return "Image file \"" + node.String() + "\" was not found";
}
std::string videoFile(const JsonNode & node)
{
TEST_FILE(node.meta, "Video/", node.String(), EResType::VIDEO);
return "Video file \"" + node.String() + "\" was not found";
}
#undef TEST_FILE
}
Validation::TValidatorMap createCommonFields()
{
Validation::TValidatorMap ret;
ret["format"] = Common::formatCheck;
ret["allOf"] = Common::allOfCheck;
ret["anyOf"] = Common::anyOfCheck;
ret["oneOf"] = Common::oneOfCheck;
ret["enum"] = Common::enumCheck;
ret["type"] = Common::typeCheck;
ret["not"] = Common::notCheck;
ret["$ref"] = Common::refCheck;
// fields that don't need implementation
ret["title"] = Common::emptyCheck;
ret["$schema"] = Common::emptyCheck;
ret["default"] = Common::emptyCheck;
ret["description"] = Common::emptyCheck;
ret["definitions"] = Common::emptyCheck;
return ret;
}
Validation::TValidatorMap createStringFields()
{
Validation::TValidatorMap ret = createCommonFields();
ret["maxLength"] = String::maxLengthCheck;
ret["minLength"] = String::minLengthCheck;
ret["pattern"] = Common::notImplementedCheck;
return ret;
}
Validation::TValidatorMap createNumberFields()
{
Validation::TValidatorMap ret = createCommonFields();
ret["maximum"] = Number::maximumCheck;
ret["minimum"] = Number::minimumCheck;
ret["multipleOf"] = Number::multipleOfCheck;
ret["exclusiveMaximum"] = Common::emptyCheck;
ret["exclusiveMinimum"] = Common::emptyCheck;
return ret;
}
Validation::TValidatorMap createVectorFields()
{
Validation::TValidatorMap ret = createCommonFields();
ret["items"] = Vector::itemsCheck;
ret["minItems"] = Vector::minItemsCheck;
ret["maxItems"] = Vector::maxItemsCheck;
ret["uniqueItems"] = Vector::uniqueItemsCheck;
ret["additionalItems"] = Vector::additionalItemsCheck;
return ret;
}
Validation::TValidatorMap createStructFields()
{
Validation::TValidatorMap ret = createCommonFields();
ret["additionalProperties"] = Struct::additionalPropertiesCheck;
ret["uniqueProperties"] = Struct::uniquePropertiesCheck;
ret["maxProperties"] = Struct::maxPropertiesCheck;
ret["minProperties"] = Struct::minPropertiesCheck;
ret["dependencies"] = Struct::dependenciesCheck;
ret["properties"] = Struct::propertiesCheck;
ret["required"] = Struct::requiredCheck;
ret["patternProperties"] = Common::notImplementedCheck;
return ret;
}
Validation::TFormatMap createFormatMap()
{
Validation::TFormatMap ret;
ret["textFile"] = Formats::textFile;
ret["musicFile"] = Formats::musicFile;
ret["soundFile"] = Formats::soundFile;
ret["defFile"] = Formats::defFile;
ret["animationFile"] = Formats::animationFile;
ret["imageFile"] = Formats::imageFile;
ret["videoFile"] = Formats::videoFile;
return ret;
}
}
namespace Validation
{
std::string ValidationData::makeErrorMessage(const std::string &message)
{
std::string errors;
errors += "At ";
if (!currentPath.empty())
{
for(const JsonNode &path : currentPath)
{
errors += "/";
if (path.getType() == JsonNode::JsonType::DATA_STRING)
errors += path.String();
else
errors += std::to_string(static_cast<unsigned>(path.Float()));
}
}
else
errors += "<root>";
errors += "\n\t Error: " + message + "\n";
return errors;
}
std::string check(const std::string & schemaName, const JsonNode & data)
{
ValidationData validator;
return check(schemaName, data, validator);
}
std::string check(const std::string & schemaName, const JsonNode & data, ValidationData & validator)
{
validator.usedSchemas.push_back(schemaName);
auto onscopeExit = vstd::makeScopeGuard([&]()
{
validator.usedSchemas.pop_back();
});
return check(JsonUtils::getSchema(schemaName), data, validator);
}
std::string check(const JsonNode & schema, const JsonNode & data, ValidationData & validator)
{
const TValidatorMap & knownFields = getKnownFieldsFor(data.getType());
std::string errors;
for(const auto & entry : schema.Struct())
{
auto checker = knownFields.find(entry.first);
if (checker != knownFields.end())
errors += checker->second(validator, schema, entry.second, data);
//else
// errors += validator.makeErrorMessage("Unknown entry in schema " + entry.first);
}
return errors;
}
const TValidatorMap & getKnownFieldsFor(JsonNode::JsonType type)
{
static const TValidatorMap commonFields = createCommonFields();
static const TValidatorMap numberFields = createNumberFields();
static const TValidatorMap stringFields = createStringFields();
static const TValidatorMap vectorFields = createVectorFields();
static const TValidatorMap structFields = createStructFields();
switch (type)
{
case JsonNode::JsonType::DATA_FLOAT:
case JsonNode::JsonType::DATA_INTEGER:
return numberFields;
case JsonNode::JsonType::DATA_STRING: return stringFields;
case JsonNode::JsonType::DATA_VECTOR: return vectorFields;
case JsonNode::JsonType::DATA_STRUCT: return structFields;
default: return commonFields;
}
}
const TFormatMap & getKnownFormats()
{
static TFormatMap knownFormats = createFormatMap();
return knownFormats;
}
} // Validation namespace
VCMI_LIB_NAMESPACE_END

49
lib/json/JsonValidator.h Normal file
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@ -0,0 +1,49 @@
/*
* JsonValidator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
//Internal class for Json validation. Mostly compilant with json-schema v4 draft
namespace Validation
{
/// struct used to pass data around during validation
struct ValidationData
{
/// path from root node to current one.
/// JsonNode is used as variant - either string (name of node) or as float (index in list)
std::vector<JsonNode> currentPath;
/// Stack of used schemas. Last schema is the one used currently.
/// May contain multiple items in case if remote references were found
std::vector<std::string> usedSchemas;
/// generates error message
std::string makeErrorMessage(const std::string &message);
};
using TFormatValidator = std::function<std::string(const JsonNode &)>;
using TFormatMap = std::unordered_map<std::string, TFormatValidator>;
using TFieldValidator = std::function<std::string(ValidationData &, const JsonNode &, const JsonNode &, const JsonNode &)>;
using TValidatorMap = std::unordered_map<std::string, TFieldValidator>;
/// map of known fields in schema
const TValidatorMap & getKnownFieldsFor(JsonNode::JsonType type);
const TFormatMap & getKnownFormats();
std::string check(const std::string & schemaName, const JsonNode & data);
std::string check(const std::string & schemaName, const JsonNode & data, ValidationData & validator);
std::string check(const JsonNode & schema, const JsonNode & data, ValidationData & validator);
}
VCMI_LIB_NAMESPACE_END

144
lib/json/JsonWriter.cpp Normal file
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@ -0,0 +1,144 @@
/*
* JsonWriter.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonWriter.h"
VCMI_LIB_NAMESPACE_BEGIN
template<typename Iterator>
void JsonWriter::writeContainer(Iterator begin, Iterator end)
{
if (begin == end)
return;
prefix += '\t';
writeEntry(begin++);
while (begin != end)
{
out << (compactMode ? ", " : ",\n");
writeEntry(begin++);
}
out << (compactMode ? "" : "\n");
prefix.resize(prefix.size()-1);
}
void JsonWriter::writeEntry(JsonMap::const_iterator entry)
{
if(!compactMode)
{
if (!entry->second.meta.empty())
out << prefix << " // " << entry->second.meta << "\n";
if(!entry->second.flags.empty())
out << prefix << " // flags: " << boost::algorithm::join(entry->second.flags, ", ") << "\n";
out << prefix;
}
writeString(entry->first);
out << " : ";
writeNode(entry->second);
}
void JsonWriter::writeEntry(JsonVector::const_iterator entry)
{
if(!compactMode)
{
if (!entry->meta.empty())
out << prefix << " // " << entry->meta << "\n";
if(!entry->flags.empty())
out << prefix << " // flags: " << boost::algorithm::join(entry->flags, ", ") << "\n";
out << prefix;
}
writeNode(*entry);
}
void JsonWriter::writeString(const std::string &string)
{
static const std::string escaped = "\"\\\b\f\n\r\t/";
static const std::array<char, 8> escaped_code = {'\"', '\\', 'b', 'f', 'n', 'r', 't', '/'};
out <<'\"';
size_t pos = 0;
size_t start = 0;
for (; pos<string.size(); pos++)
{
//we need to check if special character was been already escaped
if((string[pos] == '\\')
&& (pos+1 < string.size())
&& (std::find(escaped_code.begin(), escaped_code.end(), string[pos+1]) != escaped_code.end()) )
{
pos++; //write unchanged, next simbol also checked
}
else
{
size_t escapedPos = escaped.find(string[pos]);
if (escapedPos != std::string::npos)
{
out.write(string.data()+start, pos - start);
out << '\\' << escaped_code[escapedPos];
start = pos+1;
}
}
}
out.write(string.data()+start, pos - start);
out <<'\"';
}
void JsonWriter::writeNode(const JsonNode &node)
{
bool originalMode = compactMode;
if(compact && !compactMode && node.isCompact())
compactMode = true;
switch(node.getType())
{
break; case JsonNode::JsonType::DATA_NULL:
out << "null";
break; case JsonNode::JsonType::DATA_BOOL:
if (node.Bool())
out << "true";
else
out << "false";
break; case JsonNode::JsonType::DATA_FLOAT:
out << node.Float();
break; case JsonNode::JsonType::DATA_STRING:
writeString(node.String());
break; case JsonNode::JsonType::DATA_VECTOR:
out << "[" << (compactMode ? " " : "\n");
writeContainer(node.Vector().begin(), node.Vector().end());
out << (compactMode ? " " : prefix) << "]";
break; case JsonNode::JsonType::DATA_STRUCT:
out << "{" << (compactMode ? " " : "\n");
writeContainer(node.Struct().begin(), node.Struct().end());
out << (compactMode ? " " : prefix) << "}";
break; case JsonNode::JsonType::DATA_INTEGER:
out << node.Integer();
}
compactMode = originalMode;
}
JsonWriter::JsonWriter(std::ostream & output, bool compact)
: out(output), compact(compact)
{
}
VCMI_LIB_NAMESPACE_END

35
lib/json/JsonWriter.h Normal file
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@ -0,0 +1,35 @@
/*
* JsonWriter.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonWriter
{
//prefix for each line (tabulation)
std::string prefix;
std::ostream & out;
//sets whether compact nodes are written in single-line format
bool compact;
//tracks whether we are currently using single-line format
bool compactMode = false;
public:
template<typename Iterator>
void writeContainer(Iterator begin, Iterator end);
void writeEntry(JsonMap::const_iterator entry);
void writeEntry(JsonVector::const_iterator entry);
void writeString(const std::string & string);
void writeNode(const JsonNode & node);
JsonWriter(std::ostream & output, bool compact);
};
VCMI_LIB_NAMESPACE_END

View File

@ -13,8 +13,9 @@
#include "IObjectInfo.h"
#include "../CGeneralTextHandler.h"
#include "../modding/IdentifierStorage.h"
#include "../VCMI_Lib.h"
#include "../json/JsonUtils.h"
#include "../modding/IdentifierStorage.h"
#include "../mapObjects/CGObjectInstance.h"
#include "../mapObjects/ObjectTemplate.h"

View File

@ -9,9 +9,9 @@
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
#include "RandomMapInfo.h"
#include "SObjectSounds.h"
#include "../JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "CBankInstanceConstructor.h"
#include "../JsonRandom.h"
#include "../json/JsonRandom.h"
#include "../CGeneralTextHandler.h"
#include "../IGameCallback.h"
#include "../CRandomGenerator.h"

View File

@ -14,6 +14,7 @@
#include "../CCreatureSet.h"
#include "../ResourceSet.h"
#include "../json/JsonNode.h"
#include "../mapObjects/CBank.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -12,12 +12,12 @@
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../json/JsonUtils.h"
#include "../VCMI_Lib.h"
#include "../GameConstants.h"
#include "../constants/StringConstants.h"
#include "../CGeneralTextHandler.h"
#include "../GameSettings.h"
#include "../JsonNode.h"
#include "../CSoundBase.h"
#include "../mapObjectConstructors/CBankInstanceConstructor.h"

View File

@ -9,8 +9,9 @@
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
#include "../IHandlerBase.h"
#include "../JsonNode.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -14,7 +14,7 @@
#include "../CHeroHandler.h"
#include "../CTownHandler.h"
#include "../IGameCallback.h"
#include "../JsonRandom.h"
#include "../json/JsonRandom.h"
#include "../constants/StringConstants.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"

View File

@ -12,7 +12,7 @@
#include "../CCreatureHandler.h"
#include "../CGeneralTextHandler.h"
#include "../JsonRandom.h"
#include "../json/JsonRandom.h"
#include "../VCMI_Lib.h"
#include "../mapObjects/CGDwelling.h"
#include "../modding/IdentifierStorage.h"

View File

@ -10,6 +10,8 @@
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../json/JsonNode.h"
#include "../mapObjects/CGDwelling.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -10,6 +10,7 @@
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../json/JsonNode.h"
#include "../mapObjects/MiscObjects.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -10,6 +10,7 @@
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../json/JsonNode.h"
#include "../mapObjects/MiscObjects.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -32,6 +32,7 @@
#include "../StartInfo.h"
#include "CGTownInstance.h"
#include "../campaign/CampaignState.h"
#include "../json/JsonUtils.h"
#include "../pathfinder/TurnInfo.h"
#include "../serializer/JsonSerializeFormat.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"

View File

@ -13,7 +13,7 @@
#include "CGObjectInstance.h"
#include "../filesystem/ResourcePath.h"
#include "../JsonNode.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -16,7 +16,6 @@
#include "../GameConstants.h"
#include "../constants/StringConstants.h"
#include "../CGeneralTextHandler.h"
#include "../JsonNode.h"
#include "../TerrainHandler.h"
#include "../mapObjectConstructors/CRewardableConstructor.h"

View File

@ -15,6 +15,7 @@
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
#include "../CGeneralTextHandler.h"
#include "../json/JsonUtils.h"
#include "../modding/CModHandler.h"
#include "../CHeroHandler.h"
#include "../Languages.h"

View File

@ -10,6 +10,8 @@
#pragma once
#include "../constants/EntityIdentifiers.h"
#include "../constants/Enumerations.h"
#include "../constants/VariantIdentifier.h"
#include "../modding/CModInfo.h"
#include "../LogicalExpression.h"

View File

@ -10,6 +10,7 @@
#include "StdInc.h"
#include "CMapService.h"
#include "../json/JsonUtils.h"
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../filesystem/CCompressedStream.h"

View File

@ -12,7 +12,6 @@
#include "MapEditUtils.h"
#include "../filesystem/Filesystem.h"
#include "../JsonNode.h"
#include "../TerrainHandler.h"
#include "CMap.h"
#include "CMapOperation.h"

View File

@ -13,7 +13,7 @@
#include "../filesystem/CInputStream.h"
#include "../filesystem/COutputStream.h"
#include "../JsonDetail.h"
#include "../json/JsonWriter.h"
#include "CMap.h"
#include "MapFormat.h"
#include "../ArtifactUtils.h"
@ -1201,7 +1201,7 @@ CMapSaverJson::~CMapSaverJson() = default;
void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
{
std::ostringstream out;
JsonWriter writer(out);
JsonWriter writer(out, false);
writer.writeNode(data);
out.flush();

View File

@ -11,7 +11,6 @@
#pragma once
#include "CMapService.h"
#include "../JsonNode.h"
#include "../filesystem/CZipSaver.h"
#include "../filesystem/CZipLoader.h"

View File

@ -11,7 +11,6 @@
#include "StdInc.h"
#include "MapIdentifiersH3M.h"
#include "../JsonNode.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
#include "../CHeroHandler.h"

View File

@ -25,6 +25,7 @@
#include "../ScriptHandler.h"
#include "../constants/StringConstants.h"
#include "../filesystem/Filesystem.h"
#include "../json/JsonUtils.h"
#include "../spells/CSpellHandler.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "../JsonNode.h"
#include "../json/JsonNode.h"
#include "ModVerificationInfo.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -31,6 +31,7 @@
#include "../ScriptHandler.h"
#include "../constants/StringConstants.h"
#include "../TerrainHandler.h"
#include "../json/JsonUtils.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../rmg/CRmgTemplateStorage.h"
#include "../spells/CSpellHandler.h"

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "../JsonNode.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -13,7 +13,6 @@
#include "CModHandler.h"
#include "ModScope.h"
#include "../JsonNode.h"
#include "../VCMI_Lib.h"
#include "../constants/StringConstants.h"
#include "../spells/CSpellHandler.h"

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "JsonNode.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -9,9 +9,9 @@
*/
#pragma once
#include <vcmi/Metatype.h>
#include "../json/JsonNode.h"
#include "../JsonNode.h"
#include <vcmi/Metatype.h>
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -17,7 +17,7 @@
#include "../CGeneralTextHandler.h"
#include "../IGameCallback.h"
#include "../JsonRandom.h"
#include "../json/JsonRandom.h"
#include "../mapObjects/IObjectInterface.h"
#include "../modding/IdentifierStorage.h"
#include "../CRandomGenerator.h"

View File

@ -10,7 +10,7 @@
#pragma once
#include "../JsonNode.h"
#include "../json/JsonNode.h"
#include "../mapObjectConstructors/IObjectInfo.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -10,8 +10,6 @@
#include "StdInc.h"
#include "JsonDeserializer.h"
#include "../JsonNode.h"
#include <vstd/StringUtils.h>
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -10,8 +10,6 @@
#include "StdInc.h"
#include "JsonSerializeFormat.h"
#include "../JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
//JsonSerializeHelper

View File

@ -9,7 +9,8 @@
*/
#pragma once
#include "../JsonNode.h"
#include "../constants/IdentifierBase.h"
#include "../json/JsonNode.h"
#include "../modding/IdentifierStorage.h"
#include "../modding/ModScope.h"
#include "../VCMI_Lib.h"

View File

@ -10,8 +10,6 @@
#include "StdInc.h"
#include "JsonSerializer.h"
#include "../JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
JsonSerializer::JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_):

View File

@ -10,10 +10,9 @@
#include "StdInc.h"
#include "JsonUpdater.h"
#include "../JsonNode.h"
#include "../bonuses/CBonusSystemNode.h"
#include "../bonuses/Bonus.h"
#include "../json/JsonUtils.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -25,7 +25,7 @@
#include "../battle/BattleInfo.h"
#include "../battle/CBattleInfoCallback.h"
#include "../battle/Unit.h"
#include "../json/JsonUtils.h"
#include "../mapObjects/CGHeroInstance.h" //todo: remove
#include "../serializer/CSerializer.h"
#include "../modding/IdentifierStorage.h"

View File

@ -13,7 +13,6 @@
#include <vcmi/spells/Spell.h>
#include <vcmi/spells/Service.h>
#include <vcmi/spells/Magic.h>
#include "../JsonNode.h"
#include "../IHandlerBase.h"
#include "../ConstTransitivePtr.h"
#include "../int3.h"
@ -21,6 +20,7 @@
#include "../battle/BattleHex.h"
#include "../bonuses/Bonus.h"
#include "../filesystem/ResourcePath.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -17,7 +17,7 @@
#include "../battle/Unit.h"
#include "../bonuses/BonusParams.h"
#include "../bonuses/BonusList.h"
#include "../json/JsonUtils.h"
#include "../modding/IdentifierStorage.h"
#include "../modding/ModUtility.h"
#include "../serializer/JsonSerializeFormat.h"

View File

@ -18,6 +18,7 @@
#include "../../bonuses/Limiters.h"
#include "../../battle/IBattleState.h"
#include "../../battle/CBattleInfoCallback.h"
#include "../../json/JsonUtils.h"
#include "../../serializer/JsonSerializeFormat.h"
#include "../../networkPacks/PacksForClient.h"
#include "../../networkPacks/PacksForClientBattle.h"

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