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Fixed shield effect - spell only.

This commit is contained in:
DjWarmonger 2013-02-06 20:43:17 +00:00
parent 169cf3558d
commit c3a1d10988

View File

@ -4100,6 +4100,10 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, BattleHex dest
pseudoBonus.val = spellLvl;
pseudoBonus.turnsRemain = gs->curB->calculateSpellDuration(spell, caster, stackSpellPower ? stackSpellPower : usedSpellPower);
CStack::stackEffectToFeature(sse.effect, pseudoBonus);
if (spellID == Spells::SHIELD || spellID == Spells::AIR_SHIELD)
{
sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shiled should display damage reduction
}
if (spellID == Spells::BIND && stack)//bind
{
sse.effect.back().additionalInfo = stack->ID; //we need to know who casted Bind