Removed all #include's of CMap.h from headers.

To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
This commit is contained in:
Ivan Savenko committed 2015-12-02 21:05:10 +02:00
1 parent bef7048460
commit c3ce4b25df
33 files changed
+151 -119

No files matched your search

+2
View File
@@ -7,6 +7,8 @@
#include "../../lib/CConfigHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/mapObjects/CBank.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/CQuest.h"
/*
* AIUtility.cpp, part of VCMI engine
-1
View File
@@ -7,7 +7,6 @@
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/Connection.h"
#include "../../lib/CGameState.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/NetPacks.h"
#include "../../lib/CStopWatch.h"
+1 -1
View File
@@ -12,10 +12,10 @@
#include "../../lib/CBuildingHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/Connection.h"
#include "../../lib/CGameState.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/NetPacks.h"
#include "../../lib/CondSh.h"