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Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible This kills incremental build compile times
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@ -1,4 +1,4 @@
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/*
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/*
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* BattleState.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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@ -22,6 +22,7 @@
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#include "JsonNode.h"
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#include "filesystem/Filesystem.h"
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#include "CRandomGenerator.h"
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#include "mapObjects/CGTownInstance.h"
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const CStack * BattleInfo::getNextStack() const
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{
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