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Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible This kills incremental build compile times
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@@ -21,6 +21,7 @@
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#include "mapObjects/CObjectClassesHandler.h"
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#include "StartInfo.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
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{
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